lilt line is a massively single player astral flight simulator with a dubstep flavour!


~ igf mobile audio achievement award winning!
~ fourteen levels of hack'n'slash musical mayhem!
~ fluid, innovative sub~orbital control mechanism!
~ genuinely filthy dubstep provided by 16bit!


"simply wonderful. get it!" ~

"clever, colourful and mimimalist" ~ edge magazine

"delivers a refreshing concept that I love" ~

"a game like no other on the app store right now" ~

"lilt line will open your ears and eyes to the future of musical games" ~

"one of the most original games to hit the app store so far and is highly recommended" ~

"merges gradient splattered levels, twisted paths and dubstep music to create an addictive package" ~

"a musical experience that really activates more than just your hearing and wraps every part of you around the sometimes chaotic beats of the music" ~

"a brilliant representation of interactive dubstep" ~


check it out at


don't delay, get your slice of emergent synaesthetic role-playing stealth action today!

What’s New

Version 1.5

~ between 63 and 65 bits of support added ~
~ iOS 11 elevates rhythm toward heaven ~
~ haptic feedback cosmic rucksack ~

Ratings and Reviews

3.6 out of 5
12 Ratings

12 Ratings

Seadrex ,

Great Game but still a few Issues

I’ve really loved playing this game! I was fascinated by the Wii demo and I never really bought that one and by time I wanted to the shop was closed, which was disappointing. I really would like to give this game 5 stars, but I see a few consistent issues.
1. The level not finishing corresponding to the Wii version.
I’m not sure if this is my device’s fault (IPhone SE) but the levels I play seem to finish earlier than normal. The only level that seemed unaffected at the time was Two Byte, which actually finished on normal timing. I was a bit disappointed to see only that level working properly.

2. Level music not on sync.
This also seems to happen when the level abruptly ends early. This one also is largely noticeable on a fast level like Sprnt, where the first taps are on a section that is far past where it is supposed to be. This happened to me in the final 5 levels.

3. Random speed ups.
This one is the one that makes me upset the most.
Occasionally when I play a level, cancel out of it, and go back into it, the level is much faster. I really dislike this because it can make a level near impossible to play and the only way to stop it is by fully closing the app.

These are a few things I hope can be patched. If you would like any more info please just drop a reply and I will email you. Otherwise great game, great concept, and I really hope to see much more from the likes of Different Cloth! :)

Djflippy ,

/me loves it

I really like this one. You may not, primarily because it’s way too short. You could play through all the levels in one or two sittings. The idea, the minimalist presentation, and the Dubstep soundtrack (provided by 16bit) are absolutely killer. You guide a simple white trail through an ever-changing tunnel, by tilting the iPhone. When you cross a thick white column, you tap your finger to the beat anywhere on the screen. Hitting the walls or missing a beat reduces your score. Hit zero, game over. Unfortunately, the beat tap feels unresponsive, since it’s triggered on the release, not the press. C’mon, it’s a rhythm game, how could they make that mistake?!? Another questionable design decision is that the key parts of the music are dampened, after a miss, which is punishing. This is billed as a "massively single player tactical espionage survival horror musical space flight simulation", which is pretty awesome in and of itself. Why is it called Lilt Line, instead of Tilt Line? No idea. Again, I like it, but I don’t really recommend it, in it’s current state, for anyone but the most adventurous, rich, and/or drunk.

Update: Kick_Butt. The developers have added 4 new, huge levels; bumps my rating up to 4 Stars. I really do like this game and I can heartily recommend it, now that they have addressed my primary concern.

R- Tangent ,

It's okay overall

The music is good and I like the generally chill feel of the game. However I think there can be some big presentation improvements. The game feels very choppy and rough. More should be done on making it a smooth experience, or even optimizing it for the retina display. Additionally I wish the controls were a bit smoother. Sometimes I feel like I tap a beat on time but it's still off. Finally, I wish every time I tapped the beat there were colorful flashes of lines across the screen, like in the Wii version. Overall I think this game should be suited for iOS more but the wii version still ends up better.


Gordon Midwood
131.1 MB

Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Infrequent/Mild Mature/Suggestive Themes
Infrequent/Mild Horror/Fear Themes


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