Juicy Stack - 3D Tile Puzzl‪е‬ 12+

Stack’em and blast’em‪!‬

Original Games OU

    • 4.5 • 9.3K Ratings
    • Free
    • Offers In-App Purchases



Fresh gameplay awaits!

Unlock new tiles as you progress.

How far can you stack before your tower goes bust?

• Unlock Tower Themes
• Relaxing and addictive gameplay
• Simple controls
• Live scoreboards

What’s New

Version 3.7

Fresh gameplay awaits!

- Complete challenges every day to get a trophy!
- Bug Fixes & Performance Enhancements

Ratings and Reviews

4.5 out of 5
9.3K Ratings

9.3K Ratings

brushggg ,


I open this game to relax not to try to beat levels. I appreciate three things: the ads, although frequent are short. You can continue to relax without getting all stirred up by an ad. Secondly, at frequent intervals, every ten points, you get a break in the play and the bricks go down a little without you having lost the last brick or your score. Lastly I like the way you can change the look of the brick to something relaxing like a watermelon on a summer day. When I need to think about something or work something out, I play this game so I can think!!! Thank you so much.

JustAMoose ,

A little confused...

There are few confusing elements, but as these elements are very large components of the game, I felt they must be addressed. For starters, this is a smaller issue as it doesn’t affect the gameplay but I felt the need to bring this issue to light. The game seems to be very score-based, but it’s also level-based. These styles conflict each other. As score-based games typically just restart when you lose; the player’s skill is based on high score. Level-based games get progressively harder, and more obstacles or higher objectives; the players skill is measured by how many levels they have completed. This game not only keeps track of your highest score but also continues to the next level. However the levels don’t have any special obstacles or objectives, so there’s no way to fail a level, this renders them pointless. Getting to any high level just means you’ve restarted that many times. This is pointless to keep track of with levels as it just becomes an annoyance. I believe this game is more suitable as a score-based game. Second, the breaking seems almost random. I’ve tried to figure it out as that would be one way to get further. At one point I thought I did but then it became random again. It would be nice if, on the player’s tutorial round, you explained this. It is a very important note that is never discussed in the game. Overall the concept is good, and you can see clearly where the game could go if these issues were explored.

Yodel dodel ,

Idea is fantastic, implementation could use a little work.

I think that this game is absolutely amazing, a very unique concept, the biggest issue I have with this game are the controls. It gets a little confusing and frustrating when I try to flip the opposite way and end up stacking on top, and with how slow the stack turns, it’s ability to flip in different ways at different angles is frustrating. It is almost always consistent, and I’ve noticed that it rarely really makes that big of a difference, but consistency and the ability to plan without fail would be very beneficial for the gaming experience. I personally think that the combination of being able to tap Or drag down to set the block is a little ridiculous, and it should be default to tap, and either a setting option or removed completely the ability to make the block fall by swiping down. The color schemes could use a little work too, the different skins are a little hard on the eyes. Otherwise, the game is great! I’ve had very little issues while playing, all of them being able to be fixed by the same 2 or 3 tweaks in an update or two.

Highly recommend!

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