Master over 100 dungeons and 3 worlds in this dungeon crawler card game that puts YOU in control of the dungeon cards.
Master over 100 dungeons and 3 worlds in this dungeon crawler card game that puts YOU in control of the dungeon cards. Rearrange the dungeon cards to collect loot before rolling dice to slay foes with your nunchucks. Will you chug a POWER DRANK before you fight the vampire cat? Or should you cast a spell and sip the power milk? Read the cards carefully to make the right choices. Activate dungeon cards in the right order to build streaks for extra power. Tactics are everything.
~Knights of the Card Table - Dungeon Crawler Card Game~
* The Guardian: Best Games of 2019 So Far, " Very accessible way into the genre for newcomers"
* Polygon: 5 Best New Mobile Games, "Hilarious writing and charming character designs"
* Pocket Tactics: 4/5 stars, "One of the best card battlers to hit mobile devices in some time"
* Gamesradar+: iOS Game of the Month, "Everything you want in a not-so-serious dungeon crawler"
* Pocket Gamer: 4/5 stars (Silver), "Everything about KotCT is designed to keep you entertained"
Dungeon crawl through 3 wacky worlds--Suburbia, the Haunted Forest, and the Deadly Dojo. The mailmen of suburbia are really mad about something, I'm not sure what, but they're throwing envelopes at me and it really hurts! With 1 finger gameplay, this dungeon crawler card game is easy to pick up and hard to master. Activate cards in the right order for powerful streak bonuses, and unleash spells at just the right time to dominate the dungeon.
Descend through the multiple levels of each dungeon to slay tougher challengers. Rearrange the dungeon cards to face foes in the order you choose. Drink health drank to recover HP and power milk for an attack boost. Roll a D4, D6, or D8 based on your weapon to determine your damage. With several types of dungeons including endless dungeons, this dungeon crawler card game will challenge you and provide countless hours of fun.
With a huge collection of weapons, shields, and characters, Knights of the Card Table gives you plenty to achieve, and tons of tactical options. Play as a Sodamancer for an extra punch from potions, then pick up a riot shield and some brass knuckles to slay your foes with style. Also, everything looks so cool you'll want to collect it all.
People always ask us, "Can I carry cool weapons like this in real life?"
No, you cannot.
This hilarious card crawl will delight you with its incredible art style, soundtrack, and puntastic dialogue. Chug a gallon of power milk for strong bones before heading into battle. Collect ice pops to buy new goodies and put your gold coins in your piggy bank to save up for a new, ahem, flash saber. This dungeon crawling card game has a captivating style all its own.
We've adopted the same data privacy policies for US, Canada and other countries that we have implemented for the EU. You will be presented (and must accept) a disclaimer that this game uses third party analytics services. Although there is no advertising in the game, these services require the use of an advertising identifier to track in-game behavior so we can improve the game.
Thanks to all the fans, new and old alike, who are discovering and re-discovering this game! We've worked hard to improve every aspect of the game with this latest release!
* Forge now has the ability to load the character sheet
* Fixed an issue where Mac users could get an error dying on level 105
* Fixed reward for "Bandaider" who is unlocked at level 38 or by resurrecting 5 times
* Removed extra unneeded translation file
* Removed some unneeded libraries* Updated to Solar2D build system
* Review plugin updated
Ratings and Reviews
Great Game; Can’t Put Down
I quickly lose interest with mobile games but this game has more than kept my interest. I have played for a few hours and wondered if I would burn through the game in a day but I am happy to say there is still so much more content to go.
I do have just a few nit picky issues. First, I wish enemies who do more damage had different color cards or damage symbols just to catch your eye. Second, I wish you could go back and forth between items you have unlocked. Most items seem to be an upgrade from the previous iteration. But there is a shield that has a bit less of stats but gives you an extra heart and if I had known I couldn’t go back to it I wouldn’t of upgraded my shield. Finally, I would love to possibly see more customization in the future. I noticed that my coin amount is well beyond what I need to unlock dungeons. Different colors or anything would be greatly appreciated.
I would like to say even with bringing up the issues above, these are just my hopes for the game but still love it for what and how it is. I enjoy it so much that I want more and more.
Developer Response ,
That's an awesome idea. We totally should highlight "deadly" monsters, and I think that's something that could be easy to do.
Also, you *can* equip any weapon or shield you have unlocked and bought by clicking the green check button under its card in the Forge--and you are right, sometimes downgrading to a weapon/shield combo is the right move for certain dungeons.
Many people pointed out that our "spend gold to unlock levels" idea doesn't make much sense, and we agree. We'll push out a small update as soon as we can to remove that extra hurdle.
All in all, we're super glad you like it. We had fun making it and we are very stoked about how's it's been received so far!
Great personality, horrible balancing
So. This game is adorable, the writing is clever, the music is really charming, but the balancing badly needs to be reworked. For example I have never had to save up to buy anything after the first weapon, and at this point I have hundreds of pops and hundreds of thousands of gold. There is no incentive for maximizing the currency you earn since the game just basically throws them at you. Secondly, many of the cool features from rolling dice of the same number or getting critical hits rarely matters since enemy hp is so low. Similarly, the low player hp means that if you die, it’s almost always a single hit from one of the double damage enemies rather than player error, which can one shot you from full health. I like the idea of having multiple weapons equipped that use different dice, but there is almost never a strategic advantage to playing with more than one weapon. The spells should be looked at too. Other than freeze and blessing, they mostly feel like a waste of space so I spend them as soon as they show up. Anyway, my point is that I really wish the mechanics worked a little better, because the game has SOOO much potential to be a really fascinating and deep romp. Honestly fixing the currency balance and doing a blanket increase for pc and npc hit points would fix most of the problems.
Developer Response ,
Thanks for your feedback and for caring enough to share. We're still tweaking and building new game modes and things to spend your hard earned coins on. Also, further in the game you will unlock d4 staffs that have a chance to shoot fireballs/freezeballs, so those may become your go to low die weapon.Thanks again for playing.
Love this game. The art style and polish are great. The core mechanic is fun and it’s nice how it ramps up slowly. I do have some suggestions for improvement: the game is fun but at times feels too easy. Too much health is offered and I’ve breezed through the first 50 levels or so with only a couple of fails. Mobile games in general shouldn’t be too punishing in my opinion but a little more challenge would be cool. The expansion island challenges are fun though. Also there seems to be a coin imbalance as I have way too much gold and nothing to spend it on. More customization would be great. And I didn’t know you could swap weapons or characters. It would be nice if there was more strategy in terms of characters and equipment. (For example, a dungeon with only boss monsters, a dungeon with no health, etc.). Would love to see the devs improve on the base game because it is super fun!
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- Iron Horse Games LLC
- 29.8 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
English, French, German, Portuguese, Russian, Spanish
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © 2019, Ponywolf LLC.
With Family Sharing set up, up to six family members can use this app.