Learning Games for Kids 4 to 8

Educational Stories+Coloring

Free · In‑App Purchases · Designed for iPad

New: screen reader accessibility on every platform. Stories that help children build empathy, self-awareness and the ability to regulate themselves. No ads, ever. Learning games for children ages 4 to 8 that build attention, empathy and flexible thinking. Interactive stories where characters solve problems in surprising ways, coloring, movement activities, and audiobooks with human narration. No ads, and nothing collected from your child. Used by 100,000+ families and educators worldwide. WHAT YOUR CHILD PLAYS - Interactive Teaching Stories: narrative games with choices and puzzles, followed by questions that have no single right answer - Educational audiobooks: professional human narration, never AI-generated, for bedtime and quiet moments - Read-along: words highlighted as they are spoken, which supports children learning to read - Artist's Gallery: coloring inspired by the stories - Move It Move It: body movement activities inspired by yoga and tai chi Everything downloads for offline use, which covers car rides, flights and waiting rooms. LEARNING GAMES, NOT DRILLS There are no points, badges or streaks. Children play narrative games in which critical thinking and emotional intelligence develop through the play itself, because research shows external rewards can reduce intrinsic motivation over time (Deci et al., 1999). Nothing here races a timer or pushes a child to the next reward. WHY THE STORIES ARE DIFFERENT Our stories are Teaching Stories, traditional tales shared across cultures for over a thousand years, particularly from Afghanistan, Central Asia and the Middle East. Unlike fables that teach what to think, or behavioral stories that model what to do, Teaching Stories develop how children think by presenting characters who solve challenges through unexpected solutions. Children come away with cognitive flexibility and a wider view of a problem, rather than a memorized lesson. The approach draws on decades of research by Robert Ornstein, Idries Shah, Arthur Deikman, Doris Lessing, Georgi Lozanov and Paul Zak, and the app is designed with doctors, educators and neuroscientists. BUILT FOR AGES 4 TO 8 Pre-readers can use it on their own: every instruction is narrated, and the read-along highlights each word as it is spoken. Older children in the range go further into the puzzles and the open-ended questions after each story. Research on social-emotional learning reports 11 to 13 percentile-point academic gains (Durlak et al., 2011). That describes the research field, not measured results for this app. FOR TEACHERS Educator logins and individual access codes for children, with no child accounts and no personal data required. Pedagogical guides accompany every activity, and it works one device per child, in pairs, or projected to a whole class. Addresses all five CASEL competencies. QUESTIONS FAMILIES ASK Does it work with a screen reader? Yes. Screens, menus and controls carry spoken labels and headings for VoiceOver on iPhone and iPad, TalkBack on Android, and the built-in readers on Chromebook, so a child or grown-up who navigates by listening can move through the app independently. Truth and Tales also includes dyslexia-friendly fonts, a color-blind accessible palette, read-along with human narration, and simple controls for reduced mobility, following Universal Design for Learning principles. Artwork tapped inside a story scene is not described yet. Does my child need to read already? No. Every instruction is narrated, and the read-along highlights each word as it is spoken, so a four-year-old can start before reading and grow into the text. Is it good for bedtime? Yes. Every story is also an audiobook with professional human narration, and nothing autoplays a child into the next thing. Stories work offline after download. Is it safe? Ad-free, with no data collected from children. Compliant with COPPA, GDPR and the UK Children's Code, LGPD and PIPEDA. Mom's Choice Gold Award | GESAwards 2025 Winner | Common Sense Media 5 Stars | Apple "Kids We Love" and "App of the Day" | BIG Festival Impact Educational Award

  • 4.6
    out of 5
    179 Ratings

Children ages 4 to 8 grow attention, empathy, and flexible thinking through interactive Teaching Stories, audiobooks, movement, and coloring. Ad-free, with no data collected from children. WHAT'S NEW IN 1.17.0 Truth and Tales now works with VoiceOver. Screens, menus, and controls carry spoken labels and headings, so a child or grown-up who navigates by listening can move through the app independently. Focus follows story lists as they scroll, dialogs keep focus until dismissed, and each screen announces itself. Artwork tapped inside a story scene is not described yet; that work continues. In The Prince's Journey, children can now dress up the characters. The first run is clearer, so children reach the stories sooner, and About Us replays the opening story instead of a video. We also fixed a crash when asking for a new password, repaired the Back button on the plans screen, and made purchase confirmation more reliable. FREQUENTLY ASKED QUESTIONS What is Truth and Tales? An award-winning, research-backed social-emotional learning app for children ages 4 to 8. It combines narrative interactive games based on Teaching Stories, body movement activities (Move It Move It), colouring in Artist's Gallery, and audiobooks with professional human narration (never AI-generated) and word-by-word read-along. Designed with doctors, educators, and neuroscientists. Winner of the Mom's Choice Gold Award, a Common Sense Media 5-star rating, and Apple App of the Day. Used by 100,000+ families and educators worldwide. What are Teaching Stories? Traditional tales shared across cultures for over a thousand years, particularly from Afghanistan, Central Asia, and the Middle East. Unlike fables that teach what to think, or behavioral stories that model what to do, Teaching Stories develop how children think by presenting characters who solve challenges through unexpected solutions. The approach draws on decades of research by Robert Ornstein, Idries Shah, Arthur Deikman, Doris Lessing, Georgi Lozanov, and Paul Zak. Does Truth and Tales work with a screen reader? Yes. From version 1.17.0, screens, menus, and controls carry spoken labels and headings for VoiceOver on iPhone and iPad, TalkBack on Android, and the built-in readers on Chromebook and desktop browsers. Truth and Tales also includes dyslexia-friendly fonts, a colour-blind accessible palette, read-along highlighting with human narration, and simple controls for reduced mobility, following Universal Design for Learning principles. Artwork tapped inside a story scene is not described yet. What does it develop? Attention, empathy, cognitive flexibility, emotional intelligence, and critical thinking, addressing all five CASEL competencies. Stories are followed by questions with no single right answer, which invites children to notice their own thinking rather than recall a lesson. Research on social-emotional learning reports 11 to 13 percentile-point academic gains (Durlak et al., 2011); that describes the field, not measured results for this app. How is it different from Khan Academy Kids, Lingokids, or Moshi? Truth and Tales uses game-based learning rather than gamification. There are no points, badges, or streaks. Where many children's apps motivate with reward systems, children here play narrative games in which empathy and flexible thinking develop through the play itself. Research shows external rewards can reduce intrinsic motivation over time (Deci et al., 1999). Every story is also an audiobook with human narration, which makes it a gentle fit for bedtime. Can schools use it? Yes. School licensing gives educators logins and children individual access codes, with no child accounts and no personal data required. Pedagogical guides accompany every activity, and the app works one device per child, in pairs, or projected to a whole class. Supports Ontario PPM 169, UK statutory Health Education, and all five CASEL competencies.

The developer, Explot, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Linked to You

    The following data may be collected and linked to your identity:

    • Diagnostics
  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Usage Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer indicated that this app supports the following accessibility features. Learn More

  • Supported Features

    • VoiceOver

    • Differentiate Without Color Alone

    • Captions

Seller
  • ALL CRIACAO DESENVOLVIMENTO E PRODUCAO DE INOVACAO LTDA
Size
  • 239.7 MB
Category
  • Education
Compatibility
Requires iOS 15.0 or later.
  • iPhone
    Requires iOS 15.0 or later.
  • iPad
    Requires iPadOS 15.0 or later.
  • iPod touch
    Requires iOS 15.0 or later.
  • Mac
    Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
Languages
English and 2 more
  • English, Portuguese, Spanish
Age Rating
4+
  • 4+
  • Made for Ages 6–8
    This app is rated 4+ with content restrictions.

    Some content may be rated higher, and may therefore be restricted and managed by the developer through in-app controls.
  • In-App Controls
    Age Assurance
    Parental Controls
In-App Purchases
Yes
  • All Learning Games - 1 Month $9.99
  • Kids Learning Games: Annual $99.99
  • The Child and the Dragon $10.99
  • The Prince's Journey $6.99
  • Leo, the Lion $6.99
  • All Learning Activities 1Month $10.99
  • The Prince's Journey $4.99
  • The Prince's Journey $10.99
  • The Child and the Dragon $4.99
  • The Child and the Dragon $6.99
Copyright
  • © All rights reserved (c) 2018-2026 Explot