If you enjoy real time strategy games, Land and Castles is for you.

Build your kingdom, settle, collect resources, explore, upgrade castles, battle with knights and vikings, capture castles and conquer enemies! Land and Castles is one of the latest RTS games designed specifically for your iPhone or iPad.

• 24 Quests
• Map Editor
• Skirmish mode
• Fog of war
• Pixel art graphics
• Intuitive interface
• Auto-save feature

Create your own scenario in Skirmish mode, add computer players with varying levels of difficulty and play on unique maps created by the auto map generator or use the map editor to design your own.

Quests 1-4 include a tutorial for new players. It's easy to learn and play.

Playing custom maps requires the "Plus" in app purchase.

Land and Castles is a new entrant to the strategy games and RTS games genres built especially for touch screen devices and includes 120 FPS support on capable devices.

English (EN) and German (DE) language support.

What’s New

Version 1.6.1

Quest 16 - Fixed a bug which prevented loading on some devices. Thanks to all those who reported the bug and helped solve it.

Ratings and Reviews

4.4 out of 5
1.3K Ratings

1.3K Ratings

RandomDalmascan ,

Updated review

I made a review previously and I was quite aggravated so here is a better and more constructive review.

The tutorial doesn’t explain the controls or game very well, and buttons need labels. The troop rallying isn’t explained very well so it ends up that all troops converge on one point. When this happens it makes it impossible to fight on multiple fronts. By the time I move from one front to the other, the first fronts troops are already walking across the map to get to the rally point. If it was better explained on how to make specific troops rally at specific points, that would be very helpful. I’m on the last few levels and still haven’t figured out how that works.

The game is very enjoyable, I just can’t figure everything out which makes the game frustrating. I love the idea of allowing the rest of the game unlocked with the option of free with ads or paid. It’s nice to have access to the first half ad free and the second half paid for or with ads. Overall, I enjoy this game a lot and would love to see it expanded and improved. Thanks so much!

Developer Response ,

Hey RandomDalmascan,

Thank you for your review. I am certainly planning on reworking the Rally Point, a lot of feedback reference the issue you describe with difficulty fighting in two areas since only one Rally Point is currently supported. I am also looking at being able to order a knight to remain in a certain location.

I will revisit the tutorial and see how I can improve it, if you have any more specific feedback here please let me know, I am keen to improve. I am working on adding more info in the game such as castle and unit stats and I hope this will help too.

Thanks for playing,


Savvy Trump ,

Worth checking out.

(Original post)”The game is simple and fun... but has a lot of issues. Enemy, ally and your own troops have terrible pathfinding and get stuck on each other, not being able to pass through allied troops. The game starts off easily enough and slowly gets more difficult, until you hit the paywall. Once you hit the paywall and have to watch ads, the games difficulty ramps up considerably. You can merge troops up to for times, to have an four star army. Yet, I’ve seen numerous times where your own four star troops get wrecked by one star enemies! Play for a few stages and then delete.”

Updated Review: Game balance has been fixed and you don’t get stomped by inferior army. Pathfinding has improved, but still has some issues. Chests randomly spawning in the world add a welcomed randomness and exploration incentive.
I deleted this game and forgot about it. The dev actually responded to me very first review and I decided to give it a second look and I’m glad I did. Thank you to the dev and I even bought the game instead of playing free. Good job and keep up the work, you have something special that can get even grander.

Developer Response ,

Hey Savvy Trump,

Thank you for your feedback. The latest update fixes a number of these issues. It includes difficulty balancing on the later levels, better path finding and improved battle odds which are now related to the number of units fighting. This makes it much harder for a level 1 unit to go on a crazy rampage.

There is also a new “Treasure Chest” item and a bunch more improvements and fixes. I hope you will give the game another try!

Please let me know if you have any more feedback.


Flameroran77 ,

Simple and fun, but maybe a little *too* simple.

The core gameplay is fun, and that’s the most important part of any game. However, I’m curious as to whether it was intended to be as frantic and stressful as it gets when you have to manage everything at once. I also don’t quite understand how roads are placed. As far as I can tell, a soldier will place a road if they move to a clear tile after they’ve been spawned, but they won’t place it if you move them back onto the castle and move elsewhere.

Some consistency to make winning battles consist of more than just upgrades and prayer would also make things a little more satisfying. No crazy detailed stuff, of course, but at the very least a little transparency on what is going on in a battle; what each side’s chances are and why things are happening. I want to know what the odds were for my one soldier to beat three others.

But again, very fun at its core, wouldn’t change fundamentally how the game plays. Looking forward to your future work.

App Privacy

The developer, Andrew Moloney, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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