The hearts and imaginations of countless players worldwide were captured when the original Lifeline took the App Store by storm and became the #1 Top Paid Game, and now Taylor needs your help again in Lifeline: Silent Night!
Acclaimed author Dave Justus returns with a suspenseful new story that plays out in real time, delivering notifications throughout your day. Keep up as they come in, or catch up later when you’re free. You can even respond to Taylor directly from your Apple Watch or iPhone lock screen without launching into the app. Your choices shape the story as you play.
Simple actions can have a profound effect. Complete any single path in the game and then go back and see what happens when you make a different choice.
Lifeline: Silent Night is a deep, immersive story of survival and perseverance, and it’s up to you to save the White Star before it’s too late for its intrepid crew. The fate of Taylor, and the world, is in your hands!
WATCH US: http://www.youtube.com/c/LifelineGame
Praise for Lifeline:
“This is the best game on the Apple Watch.” – Time.com
“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo
“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer
• Optimizations and bug fixes to improve overall game performance.
Ratings and ReviewsSee All
Love this interactive game!!!!
This game was so much fun. I played lifeline than the second part of lifeline then I spent the $0.99 for silent night. I really liked Silent night, if you pay attention to Taylor and really think about the situations he goes through you can get to the best possible out come. I haven't played an interactive game like this before and I have to say it has my internet over any other app I've ever played. I love reading though so this was lie the best of both world because I got to be apart of the main characters journey. And If I didn't help him in the right way, not only would his journey be over but so would mine. I honestly found myself getting nervous for Taylor and happy when we did something right. The creators really did well with making his personality, witty, humorous and sarcastic. I found myself getting attached to the character, which I believe is the goal of the game, it keeps you playing and wanting more. I'd recommend this game to anyone and everyone. I think the people that give the game low ratings aren't really thinking or reading what Taylor is asking, if you pay attention and go back and re-read the conversations it can help you get further into the game.
Download for sure!
Worth the money
I'm deeply in love with all of the Lifeline games. I had played this game, along with the other two, a while back, but I felt like writing a review (haven't gotten to Whiteout, but will soon) I had cared for Taylor's well-being from the beginning of the first game, I believe he's a really great character, and I also love all the pop culture references(which a lot of the reviews are saying they didn't like it????) his witty persona is what made me happy and enjoy the game all the more immensely; sometimes, I actually forgot he wasn't a real person. I loved Akira also, she also had the personality type I find enduring and made me invested in her outcome, but I feel like I liked Taylor just a bit more. The games are defiantly worth the buy, they may be a little short, in a sense, but the stories produced are riveting. I also found that it is just as interesting if you replay them, trying out different answers, to see what happens to the story and the characters. All in all, I think the Lifeline series is wonderful, and they, and their characters, make me very happy and worth a try for anyone who is interested in interactive games that involve a lot of reading and visualizing.
Didn't get as into it as the other two
I was very glad to see another Lifeline pop up in the app store, but this one didn't quite live up to the other two for me. While I did enjoy playing through it, when I reached the end I was a bit disappointed at the short length of the game and how I wasn't as invested in Taylor's character as I had been with Arika's in Lifeline 2 or even Taylor in the original. The attempts at pop culture references are getting pretty annoying by now - as a university student, I'm about the same age as Taylor, yet I don't get most of the references and they seem kinda forced now. They seem more geared towards a slightly older crowd, and amusingly, there's even a line in-game saying that the pop culture refences made sound like they're coming from someone twice Taylor's age, so clearly the writer himself understands his limits as someone not from the younger generation. Anyway, this was just part of why I didn't really feel attached to Taylor; another big part was how short it was. I finished the game in a little over a day with the good ending, and I honestly didn't feel a need to go back and explore the other options because it was too rushed to make me feel invested in the game. I hope that Lifeline 4 does a better job with length/character (hopefully, they bring Arika back because I really cared about her character).
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- Big Fish Premium, LLC
- 74.4 MB
Requires iOS 8.0 and watchOS 8.2 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Japanese, Russian, Simplified Chinese
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Horror/Fear Themes
- © 2015 Big Fish Games, Inc.
With Family Sharing set up, up to six family members can use this app.