Isle of Arrows – Tower Defense 9+

Roguelike TD meets board game

Studio Gridpop Inc

Designed for iPad

    • $5.99



Isle of Arrows is a fusion of board game and tower defense, in which you place randomly drawn tiles to build defenses on an ever-growing piece of land.

* Tile-Placement meets Tower Defense: Isle of Arrows is a unique blend of genres that adds a new strategic puzzle element to the Tower Defense formula.
* Roguelike structure: Each run is randomly generated with different tiles, enemies, rewards and events. Playing through campaigns unlocks more elements to appear in the game.
* Modes & modifiers: A variety of game modes, guilds, game modifiers, and challenges make each playthrough unique.

Each round, you get to place a tile on the isle for free. Spending coins allows you to skip to the next tile immediately. When you're ready, call the next enemy wave and watch your placed defenses in action.

There are 50+ tiles in Isle of Arrows:
Towers attack the invaders. Roads extend the path the enemies walk on. Flags grow the isle, giving you more space to build. Gardens reward you with coins. Taverns boost all adjacent archery towers. And so on.

* 3 game Modes: Campaign, Gauntlet, Daily Defense
* 3 themed campaigns that each have their own unique set of tiles
* 70+ tiles
* 75+ bonus cards
* 10+ events that can help or hinder you

Please note that Isle of Arrows does not offer cloud save functionality for the time being.

What’s New

Version 1.1.1

Fixed a localization issue

Ratings and Reviews

4.7 out of 5
51 Ratings

51 Ratings

Man who types ,

New Tower Defense Classic

Simple, challenging, fun. It’s one of the visually appealing tower defense titles that have graced apple’s doors in a while. Every tile, every tower, fits together perfectly and looks quite attractive. The gameplay is challenging yet fair, and their are plenty of randomly generated events to add some flair to any play through. If I were to make any gripes over it, I would say that the variety of enemies is somewhat lacking, and that their appearance is perhaps too simple against the backdrop of the towers. At a glance it can be difficult to really distinguish between one unit and another, and it would be nice to see something like dragons (perhaps flying in a straight line towards the defended block, and destroying towers as they go, with great reward for taking it down). The monochromatic color scheme of the enemy units is aesthetically pleasing, but they lack sufficient distinguishing markers in my view. A shield, or a beard, just seem a little too weak. Yet, this is a minor point, and besides it, i have found the game quite rewarding, both in play, and in visual appeal.

Hawxthorn ,

Amazing Tower Defense Tile Placement Board/Video Game Mix

Been years since I had this much fun with an app! I lost 2 hours of time last night to this app and it felt like 15 minutes. I cannot wait to try again. This plays and feels like a tile placement board game that morphs into an amazing tower defense experience. It is turn based, not real time. You draw a tile, place it, and initiate the next wave. You can also spend resources to draw new tiles, demolish existing tiles, or build bridges to place new tiles on open air-because you are on a floating island that you need to expand as you play.

It is a beautiful blend of risk-reward resource management, strategic tile placement, and epic tower defense. I also love the artwork. This game screams sophistication and eloquence even as its difficulty slowly builds to crazy hard levels-just wait until you have to manage multiple paths simultaneously! It’s almost unfair how hard (in a good way) it becomes to choose where to allocate your tiles and spend your resources-because the mark of a good tower defense and tile placement board game is all about choice and compromise. The tile draw factor means you probably won’t get what you want so you need to work with what you have.

But your success rewards you with more options to choose from in future games.

I am enjoying this game so much!

My only wish is that it could also be landscape oriented. I play on an iPad 7th gen and it gets tiring holding it in portrait mode.

MarinasideSteve ,


I am a long time mobile gamer but hardly at all in the last few years (spending my gaming time using a Meta Quest these days). This is one of the rare mobile games to grab my extended attention for a while and I love it. While the random luck of the draw plays a big role in your success, good strategy and tactics can overcome bad draws. There is a ton of challenge and content here and I expect to keep playing for a long time (but perhaps not so obsessively). Also, this game is beautiful and highly polished. Well worth your time and money!

App Privacy

The developer, Studio Gridpop Inc, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More


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