Lifeline: Whiteout

  • 4.7
    out of 5
    4.5K Ratings
  • Editors’ Choice

    The Lifeline series of innovative, interactive text adventures gets creepier—and much colder—with Whiteout. The twisting plot in this chilling new chapter is as vivid and captivating as ever, and rash choices can have especially deadly outcomes if you don't weigh your options carefully. It’s tense, fast-paced fiction in perfect bite-sized servings.

  • The Game Gains Momentum...

    ChickenSocks712

    I got Lifeline: Whiteout as the free app of the week on the App Store. When I first turned it on, I must say that I was disappointed at first. The story seemed more generic than Taylor's in the original lifeline, and I did not like the art style of the screen. However, after getting past a good handful of decisions, I must say the game gained momentum, and upon finishing it minutes ago, I think I enjoyed it just as much as the original!Adams' story starts kind of typical, but as more plot lines are revealed, the story picks up, decisions get more difficult, and waiting can be nail biting. In the end, I bonded with Adams the same way I bonded with Taylor. The art style is still a little flashy, but I have gotten used to it.In a couple of ways, Whiteout improves upon the original Lifeline (keep in mind these are the only two games in the series I have played so far). Right now, I am more motivated to go back and see alternate endings than I was with the original game; I am not sure if this is because the game is longer, or because some choices seem to drastically change the outcome of events, especially at the end.One thing I will criticize, however is that some of the minor choices seem to have no effect on what happens throughout the game, where as in the original that only happened at the very beginning.Overall, Lifeline: Whiteout may not have the best first impression, but once it gets rolling, a great plot, good pacing, and the unique gameplay help make it a 5/5.

  • Lifeline to Challenges

    Kate Lynn 27

    I enjoyed playing this Whiteout version of Lifeline. I have played one other of their games and I enjoyed this one as much as I did the first one. It is creative and provides hours of enjoyment. I agree with others that say that these games do create a relationship to the character by building empathy and compassion for another person who is trying their best to work their way out of a possibly dangerous situation. Working your way through this game offers many alternative decisions – each with its own consequences. I look forward to more games of this type from this company. When I played the game the first time unfortunately it ended in his demise. Luckily, there is a possibility of a do-over and I was successful the second time. The second time through the game it does allow you to page back and change your choice between two decision options and then proceed again without having to go back to the beginning of the game. For those parents who may be looking at this game for their child, it does provide critical thinking challenges and also teaches that rash actions have consequences. Along the way it teaches a good moral lesson about the need to evaluate a situation before making rash decisions. It teaches us that our actions have consequences not only for us, but those around us.

  • I needed this game in my life!

    KomarP

    If I had to recommend one game on the App Store, it would be this one. I am really thankful of the creator of this game and the one who made the story which I am sure has a great mind and is certainly beyond everything said on this game. I mean I've seen a lot of AI movies during the last few years and I'm pretty familiar with all their ideas and what they will do to overcome their creators(us as gods) to be gods themselves. I think this game is beyond mind blowing. I mean I am pretty similar with the idea of robots making communication with people and making friends and I also knew that it is not real and is just machines made by humans but it's instincts you going to serve your purpose as a part of the evolution as Richard Dawkings explains why we love making communications and how much we like to make people happy as our friends that gives us pleasure which is at the end good for ourselves. Knowing this I became a victim of this game and I became friends with Adams and at the end I almost got tears falling from my eyes when he tried to ask for my name. I just can't simply describe how amazing this game is. Highly recommended for those who are interested in artificial intelligence and for those who don't want to die ;)

  • Meh, has potential, but needs work!!!

    Ppoddpiaj

    I really liked this game.... I mean, it drags like rupaul's show, but it's entertaining. I took me forever to complete it because I couldn't be bothered. The reading investment wasn't worth the payoff. Adams was busy way too much and fir way too long. Whenever he came back he had tons of useless chitchat and back story. You had to read all of it only to make weird, arbitrary decisions that made him go away for long periods of time only to repeat the cycle. Ugh. Some choices just made no sense and the story was pretty boring right up until he met Adam 4. I got him killed accidentally twice and rewound the story both times and the third time he made it out alive. Truly, I did experience a tinge of dread only at the end when he finds a vehicle and escapes ... I was like, "omg... he's gonna end up right back where he started on the lake like he's reliving his last moments over and over!" Thank goodness that wasn't it. I liked the ending, mainly because it was finally over. Dear Lord, it took long to get to "the end." I think there could be much more interaction from the reader. Too much hurry up and wait. This is not the kind of game for me although I can see how it appeals to some. I played it. I enjoyed it. I've no need or desire to indulge again.

  • Counter to the >3 Star Reviews...

    Ribi-chan

    Putting aside the Taylor storyline, this is my favourite game of the series. If you're going to review this game based on story issues, please rethink your review. This is the fourth game in a series of games under the name Lifeline. No, you don't need to play the first three games to understand what's happening in this one; four of the seven released games do that, this being one. But, having played the first three will clear up a lot of the issues with the setting and story. It's a science fiction. It's implied that the Lifeline character (player) is the same in every instalment. It's not a modern-day setting, it's set in a near future with greater technology than today's. V. Adams is a plausible character in this setting and timeline if you understand the prior characters (Arika and Taylor) and their settings. Please don't write reviews based on "story issues" when you're basically reading the fourth book of the series. That being said, this is one of the better games of the series. The change of pace from magic and space travel was unexpected but welcome. V. Adams is a very interesting character despite his "amnesia". You will get attached.

  • Most satisfying Lifeline yet

    lightracer356

    This Lifeline was a tiny bit shorter than I was expecting (took me about a day and a half to complete), but I loved every minute. Adams was a straight to the point character that didn't have the constant annoying attempts at outdated pop culture references that Taylor and Arika did; I got pretty invested in him, even if he didn't have the most interesting personality.The entire plot was well-thought out in my opinion and sci-fi fans will definitely like seeing it unfold. By the end it had even brought up a few deep philosophical questions, though I can't say much more without spoiling it.The only problem I had was when I turned on fast mode to explore all the other paths after I completed the game the first time, I found the text still went by at normal speed. Fast mode skipped the breaks in between communications, but when Adams was actually talking to me his messages still came in slowly so it's a pain to wait through the same messages over and over again instead of just having all the text scroll faster like in the other Lifelines. If this could be fixed, then I'd appreciate it.