DON’T WASTE YOUR MONEY ON FOOL’S GOLD
Play the authentic Lode Runner… this is the real deal!
AWARD WINNING GAMEPLAY
Lode Runner Classic combines the game play and all 150 levels of the award-winning Apple II original Lode Runner with graphics and features engineered for today's advanced smartphones. The game's frantic action takes place in maze-like, static levels, where a single player dodges enemies while running and climbing to reach and claim stacks of gold. No jumping is allowed. And shooting enemies is forbidden, but you can blast blocks to access lower platforms or trap pursuing enemies. Winding your way through ever-increasing levels of complexity makes for a superior challenge, but now you can choose to play any one of the 150 levels at any time.
EXCITING NEW FEATURES
Although the gameplay remains true to the original Apple II version, there are plenty of new features to enhance the experience. You can magnify the screen around the Runner, set the play speed, adjust the coloring of the art and compete for top spot on the worldwide leaderboards.
•150 puzzling levels – all unlocked and accessible
•Two game modes – Expedition and Time Attack
•New magnification effect – zoom the action around the Runner
•Multiple play speeds – super slow to superfast action
•Fully adjustable color palettes
•Multiple control schemes
•Illustrated How to Play section
"When the first Lode Runner came out on the Apple II, the last thing I expected was that the game would be alive and kicking on a platform as advanced as today’s smartphones more than 25 years later. It's really gratifying to me that so many people are still interested in the game."
Douglas E. Smith, Original Creator
“In the early days, there was Lode Runner. I consider it a real puzzle game. That was my favorite for many, many years. It’s such a good combination of dynamic stuff, the finger-work, and real planning and puzzle-solving. Every level was a real puzzle with its own mechanics, its own dynamics, its own kind of solution. At the same time, it was an arcade game to play. This combination was done absolutely right. I can’t imagine any other game with such inventive and unusual design.”
Alexey Pajitnov, Tetris Creator
Interview with Edge Magazine
Tozai Games and Lode Runner are trademarks of Tozai, Inc. registered or protected in the US and other countries. Lode Runner is protected under US and international copyright laws ©1983-2017 Tozai, Inc. All rights reserved.
Ratings and ReviewsSee All
Not worth $2.99
UI is nowhere near authentic, gameplay feels remote by comparison.
Nexon’s LodeRunner1 is a much more enjoyable choice, and free.
Back to the Future...
No I don't think the controls are great. They are good and without a keyboard (the old az / ., / space to drill) I can't see them being better. It is very difficult to play on an iPhone, but on the ipad (zoom) it is really enjoyable. On that platform I loved this, took me right back to 1983 on my Apple ][+. It took me a day of play to get through the levels but no way could I do it on expedition mode as the controlling issue killed me. Very frustrating!!!!
I could get through Championship Lode Runner with relative ease, but remember level 50 being very challenging and time critical. There is no way with the current controls I could complete it, but remember I have been searching for a Lode Runner replacement since I sold my Apple ][ in about '85? This is without doubt the best rendition I have come across since then.
My mother had banned all computer games from the house. I brought home a pirated Lode Runner (couldn't buy software like that in Australia in '82!) and Mum started playing a game as we left for school at 7am. She was still playing the same game at 5:30pm when we got home. This is a fantastic game and has stood the test of time for me. The controls need to be improved, but it is very, very close to being perfect...
Fix the controls (keys???) and bring on Championship Lode Runner!
A Good Game as a Bad Port
This game could not have been any more insulting and less addictive than other ports (such as IBM and Commodore) and the Apple II version.
Aye. It is a game with an addictive, customizable gameplay. We can alter the game's speed for a better challenge. It is easily comparable to other ports, but what really questions me is that we can trap enemies by shooting at ground blocks upon which they are standing when one rule says that we could not dig such holes. It may be a bug, but I am fine with it. However, the game's clunky controls make this game a complete repellent, and we would often have to train ourselves how to use them well.
This may upset you fans of Lode Runner, but, unfortunately, there is no level editor, one of the most integral parts of game, which made it one of the first games to feature it back in 1983. We can only hope that they would integrate it in the future.
It is awesome that we can customize graphics in any way, but the problem with Tozai is that they may be trying to modernize this old classic too much. In other words, the text and the colors outside the game view are too flat, too boring, and too anti-nostalgic for an old classic. I wish that they seemed like the graphics for the Apple II and other ports with similar graphics.
- Tozai, Inc.
- 36.8 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Italian, Japanese, Spanish
- Age Rating
- © 2012-2017 Tozai, Inc. All rights reserved. Tozai Games and Lode Runner are trademarks of Tozai, Inc. registered or protected in the US and other countries.
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