My name is Seong-kuk Yun, and I'm the director of Lord of Heroes.
In addition to the screenshots, videos, and other details about the game that we've shared, I wanted to also give you a peek behind the curtain into our hopes and vision for the game.
Our goal for Lord of Heroes was to capture the essence of what games are.
Games can be merely something you enjoy when you're bored or have time to kill, but they can also inspire and influence you in ways that books, TV, online videos, and other media can't.
When I say that, I speak from experience; I became a game developer thanks to the games that inspired me.
The most beloved and highly revered games always find a way to show us something new amidst the familiar, which is exactly what we wanted to do with Lord of Heroes.
Rather than have players step into the role of an unassuming hero who saves the world, we decided to have players take on the role of a monarch who revolutionizes a fallen world.
When designing our characters, we wanted to avoid making them seem overly violent or sexual, and instead focus on diversity and individuality.
As for the gameplay, we worked to design the game in a way that players could progress without having to spend a great amount of time playing.
Some people might not like the game for not having suggestive or violent content, or for not requiring all of your time.
However, we hope for the game to be one that you can easily introduce to your family and friends, and one that will be a natural part of—not an obstacle to—your everyday life.
We are always open to suggestions and feedback, and will do all we can to improve and refine the game.
We hope you'll join us on this journey.
P.S. We've got social media channels you can follow to receive updates, news, and even special gifts! Our Facebook page is listed below.
Official Facebook page
Please note! Lord of Heroes is free to download and play,
however, some game items can also be purchased for real money.
If you don't want to use this feature, please disable in-app purchases in your device's setting.
Ratings and ReviewsSee All
I don't understand why people are saying there's a paywall? The whole game can be cleared without paying a dime, you just need the right combo of heroes (preferably ones with immense deals or burst skills that delay the enemy's turn), your high-level gear leveled up fully (only upgrade on fridays, that's the rule), and some well-thought-out skill order (like adjusting/upping the speed of the healers so the party is shielded right before the boss's ultimate skill). Also, get your heroes and your lord as high-level as you can. You don't need money to do that.
I don't know, maybe I have a good grip of how to play because I read the how-to posts from Korean players. But seriously, this game is far from impossible to play without money. It's a grind, but it's definitely doable. (If you're looking for mindless games, then this is probably not for you.) Personally, leveling up and beating a previously difficult boss in one chained shot is one of the best things offered about this game. Makes you feel like you've accomplished something impossible by going against a digital apocalypse beast and destroying it. (Also, the story's pretty cool too.)
Fun but huge paywall
You get get through the game by not spending a penny but it’ll take you a long time. Don’t get me wrong I’m loving the game a lot. For example to get to a hard difficulty you beat it on normal by controlling all the countries. The final boss fight on normal is pay to progress to the extreme. Got the boss to 12 bars of hp he used his ult and goes all the way back up to 35 hp bars. Sorry but at least try to hide the pay to progress. Yeah you can say just upgrade but the ring for upgrades are ridiculous at times. Example I upgraded an item from +9 to +12 succeeded once failed 78 times to then succeed one more time. It was only a 3 star item, I can’t imagine what it’ll be for a max star item. Millions of gold gone for nothing because of a poorly designed ring system.
You may like this game you may not like it. Up to you but it is a hefty grind. I have my gripes but I still enjoy this game. Maybe I’m a masochist for this style of game who knows. If you don’t like really grindy games stay away.
I have now played the game through once. I have to say I’m rather disappointed.
This game has some the most beautiful animations, the story was actually wonderful, and the voices were done really well. However, that does not take away from the fact that this game has the worst power cap I have ever seen.
There really is no way to get yourself the team that you want unless you pay $50 (essentially) for one character and the stuff to awaken them one time. But, it’s not any hero it’s the ones that they offer. You have to wait to they come in to the shop for you to get them, then lvl them, get the equipment, then try and proceed. I’m all for that grind, but THEN THEY LOCKED THE AUTO RUN TO 5 RUNS... why have the auto there at all.
I do get that the hero’s are limited because the details that went into each out them but like give me 1, 5* so I’m not so pigeon holed into the lvling/gear fiasco. 15 days for a free one... so I need to wait another week to be able to progress in the section that I’m in? You want met to awaken one of the 4* that I have and not do the 5*. So many, many, many little things that just become cumbersome.
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- clover games Co.,Ltd
- 1.5 GB
Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Italian, Korean, Portuguese, Russian, Spanish
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Copyright © 2020 Clover Games Corp. All rights reserved.
- In-App Purchases
- Growth Package Ⅰ $1.99
- Growth Package Ⅱ $8.99
- Lord's Expedition Package $0.99
With Family Sharing set up, up to six family members can use this app.