Long ago, a great Dragonmaster named Dyne, with the aid of his faithful companions, defended the goddess Althena from a terrible evil. Time has passed, and those great adventurers have become the stuff of legend, but the world of Lunar is now threatened by a shadowy figure known as the Magic Emperor. In a humble village, far removed from the turmoil, lives a young man named Alex. Idolizing the legendary Dyne, Alex dreams of one day becoming a renowned Dragonmaster and matching the achievements of his lifelong hero. Encouraged by his childhood friend Ramus, Alex sets out with his companion Nall and his adopted sister Luna on a seemingly trivial quest, unaware that it would prove to be the first step in an epic adventure whose outcome will determine the fate of the entire world.
Following the critically-acclaimed iOS port of the Japanese roleplaying game Vay, SoMoGa has returned to bring you Lunar: Silver Star Story, now with numerous enhancements for iOS! A traditional, turn-based Japanese RPG, this port offers:
- Nearly a full hour of animated cut scenes
- Remastered soundtrack with high quality music and voice tracks
- A completely updated interface designed specifically for iOS
devices, including an onscreen joypad
- GameCenter integration
- NEW! Retina artwork and widescreen gameplay
- NEW! GameController support
- And much more!
Fix for a possible crash in the Cave of Trials on 64-bit devices and added an option to go back to the main menu using 3D Touch. If you're encountering any crashes or other problems, as always please contact us at email@example.com. Thank you!
Ratings and ReviewsSee All
On iPhone 7 Plus.
Excellent game, excellent port. I had never played the original, but I really like this so far. Fair amount of replay value, definitley lots to do here! I am mostly through my first play through, and I might try another run so that I can get some cool items I missed. turnbased combat that isnt stat-roll, items and levelling, classic jrpg from my limited experience.
Devs: Alex has reached Level 50 but I didnt get an achievement. Maybe the whole party has to get there. Control pad controls are a tad clunky at times, nothing game ruining. Might be an improvement to be able to push villagers that are in motion, or when the player walks into a wall for motion to stop, rather than continue in an open direction. There have been a few occasions where i would go to purchase or talk to an NPC and my character would go left or right as i had held the up direction too long, but did not stop motion as expected. Hopefully that makes sense. Thanks for this awesome game!
Review Update - please play this game
So two weeks ago I was feeling “the itch” to play Lunar again and saw that the crash bug had been fixed. I just finished it and can assuredly say that it still moves me to bellyaching, face-hurting laughter, and then to tears. The final boss is still one of the best and most rewarding fights in JRPG history, and the final step you take at the end is possibly one of the purest moments in video game history. Is it perfect? No. The inventory system is occasionally annoying and the touch controls aren’t perfect, but these are small gripes.
Everyone who is a fan of role playing games, love stories, laughter, the strength of the human spirit, and utter joy must play this game. Thank you so much to SoMoGa for porting this to the iPhone. I will play this game once every few years just to relive the tale of a young boy from Burg and his quest to become a Dragonmaster.
Awful port - now improved
This is a 5-star game in my opinion but the crashes are frequent and worst of all, you can easily lose your save. I wanted to replay this game badly enough that I got in the habit of saving after every battle and just dealing with the crashing. Unfortunately, when it crashed in the Meribian sewers, my save disappeared also. If the developers ever get around to updating the game I will give it another shot but I don't think they ever will.
App was updated. Still crashes.
Updates to the app have continued steadily and so I gave the app a third try. It mostly works now. It is not a perfect port, avoiding enemies is nearly impossible due to the controls, combat animations are glitchy, it does still crash, and once the menu button just straight up stopped working. Thankfully, the menu button issue went away and hasn't returned and the crashes are rare enough that I've made it about halfway through the game without major issues like losing a save.
- SoMoGa, Inc.
- 699.5 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Profanity or Crude Humor
- Infrequent/Mild Sexual Content and Nudity
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Infrequent/Mild Mature/Suggestive Themes
- © 1992 GAME ARTS / Toshiyuki Kubooka / Kei Shigema 1996 Kadokawa Shoten Publishing Co., Ltd. / GAME ARTS / JAM 2011-2015 GAME ARTS / SoMoGa Inc.
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