Isle of Arrows – Tower Defense 9+

Roguelike TD meets board game

Studio Gridpop Inc

Conçu pour iPad

    • 5,99 $US

Captures d’écran

Description

Un mélange de genres innovant: construisez votre défense tuile par tuile. Isle of Arrows c’est construire sa défense sur un territoire en constante évolution.

* Jeu de société rencontre tower defense : Isle of Arrows est un mélange unique de genres qui ajoute un nouvel élément stratégique à la formule Tower Defense.
* Structure Roguelike : chaque partie est générée aléatoirement avec différentes tuiles, ennemis, récompenses et événements. Jouer à travers des campagnes déverrouille plus d'éléments à apparaître dans le jeu.
* Modes et modificateurs : une variété de modes de jeu, de guildes, de modificateurs de jeu et de défis rendent chaque partie unique et ajoutent une rejouabilité sans fin.

Gameplay
À la fin de chaque vague, vous obtenez une tuile tirée au hasard à placer sur votre territoire. La prochaine tuile est toujours visible un tour d’avance : soyez stratégique et économisez vos pièces pour passer votre tuile si elle ne convient pas à votre défense! Lorsque vous êtes prêt, lancez la prochaine vague d'ennemis et regardez vos défenses en action.

Il y a plus de 70 tuiles différentes dans Isle of Arrows.
Les tours attaquent les envahisseurs. Les routes construisent le chemin sur lequel marchent les ennemis. Les drapeaux étendent l'île, vous donnant plus d'espace pour construire. Les jardins vous récompensent avec des pièces. Les tavernes renforcent toutes les tours de tir à l'arc adjacentes. Etc.

* 3 modes de jeu : campagne, gauntlet, défense quotidienne
* 3 campagnes thématiques qui ont chacune leur propre ensemble unique de tuiles
* 4 guildes qui ont chacune leur propre style de jeu
* 70+ tuiles
* 75+ cartes bonus
* 10+ événements qui peuvent vous aider ou vous gêner
* 10+ modificateurs de jeu
* 9 réalisations

SVP noter que Isle of Arrows n'offre pas de fonctionnalité de sauvegarde dans le cloud pour l'instant.

Nouveautés

Version 1.1.4

NEW CONTENT
* Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process

GENERAL
* Added an option for screen auto rotation to play in landscape mode
* Reworded ignition to make it more clear it only transforms existing traps
* Moved skip button for all events and made it red to avoid confusion and accidental clicks
* Added Japanese translation

BALANCING
* Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2
* Merchants' starting isle is now slightly bigger
* The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible
* Merchants start with 1 additional bridge
* Buried wisdom does not appear anymore with the architects and cannoneers

BUG FIXES
* Fixed a bug that would prevent the score display in daily mode menu from updating properly
* Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed
* Fixed a bug that would prevent the legacy tower from spawning and added the legacy bonus when using restart game from in-game menu
* Fixed an issue that would click items in compendium when scrolling

Notes et avis

4,5 sur 5
189 notes

189 notes

The Disney Fan ,

Amazing game however…

When I saw a $5.99 tower defense game I was excited for that price I knew I would be getting some quality and I did! Great art style, interesting gameplay, fun progression but I have 2 main complaints.

#1 IT IS TOO RANDOM!! I wholeheartedly believe that there are some rounds that even the greatest “Isle of Arrows” player on earth has lost before they even place their first tile, because they are going to get SCREWED by RNG. Oh yeah I’m on round 18 and I’ve only been given FIVE towers I can’t imagine why I’ve lost. Or one round where I had an amazing set-up, I even had a second path with tons of towers to boot but I couldn’t get a bomb for over 15 rounds, awesome set-up and 50 coins down the drain just because of RNG.

#2 MURDERS the battery, I can’t play 40 rounds without my phone losing all of it’s battery (and I recently got it replaced) and even if I have it plugged in I can’t play an entire game because it over heats the device and shuts down entirely. RNG

RWBrooklyn ,

Awesome and addicting but have requests

I love Isle of Arrows and have worked through all of the campaign levels exepect for one Merchants Guild in the Burning Embers realm. The variety of towers and relics, randomness and variety of levels, and the option to play the Gauntlet and daily challenges are all great. I keep playing every day. My one major complaint is that I've found the merchant guild levels especially frustrating and I've been playing and replaying the same one again and again and feel totally hamstrung by the RNG quality of the game. I wish that we could do one of the following: 1) keep and use some number of tiles later, 2) have some sort of powerup (other than relics and black market draws) to deal with repeated waves of quick or beefy attackers, especially early in the level when you haven't had a chance to develop your path and towers, or 3) change the weighting of what randomly shows up in the early part of the level to make it more possible to complete.

Despite my frustration with the merchant guild levels I love the game. Thanks for creating it. Hope there are expansions and updates in the works.

Hawxthorn ,

Amazing Tower Defense Tile Placement Board/Video Game Mix

Been years since I had this much fun with an app! I lost 2 hours of time last night to this app and it felt like 15 minutes. I cannot wait to try again. This plays and feels like a tile placement board game that morphs into an amazing tower defense experience. It is turn based, not real time. You draw a tile, place it, and initiate the next wave. You can also spend resources to draw new tiles, demolish existing tiles, or build bridges to place new tiles on open air-because you are on a floating island that you need to expand as you play.

It is a beautiful blend of risk-reward resource management, strategic tile placement, and epic tower defense. I also love the artwork. This game screams sophistication and eloquence even as its difficulty slowly builds to crazy hard levels-just wait until you have to manage multiple paths simultaneously! It’s almost unfair how hard (in a good way) it becomes to choose where to allocate your tiles and spend your resources-because the mark of a good tower defense and tile placement board game is all about choice and compromise. The tile draw factor means you probably won’t get what you want so you need to work with what you have.

But your success rewards you with more options to choose from in future games.

I am enjoying this game so much!

My only wish is that it could also be landscape oriented. I play on an iPad 7th gen and it gets tiring holding it in portrait mode.

Confidentialité de l’app

Le développeur Studio Gridpop Inc a indiqué que le traitement des données tel que décrit ci‑dessous pouvait figurer parmi les pratiques de l’app en matière de confidentialité. Pour en savoir plus, consultez la politique de confidentialité du développeur.

Données non collectées

Le développeur ne collecte aucune donnée avec cette app.

Les pratiques en matière de confidentialité peuvent varier, notamment en fonction des fonctionnalités que vous utilisez ou de votre âge. En savoir plus

Prend en charge

  • Game Center

    Défiez vos amis et consultez les classements et réalisations.

  • Partage familial

    Jusqu’à six membres de la famille peuvent utiliser cette app lorsque le partage familial est activé.

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