** Top Paid Game in 55 countries ** App Store Editors’ Choice ** Millions of players love Lifeline **
“[A] surprising iPhone and Apple Watch bestseller is pushing the boundaries of fiction” - boingboing.net
“This is the best game on the Apple Watch” - Time.com
Lifeline is a playable, branching story of survival against all odds. Using your iPhone, iPad, or Apple Watch, you will help Taylor make life or death decisions, and face the consequences together.
Acclaimed writer Dave Justus (Fables: The Wolf Among Us) weaves a gripping interactive story through the aftermath of a crash landing on an alien moon. Taylor is stranded, the rest of the crew are dead or missing, and Taylor’s communicator can only reach you.
Lifeline pioneered a new narrative experience enabled by modern devices. This story plays out in real time as Taylor works to stay alive, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when you’re free. You can even respond to Taylor directly from your Apple Watch or your iPhone lock screen, without launching into the app.
Or, dive in and jump back to earlier points in the story, and see what happens when you make a different choice. Simple actions can have a profound effect. Complete any single path to restart the story and unlock this mode.
Lifeline is a deep, immersive story of survival and perseverance, with many possible outcomes. Taylor is relying on YOU.
You can play Lifeline in any of these languages:
- Simplified Chinese
NEW in version 1.8: Stick around after the game for a special story epilogue from Dave Justus. For players who have already finished the game, the Bonus Story becomes available under the game options. Witness the events leading up to Lifeline: Silent Night.
Internet connection not required. No in-app purchases and no ads.
Praise for Lifeline:
“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo
“I felt an immediate attachment to a fictional character pinging me from a strange galaxy to my wearable.” - Luke Hopewell, Gizmodo Australia
“[P]laying it on the Apple Watch makes you truly feel like you’re exchanging messages with an astronaut via a futuristic transmitter.” - Michael Andronico, Tom’s Guide
“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer
Lifeline was created by:
Ben “Books” Schwartz
New languages! You can now play Lifeline in Spanish and Korean! (This is in addition to English, German, French, Russian, Japanese, and Simplified Chinese.)
Plus, we fixed a few small bugs, and the game works even better on modern devices.
Ratings and Reviews
The first in a series of groundbreaking text adventures, Lifeline kept us in suspense the whole time, desperately awaiting the next message from marooned astronaut Taylor. As you receive text notifications telling you what Taylor’s doing, you reply with instructions on which way to travel, whether to explore a derelict ship, and other crucial decisions. The tension mounts as you try to help the castaway survive, and the option to rewind and pick different choices makes the game wonderfully replayable.
Taylor's character is very much like us all
For the past two months I have been going through a rough transition in my life. I was trying to get my mind off of things so I began to play Lifeline during downtime. Since I began a few weeks ago I have been focusing on what I have to do with my family, friends, and job - all the while taking a few breaks every other day or so to check in with Taylor, the protagonist of this game. I immediately loved how similar it was like my favorite book series as a kid - the Choose Your Own Adventure series (which this game makes a reference to). It hasn't been easy guiding Taylor through his/her terrifying journey on this mysterious moon rock in space. But Taylor's struggle has been not too much unlike my struggle, so I stuck through it. I failed once and killed Taylor, but I immediately started over and took my guidance of him/her more seriously. Taylor's character is very much like us all. We love Taylor because he/she is that uncertain part in us that asks questions - waiting for a guiding answer from someone/something. What makes it so special is that we - the question askers - end up choosing the answers for our character/ourselves. The looming philosophical dilemma of free will vs. destiny throughout this game is what makes it an instant classic. The time spent on guiding Taylor home will forever be part of the memory of this transitional period in my life. Maybe it will bring something meaningful to yours.
Im a new student at university & ive been going thru a rough patch. Ive been very suicidal and depressed for so long. I always feel i have no one to go to for anything, and i thought all the bullying & hatred would stop in college, since everyone is supposed to grow up i guess. Nope, thats not the case, im not allowed to be me or like the things i like. ive cried so much where i just want to end my own life, because i have no one to care for mine and vice versa. this game came up in an ad i forget where but it seemed co so i gave it a shot because other than classes & sleeping i had no one to be with or anything else to do. Taylor made me realize that there is someone out there who hopefully connects with me, whether it be on a desolate moon in space or on earth, i hope i find someone to be my friend, or even talk to me at the very least. The fact that this fictional character took my mind off all my hardships and suicidal thoughts really means something to me. I just dont want it to end, i want to help Taylor do everything. Everyone pushes me away in life, even my own family. I feel like my phone is pointless as i talk to nobody and nobody talks to me, but when i see that notification that Taylor is no longer busy, my mood shoots up and i am so happy.
thank you for making this game, because it really is my Lifeline.
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- 3 Minute Games, Inc.
- 72.6 MB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- 9+ Infrequent/Mild Horror/Fear Themes
- © 2021 3 Minute Games, Inc.
Up to six family members can use this app with Family Sharing enabled.