The adventure continues in Legacy 3 - The Hidden Relic.
Challenge yourself with this 3d point and click adventure game. Enter a hidden temple to discovery a mystery that has taken place there. Solve the puzzles in order to advance - but beware, someone might be watching. Maybe you should have an escape ready?
Legacy 3 will test your intelligence and memory. Play slow, think, analyze, and the puzzles will be easier for you solve.
Play as an young archaeologist who sets out on an adventure to follow his mentor who's gone missing in an ancient pyramid filled with rooms and puzzles. In the pyramid you encounter puzzles and riddles that need to be solved in order to take you to the next room, and hopefully an escape. Connect the dots to solve the hidden secret that lies buried.
I am very proud to present this mystery filled puzzle game. Guessing the solution to a puzzle should not be an option, you need to think before you can advance to the next room.
A classical point-and-click adventure game with beautiful 3D-graphics and physics-based puzzles that create a new depth to the puzzle and escape room genre.
Legacy 3 - The Hidden relic is a beautiful 3d puzzle game.
When encountering a new puzzle, think before clicking. This game will reward you for thinking creatively and I always strive towards making the puzzles seem logical.
PICK UP ITEMS AND TAKE PHOTOS
The rooms in Legacy 3 are filled with items and clues that are there to help you on your quest. Interact with amazing touch controls to inspect your newly found keys and tools. If you see something that looks interesting you can use your camera and take a photo - of whatever you like! Trying to remember that instruction you saw ten rooms before? No problem - just use the camera and you don't have to!
Huge and natural looking locations designed with simplicity in mind creates a compelling and mysterious atmosphere. If Legacy 2 - The Ancient Curse was a dark game, this is the opposite. The rooms are big and brighter. But that does not make the puzzles easier. And there are still hidden objects that you need to find in order to solve the puzzles.
With an inbuilt hint-system you should be able to advance when you get stuck. Some puzzles are more difficult than others and this system should help you get to the next room.
I'm a solo indie game developer, if you like to give me feedback or need support do not hesitate to send me an e-mail!
-Fixed bean bug
-Fixed iPhoneX cheat menu
Ratings and ReviewsSee All
More to come?
I am really enjoying these, I've played all three and I can see the increasing depth of mechanics and story as David's experience grows. I liked the hint system, but used the walk through at times because I wasn't sure how hints were gained, but they did increase as I progressed through the game. There was one yellow room that I couldn't get to, but I am not sure we were supposed to? I would never have figured out the statue's significance without the walkthrough, though I made sense of the rest of the puzzles, and gave myself a slap for missing a couple of the clues. I don't know if it was a glitch that I could reach the green goo from the walkway by the pedestal. I didn't enter that room from where the video indicated the player should appear from, which also meant that there was one doorway I couldn't access in that room. I am anticipating the next episode, especially since the ending caught me off guard when it happened. I should like to have had an option to hit the last couple of steps again, to be sure I didn't miss something, even though getting the completion screen meant I had solved all of the puzzles. Well done over all great fun.
This game is so Incredibly good... It's challenging, the graphics are beautiful, the gameplay is smooth, the puzzles are varied and fun, and it's long.... It's just wonderful. I love the hint system because it helps you without giving anything away. If you really need an answer, there's the walkthrough. It is quite hard so maybe not for beginners, but so many of us are not beginners. It took me a bit to get into the thinking of the game... in any game you always have to get into the way the dev thinks, and this one requires careful thought and attention to detail... the game doesn't do the work for you. But that's what makes it so satisfying when you figure another bit out. It was a happy day when this game arrived in the App Store! I've played all of this dev's games and each one has been great, and they just keep getting better and better. In my opinion this one is up there with all the best games. David Adrian, you are carving out a spot for yourself up at the top with the best of the best. Keep going. More please!
This game is an absolute MUST for anyone who likes adventure puzzle games. David did an amazing job of creating a challenging adventure with puzzles that make sense! Is it difficult? Yes - and I guess everyone has a different threshold when it comes to that. But he also has a really good hint system, that helps you out without giving anything away. So even if you use a hint you don’t feel that you “cheated”.
I rarely write reviews and I have only solved probably a quarter of the game so far, but just felt compelled to write one, because I really searched for something like this after I played “The Eyes of Ara” which I found so extremely difficult that I almost stopped playing it, and afterwards needed to take a break from these types of games altogether!
This one is SO MUCH better, an extremely high entertainment value, and I will definitely get Legacy 1 and Legacy 2 when I am done playing it.
One more thing worth mentioning: love the teleport system, that quickly lets you access key rooms, camera is a fun idea but honestly I prefer using my phone camera instead, because then when I look at the photo, I am not covering up the puzzle on the screen that I want to look at, that needs the clue that I photographed.
Please keep these games coming David!
Developer Response ,
Thank you so much for this review. Really makes it easier to work on the next title :)
With Family Sharing set up, up to six family members can use this app.