Long ago, a great Dragonmaster named Dyne, with the aid of his faithful companions, defended the goddess Althena from a terrible evil. Time has passed, and those great adventurers have become the stuff of legend, but the world of Lunar is now threatened by a shadowy figure known as the Magic Emperor. In a humble village, far removed from the turmoil, lives a young man named Alex. Idolizing the legendary Dyne, Alex dreams of one day becoming a renowned Dragonmaster and matching the achievements of his lifelong hero. Encouraged by his childhood friend Ramus, Alex sets out with his companion Nall and his adopted sister Luna on a seemingly trivial quest, unaware that it would prove to be the first step in an epic adventure whose outcome will determine the fate of the entire world.
Following the critically-acclaimed iOS port of the Japanese roleplaying game Vay, SoMoGa has returned to bring you Lunar: Silver Star Story, now with numerous enhancements for iOS! A traditional, turn-based Japanese RPG, this port offers:
- Nearly a full hour of animated cut scenes
- Remastered soundtrack with high quality music and voice tracks
- A completely updated interface designed specifically for iOS devices
- Retina artwork and widescreen gameplay
- GameController support
- And much more!
This update fixes a bug that may occur if a particular item is used in Vane's Crystal Tower.
This update also adds a note in audio settings to check your ringer (silence) switch in case you do not hear any audio.
We hope you're enjoying the new LUNAR update. If you run into a bug, please contact us at firstname.lastname@example.org -- we want to squash 'em all!
Ratings and Reviews
On iPhone 7 Plus.
Excellent game, excellent port. I had never played the original, but I really like this so far. Fair amount of replay value, definitley lots to do here! I am mostly through my first play through, and I might try another run so that I can get some cool items I missed. turnbased combat that isnt stat-roll, items and levelling, classic jrpg from my limited experience.
Devs: Alex has reached Level 50 but I didnt get an achievement. Maybe the whole party has to get there. Control pad controls are a tad clunky at times, nothing game ruining. Might be an improvement to be able to push villagers that are in motion, or when the player walks into a wall for motion to stop, rather than continue in an open direction. There have been a few occasions where i would go to purchase or talk to an NPC and my character would go left or right as i had held the up direction too long, but did not stop motion as expected. Hopefully that makes sense. Thanks for this awesome game!
This is my all time favorite rpg and glad to see it here. Everything so far is great, I love the fact I can pause the game at any moment and resume again, And is like the ps1 version. — Negatives -Nash’s lightning is black instead of yellow -I can glaringly tell differences in voice acting I personally dislike it but there is nothing you can do. -Some items are renamed like “healing nuts” are now “healing fruit”, some dialogue is different from original. It takes away from the experience just makes you stop and think why. -The game is super easy, I’m clearing out entire dungeons without much damage. It’s not very challenging as I remember on the ps1. The first boss used to be very difficult I had to grind a lot to beat, but on this port I beat it first try. It really feels as if the difficulty was nerfed. Harder games are frustrating but give you a sense of achievement and satisfaction after you accomplish your goal, I don’t feel that so far. Other than that game is a must play if you are a fan of Lunar SSS or new to the game.
I would like the developers to add a setting in the options to pause the notification after you defeat a monster or level up, I would like to see the progress you make, it goes by too quickly to notice.
Developer Response ,
Please note that there are currently two difficulty levels in the game's options -- the US PS1 one is similar to the harder difficulty level, not the easier one.
Review Update - please play this game
So two weeks ago I was feeling “the itch” to play Lunar again and saw that the crash bug had been fixed. I just finished it and can assuredly say that it still moves me to bellyaching, face-hurting laughter, and then to tears. The final boss is still one of the best and most rewarding fights in JRPG history, and the final step you take at the end is possibly one of the purest moments in video game history. Is it perfect? No. The inventory system is occasionally annoying and the touch controls aren’t perfect, but these are small gripes.
Everyone who is a fan of role playing games, love stories, laughter, the strength of the human spirit, and utter joy must play this game. Thank you so much to SoMoGa for porting this to the iPhone. I will play this game once every few years just to relive the tale of a young boy from Burg and his quest to become a Dragonmaster.
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- SoMoGa, Inc.
- 1.1 GB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- 12+ Infrequent/Mild Sexual Content and Nudity Infrequent/Mild Profanity or Crude Humor Infrequent/Mild Mature/Suggestive Themes Infrequent/Mild Cartoon or Fantasy Violence Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- © 1992 GAME ARTS / Toshiyuki Kubooka / Kei Shigema 1996 Kadokawa Shoten Publishing Co., Ltd. / GAME ARTS / JAM 2011-2022 GAME ARTS / SoMoGa Inc.
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