Screenshots

Description

Engage the occupation of France in la petite guerre to throw off the yoke of the oppressors and free your homeland!

Maquis is a solitaire worker-placement game with variable goals. The player places his resistance agents on spaces around town to achieve his goals (blowing up trains, publishing underground newspapers, aiding spies etc.). At the same time collaborators and soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested, and never seen again.

You can choose from 9 missions to play using 6 levels of difficulty.

Original board game design: Jake Staines (https://www.boardgamegeek.com/boardgamedesigner/23504/jake-staines)
Board game art: Ilya Baranovsky (http://ilya-b.deviantart.com/)
Extra missions: Nicolas Vanbelle
Music (app, app preview): "Bushwick Tarantella Loop" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

BGG: https://boardgamegeek.com/boardgame/148729/maquis

App is created with permission from original game designer and graphic artist.

What’s New

Version 1.3

Fixed random freezing/hanging during gameplay

Ratings and Reviews

3.8 out of 5
42 Ratings

42 Ratings

cantfindaname2332 ,

Remarkably thematic for a worker placement game

I love the topic, and find that the missions and the tools to accomplish them are all very thematic. The rules are a bit difficult to grasp casually, and I found it easier to find and read the rules to the analog version. Even then, it took me a while to win in Very Easy mode, and I’m not sure I still fully grasp how to predict where patrols are going to show up. It’s a fun puzzle to solve and it’s good that it plays fast.

WRS15743 ,

Wish it had 1 mission not 2

I applaud the developer for making such a nice game at such a fair price. I like the concept, user interface and design a lot.

Unfortunately even on the easiest setting I found it too difficult, and a couple actions I couldn’t figure out how to do even after searching online, and the rules just weren’t thorough enough. I ended up deleting even though I generally liked the idea.

Maybe one suggestion would be the option to have to accomplish only one mission per game instead of two. That would be more doable and still a challenge since you only get a limited number of turns per game. If it were a bit more accessible I’d download it again.

Ashram12 ,

Too dependent on luck

I like the concept of the game but I feel it needs some more tweaking so you’re not reliant on luck to win. Basically, there is absolutely no room for error: if the enemy moves to a desired location before you do (and in this case, it’s the 2 radio stations where you get most of your supplies), there is no plan B. You don’t have enough staff to implement a plan B and because supplies are pooled into just 2 locations that could be under enemy control, it usually means there’s nothing meaningful you can do in one turn (and since you have to beat the game in 14 turns, you can’t afford to waste a turn). So it’s a frustrating game that needs to find a better balance between strategy and luck.

App Privacy

The developer, Marian Gablovsky, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

More By This Developer

You Might Also Like