Lost in the Dungeon è un dungeon crawler con una struttura a carte.

Il giocatore deve riuscire a sopravvivere a dungeon sempre più diversi e pericolosi così da ottenere il bottino migliore e far crescere il proprio alter ego.
Ciò che caratterizza l’esperienza è un sistema di combattimento tanto originale quanto semplice e intuitivo pur senza perdere di profondità e strategia.

Il rischio è sempre dietro l’angolo, tornerai a casa col bottino o scenderai più in profondità nel dungeon?

• Esperienza originale che mescola i combattimenti dei giochi di carte con la crescita personaggio degli RPG e le meccaniche dei dungeon crawler
• Alta personalizzazione del personaggio grazie a classi (guerriero, mago, ladro e altre in arrivo), abilità, equipaggiamento
• Ogni elemento, dalle illustrazioni delle carte all’interfaccia di gioco, è disegnato a mano in un nostalgico stile fantasy
• Un’avventura potenzialmente infinita grazie alla possibilità di aggiungere nuovi dungeon, classi e abilità
• Un viaggio in cui sarai sempre in bilico tra la possibilità di ottenere un bottino epico ed il rischio di perderlo

Per qualsiasi problema o domanda:
NOTA: questo gioco richiede account di terze parti (GameSparks)


Versione 4.8

NUOVI RIFORNIMENTI in questo aggiornamento!
Sono state aggiunte 20 nuove carte equipaggiamento!
Espandi la build del tuo eroe con creatività e con il nuovo bottino!

Valutazioni e recensioni

2.8 su 5
10 valutazioni

10 valutazioni

30xtra ,

Fun but flawed

Summary: It’s a fun game with a great concept, but I do feel like I’m fighting against the mechanics at times and I’m not sure how much longevity I’ll get out of the game without further updates.

This is a dungeon card battler with an interesting twist in that you can exit a dungeon with your given loot or risk moving forward and losing it all.

In between rounds, you can buy new cards at the shop, sell your unneeded loot and retool your deck.

If you’re in it for the cards, there’s not much to offer. It’s a very basic set of cards that do things like add defense, attack power, energy, etc. But I think the way in which things all come together make the simplicity fun.

Now on to the drawbacks:

Some of the mechanics are just strange. You start with HP potions and antidotes against poison in your deck. But for some reason, each use costs 5 gold.

While gold isn’t super difficult to come by, 5 gold is a pretty huge hit especially in the beginning of the game. I think it would make significantly more sense to remove the gold cost for these items.

In addition, the game doesn’t seem very balanced. The starting warrior class deck has several cards that do a significant chunk of damage to your character in order to do damage to the enemy.

It’s kind of frustrating and I think the game would be more well suited to at least have some basic “attack” cards with no special conditions in addition to these specialized cards.

These two things do have a risk/reward mechanic, but since the main game is already predicated on this it makes it even more difficult to succeed.

I’m not the kind of gamer who minds failure, especially in a game of this type. But I think the mechanics here just don’t make sense.

In addition, the amount of content doesn’t seem to be huge at first glance. I’ve played for around 30-45 mins and my save slot states that I’ve finished 10% of the game.

This is not a huge deal as the app description seems to mention further updates with more classes and dungeons. I’d love to see more loot to collect as well.

All in all, I think it’s worth a pickup at this price if you believe in the game’s potential. I plan on continuing to mess around with the game but there’s a lot of needlessly frustrating elements.

Koala404 ,

Just. Dull. And stupid.

It’s just dull as pants. Played like fifty missions. Keep getting the same crappy loot, which means I am not getting any stronger. Starting shop items were all off-class. It’s just dull, tedious, and boring as hell. If they took out the animations and let it play quicker, then maybe they would have something. But at the moment an enforced slow grind with no end in sight is like a visit to a bad dentist Wait for them to get the balance a whole lot better, and make it run smoother and faster.
The design is fatally flawed. Three cards, but you can keep a last monster alive until you get your hand right, this isn’t a strategy, it is plain and simple a necessity. Which drags every fight out WAY longer than it should. Either reset your hand for each fight, or recognize I have a lock and let me choose my cards. Or heck, why not let me replace one card with a card of my choice? There is nothing here but forced options wasting my time.
Avoid this game.

Nitecatchr ,

Cards + Roguelike Dungeon = awesome

If you like rogue-like dungeon games, this is a definite add to your collection.
Well done. Would love to play this in portrait on iPhone, just to say 🙂


728 MB

Richiede iOS 10.0 o versioni successive. Compatibile con iPhone, iPad e iPod touch.



Raro/Moderato contenuto adatto a un pubblico adulto
Rara/Moderata violenza in cartoni animati o fantasy


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