The original Lifeline took the App Store by storm, reaching #1 Top Paid Game on iPhone and Apple Watch in 29 countries. Its compelling mix of real-time storytelling and Dave Justus’s suspenseful writing continues to capture the imaginations of countless players worldwide.
Lifeline 2 raises the bar with a new story almost twice as long as the original, with many more choices and paths to explore. Lifeline 2 features a 28-minute original soundtrack and is fully optimized for watchOS 2, delivering the best Lifeline experience on Apple Watch yet.
The second story in the Lifeline series connects you with Arika, a young woman on a deadly quest to avenge her parents and rescue her long-lost brother. Your choices will keep her alive and help her succeed as she faces mortal danger on her way to a final, fateful showdown against the forces that threaten all of humanity.
Lifeline stories play out in real time. As Arika travels to complete her quest, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when you’re free. You can even respond to Arika directly from your Apple Watch or your iPhone lock screen, without launching into the app on your phone.
After completing any story branch, you can rewind to earlier parts of the story, or speed through parts you’ve already read. See what happens when you make a different choice: will you guide Arika virtuously, or cut corners to gain an edge? Seemingly simple actions can deeply affect the outcome.
Arika’s story, and the fate of the world, depend on your judgment. You will face the consequences together, because Arika is relying on YOU.
Lifeline 2 features no in-app purchases and no ads. An Internet connection is not required.
WATCH US: http://www.youtube.com/c/LifelineGame
Praise for the original Lifeline:
“[A] surprising iPhone and Apple Watch bestseller is pushing the boundaries of fiction” - boingboing.net
“This is the best game on the Apple Watch” - Time.com
“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo
“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer
Lifeline 2 was created by:
Original music composed by Norman Fairbanks. Soundtrack available on iTunes: http://bigfi.sh/LL2iTunes
This app has been updated by Apple to display the Apple Watch app icon.
We've translated Lifeline 2 into Chinese!
Ratings and Reviews
Once you start playing Lifeline 2, it’s almost impossible to stop thinking about what its main character, Arika, is up to. That’s because this riveting text adventure consists of one long back-and-forth conversation between the two of you, with the game’s events occurring in real time. Arika’s messages come to you through notifications on your device, and you pick one of two responses; each of your choices affects how the fantasy-based story pans out. Helping her on her mission to save her brother and avenge her parents kept us spellbound the whole way through.
Great as expected, but....
The game is great, as expected after playing Lifeline 1. My knock of one star is for the readability of the text. This is much harder to read than 1. There is no setting for font size, and sadly they did not write the game to Apple’s font sizer API. This is the only game of this kind that I have to grab my glasses for. Very annoying and disappointing for Big Fish to ignore those of us without 20/20 vision.😎
Another issue for me: If someone grows up in an isolated town, then an orphanage, then a decade on the run focused on just one thing, how the heck do they pick up all the societal slang, and music and film references that they constantly use. That’s a rather big logical leap. Almost another star just for that time flaw. 🧐
I also wanted to knock off another star for your treatment of my cities. I was born and raised in Portland, and now live one block away from Happy Valley. Given that Happy Valley has the highest income per capita of any city in Oregon (amazing what 1 block can do for your income), and is completely full of McMansions (mansion wannabes). Given these McMansions have only about 6 feet separating one from the next, it’s very hard to picture a dilapidated orphanage still standing anywhere in Happy Valley. Fiction I know, but really?? However you did get the Pearl district right, so that evens out. 😁
*WARNING SPOILERS* I Loved the first one and silent night
I love the lifeline games especially the first 2 (1 and silent night) the stories are great and the humor, although sometimes corny, is a great addition. I also like the idea of "real time" so you can't just finish the game in 2 hours or something and that you can play it just by the notifications when your phone is locked. I do have to say I was disappointed in the end of silent night. you spend who knows how long on the first game and who knows how long on silent night only for them to die in the end?! (Apparently the best ending to get) like the whole point was to get the person out alive and not die right? So then I got lifeline 2 hoping it had some kind of reference to the first ones like maybe your Captain Shepard or the one lady pregnant in silent night or maybe even somehow Taylor survived going into the blackhole and you could still communicate. I did only play through silent night once so I don't know all the endings cause maybe she does survive in the end, But so do the aliens. It will be really nice to see another lifeline were Taylor comes back or something. Either as an alien or as the person you talk to again. Lifeline 2 is a big jump with setting all future and space travel then now it's modern day? I feel like it should have stuck to the future space travel and stuff in the same universe at anything. But over all all 3 are great and enjoyable! 5 stars for sure.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- 3 Minute Games, Inc.
- 82.3 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- 9+ Infrequent/Mild Horror/Fear Themes
- © 2015 Big Fish Games, Inc.
With Family Sharing set up, up to six family members can use this app.