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◆ BAFTA Winner 2015 ◆
◆ IGF 2015 Finalist ◆
◆ DICE Award 2015 Finalist ◆
◆ Indie Prize 2015 Finalist ◆
“The most beautiful game WIRED has seen in ages”
"A benchmark for adventure game design”
“Unlike almost any other video game you've ever played....It's wow."
Lumino City is a Puzzle Adventure game, and the sequel to the award winning Lume. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs.
To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.
◆ You play Lumi, who is catapulted into an epic journey and a hunt for Grandad after his dramatic kidnap. Explore the unusual dwellings beyond the city gates and finding out more about her intriguing Grandad's life along the way. Is he all he seems?
◆ A truly unique game environment. Everything you see on screen was made using paper, cardboard and glue. State of Play built a ten foot high model city, using laser cutting, miniature lights and motors to bring it to life.
◆ State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, and each discipline brought something unique to the design and execution of the finished game.
“Continually engaging and often inventive puzzles. A wide range of wonders to behold...One of the most alluring visual extravaganzas in recent memory"
“An astonishing place to explore”
“Something special worth experiencing. Every scene is awe-inspiring”
“It's a huge, intricate world. Lumino City has a distinct and wonderful personality. Stunning”
“Incredible craftsmanship. Magical atmosphere”
Lumino City is the sequel to Lume, also available in the App Store. It's not essential to play Lume before this game, but please check it out if you enjoy Lumino City.
Lumino City is in English only at present.
Ratings and Reviews
Visual triumph, so-so game
By any reasonable standard, this game is an amazing accomplishment and is utterly worth experiencing. I did encounter some performance problems when running full screen on a Mac Pro that’s a few years old. (Leaving full screen mode worked around my problem. Your mileage may vary.) The obvious comparisons with this game are Machinarium and Monument Valley, which are both extremely accomplished animated stories interrupted by puzzles. Lumino City and Machinarium have fairly similar approaches to the puzzles and are more challenging than Monument Valley. The difference here is that I plain lost patience with Lumino City’s puzzles: like everything else in this game, they LOOK great, but I found most (not all) of them unoriginal, arbitrary and tedious, and eventually resorted to a walk-through to get past many of them to where Lumino City really shines, which is the visuals and design. (A few puzzles, like the Spinning House, are really cool.) I also very much appreciated the finishing touches on this game, which are the lovely 2D animated sequences at the start and finish.
Looks beautiful on my 5K Retina
I was very happy when the developer told me through Twitter that this version will use the full screen on my iMac 5K Retina. In fact, he told me it can scale all the way to 8K. The original version didn’t scale for Retina displays, so it only filled 1/10th the screen.
This game has a completely unqiue look and feel that is simply brilliant. Unlike 3D rendered games, this game has a very cinematic feel because it was beautifully photographed from a giant set that was built by hand. When I first read that, I assumed they just meant that metaphorically, but they meant literally. They physically built it, by hand, like a real movie set, then they used traditional cinematic techniques to photograph the set from every angle.
I’m looking forward to the puzzles, and this time I won’t need to squint to see the display.
Visually intriguing, sometimes uneven game
This is a visually intriguing game; based on an unusual concept and well-designed. The story is weak and pretty much hides in the background. I personally find it uninteresting. The puzzles range from easy to practically impossible. There are no hints or clues on what you are supposed to do if you get stuck. There is a help manual, where you have to figure out which page to turn to by solving a math problem, but it just gives you the solution. I have no idea how the binary punchcard puzzle is supposed to work — and I used to be a programmer (and used punchcards a long time ago).
I encountered one serious problem, the crashed and, when I relaunched it, I found myself two puzzles back from where I was when I had started playing. Meaning I had to play the tedius ferris-wheel and guitar puzzles again. The game didn’t periodically save my progress, nor did it save my progress after completing a puzzle. I’m not sure if the crash could be blamed on the game or the OS (as a lot of apps seem to crash lately) but not saving is not cool.
With Family Sharing set up, up to six family members can use this app.