Isle of Arrows – Tower Defense 9+

Roguelike TD meets board game

Studio Gridpop Inc

Designed for iPad

    • $5.99

Screenshots

Description

Isle of Arrows is a Puzzle Tower Defense game in which you build a fortress in the sky. Place towers, expand the isle, and build your own paths. Can you find the perfect spot for each tile to beat the RNG and defend against waves of invaders?

* Tile-Placement meets Tower Defense: Isle of Arrows is a unique blend of genres that adds a new strategic puzzle element to the Tower Defense formula.
* Roguelike structure: Each run is randomly generated with different tiles, enemies, rewards and events. Playing through campaigns unlocks more elements to appear in the game.
* Modes & modifiers: A variety of game modes, guilds, game modifiers, and challenges make each playthrough unique.

Gameplay
Each round, you get to place a tile on the isle for free. Spending coins allows you to skip to the next tile immediately. When you're ready, call the next enemy wave and watch your placed defenses in action.

There are 50+ tiles in Isle of Arrows:
Towers attack the invaders. Roads extend the path the enemies walk on. Flags grow the isle, giving you more space to build. Gardens reward you with coins. Taverns boost all adjacent archery towers. And so on.

Features
* 3 game Modes: Campaign, Gauntlet, Daily Defense
* 3 themed campaigns that each have their own unique set of tiles
* 70+ tiles
* 75+ bonus cards
* 10+ events that can help or hinder you

Please note that Isle of Arrows does not offer cloud save functionality for the time being.

What’s New

Version 1.1.4

NEW CONTENT
* Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process

GENERAL
* Added an option for screen auto rotation to play in landscape mode
* Reworded the ignition card to make it more clear it only transforms existing traps
* Moved skip button for all events and made it red to avoid confusion and accidental clicks
* Added Japanese translation

BALANCING
* Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2
* Merchants' starting isle is now slightly bigger
* The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible
* Merchants start with 1 additional bridge
* Buried wisdom does not appear anymore with the architects and cannoneers

BUG FIXES
* Fixed a bug that would prevent the score display in daily mode menu from updating properly
* Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed
* Fixed a bug that would prevent the legacy tower from spawning and added the legacy bonus when using restart game from in-game menu
* Fixed an issue that would click items in compendium when scrolling

Ratings and Reviews

4.5 out of 5
188 Ratings

188 Ratings

The Disney Fan ,

Amazing game however…

When I saw a $5.99 tower defense game I was excited for that price I knew I would be getting some quality and I did! Great art style, interesting gameplay, fun progression but I have 2 main complaints.

#1 IT IS TOO RANDOM!! I wholeheartedly believe that there are some rounds that even the greatest “Isle of Arrows” player on earth has lost before they even place their first tile, because they are going to get SCREWED by RNG. Oh yeah I’m on round 18 and I’ve only been given FIVE towers I can’t imagine why I’ve lost. Or one round where I had an amazing set-up, I even had a second path with tons of towers to boot but I couldn’t get a bomb for over 15 rounds, awesome set-up and 50 coins down the drain just because of RNG.

#2 MURDERS the battery, I can’t play 40 rounds without my phone losing all of it’s battery (and I recently got it replaced) and even if I have it plugged in I can’t play an entire game because it over heats the device and shuts down entirely. RNG

RWBrooklyn ,

Awesome and addicting but have requests

I love Isle of Arrows and have worked through all of the campaign levels exepect for one Merchants Guild in the Burning Embers realm. The variety of towers and relics, randomness and variety of levels, and the option to play the Gauntlet and daily challenges are all great. I keep playing every day. My one major complaint is that I've found the merchant guild levels especially frustrating and I've been playing and replaying the same one again and again and feel totally hamstrung by the RNG quality of the game. I wish that we could do one of the following: 1) keep and use some number of tiles later, 2) have some sort of powerup (other than relics and black market draws) to deal with repeated waves of quick or beefy attackers, especially early in the level when you haven't had a chance to develop your path and towers, or 3) change the weighting of what randomly shows up in the early part of the level to make it more possible to complete.

Despite my frustration with the merchant guild levels I love the game. Thanks for creating it. Hope there are expansions and updates in the works.

Hawxthorn ,

Amazing Tower Defense Tile Placement Board/Video Game Mix

Been years since I had this much fun with an app! I lost 2 hours of time last night to this app and it felt like 15 minutes. I cannot wait to try again. This plays and feels like a tile placement board game that morphs into an amazing tower defense experience. It is turn based, not real time. You draw a tile, place it, and initiate the next wave. You can also spend resources to draw new tiles, demolish existing tiles, or build bridges to place new tiles on open air-because you are on a floating island that you need to expand as you play.

It is a beautiful blend of risk-reward resource management, strategic tile placement, and epic tower defense. I also love the artwork. This game screams sophistication and eloquence even as its difficulty slowly builds to crazy hard levels-just wait until you have to manage multiple paths simultaneously! It’s almost unfair how hard (in a good way) it becomes to choose where to allocate your tiles and spend your resources-because the mark of a good tower defense and tile placement board game is all about choice and compromise. The tile draw factor means you probably won’t get what you want so you need to work with what you have.

But your success rewards you with more options to choose from in future games.

I am enjoying this game so much!

My only wish is that it could also be landscape oriented. I play on an iPad 7th gen and it gets tiring holding it in portrait mode.

App Privacy

The developer, Studio Gridpop Inc, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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