Lost Echo is a story driven, visually ambitious, sci-fi mystery adventure game.
In the near future Greg's girlfriend Chloe mysteriously disappears in front of him. He starts a desperate search for her. What happened? Why does no-one else remember her?
Solve puzzles, explore fully 3d environments, interact with numerous characters, solve the mystery and find the truth.
But will the truth be enough?
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"A richly defined, innovative experience, Lost Echo is exactly what an iOS adventure should be, capturing the spirit of traditional adventure gaming with all the potential the platform has to offer."
> 4.5/5 AdventureGamers.com
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+Fixed a whole bunch of minor character lighting issues
+Fixed minor audio issues
+Slightly improved bookstore scene
+Improved some shaders to support contact hardening
+Added Music & SFX on/off in options
+New Auto Forward Text feature
+More dialogue changes. Dialogue is now 10% more on point :)
+Edited menu music and other music changes
+More touch interactivity, makes UI feel more responsive
+Many animation tweaks
+Removed facebook button
+Fixed minor navigation and camera issues
+Much more polish to the card minigame, new card graphics!
+Improved UI in powerbox minigame
+Better hotspot placement for some interactions
+Improved Post FX downsampling performance (and quality!)
+Slightly brightened some areas and other minor visual changes
+Fixed a camera issue at park
+More controller improvements. Improved ability to switch between touch and controller
+Minor polish changes everywhere
Ratings and ReviewsSee All
Really grew on me! But…
Quite enjoyable, unique storyline, though I’m not sure I could have finished it without referring to a walkthrough for a hint as to what to do next. (The hint gesture only lights up areas where you can take action, which is helpful at times, but not when needing a nudge for what to do next, or where to go.) As a tech writer, the mistypes (“costumer” instead of “customer”) and occasional poor English usage bothered me. For future games, the devs might want to get a copy editor to review the English text strings... will make translation easier too. I also felt a little mislead by the app icon and most of the videos I saw in the App Store; I thought Chloe was the protagonist and that I’d be playing as her. If you’re on the fence, though, go for it. It’s fun.
Greatest Game Ever!
I am always looking for a good adventure game that is worth the money that I pay for it. This game brings a lot to the table. It is probably MY FAVORITE ADVENTURE GAME that I have. I love mysterious games like this, so I really enjoyed playing it. I really think that you should buy this game. IT'S WORTH THE MONEY! The story is amazing, the graphics are amazing, and in the end, you won't believe what happened! There is something that is so enchanting about this game that makes you never want to put it down! I cannot stress enough how great this game is. Just saying, if you don't like the video preview, still buy it. There is no way that he preview can show how amazing this game is. The ending of this game made me shocked, almost as much as the end of The Sixth Sense! It leaves you with a heaviness in your heart from all the twists and turns. Great game, great story, great everything! I want to thank KickBack for creating such an immersive and incredible game. They are busy at work with the sequel, so I don't think they will be reading this. But if they are, they need to know that there will never be a game like this out there. Also, if they put up the sequel for money, I would still buy it! So, I really think everyone should buy this game!
It's highly intricate, but the story never gets resolved, there are many problems with touch controls, and there's no reason to wear your headphones because sound plays no significant role in gameplay. The English subtitles were clearly not written by a native speaker. That doesn't bother me personally, but if you're going to engage with any actual language in an app/game, you should be embarrassed if your use of that language isn't spot on. Judging from the credits, no one took responsibility for the English, so there's the problem. Leaves me curious about what the story would be like in the other languages offered.
The "mini games" were interesting ideas that didn't really translate into games. The set up tended to not make much sense, so the first question I had more often than not was "what am I supposed to be doing?" Even a simple reminder of the game's point and how it works would be helpful.
I love a point-and-click adventure, having been playing them since the early 90's, but I'm left feeling like this one was not worth the effort.
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- Konstantoglou N - Antonopoulos E GP
- 496 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Requires macOS 11 or later and a Mac with Apple M1 chip.
- Apple TV
- Requires tvOS 10.0 or later.
English, French, German, Greek, Italian, Japanese, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- 12+ Infrequent/Mild Mature/Suggestive Themes Infrequent/Mild Realistic Violence Infrequent/Mild Simulated Gambling Infrequent/Mild Profanity or Crude Humor Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- © 2020 Konstantoglou N - Antonopoulos E GP
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