Celebrating 27 years of Infinity, the climactic conclusion which the came to the world on October 15, 1996. With new visual effects, experience the game as never before!
Marathon Infinity® is the climactic conclusion to Bungie's groundbreaking Marathon® Trilogy. Learn the the truth about the events of Marathon® and Marathon: Durandal® first hand in "Blood Tides of Lh’owon", the single player portion of Infinity.
- 25 levels divided into four chapters
- 5 hidden levels
- missions include exploration, puzzles and extermination
- "Carnage is as easy as point and shoot." ~Marathon Manual
- introducing a new weapon: KKV-7 10mm SMG Flechette submachine gun
===== to.be.a.vidmaster ====
What does it mean to be a Vidmaster?
It is being balanced in the calm center of a whirling and untouchable tornado of destruction, while showers of grenades patter harmlessly around you and bullets crawl toward you in slow-mo.
It is when your brain develops a new bundle of nerves whose only function is to re-route impulses directly from your eyes to your finger muscles, so that you can twist and snap off a rocket long before you’re conscious of the yellow blip in your motion detector.
It is when the difference between a roomful of alien warriors and a carpet of them is a matter of seconds.
The word "vid" entered the Marathon lexicon during development of the first game, to distinguish the excellent players (particularly in net games) from the fodder. The Oath of the Vidmaster was inscribed into the skip-levels dialog (Command-Option-Begin New Game), to remind players of the highest level of excellence they could aspire to:
"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive."
To do these things is to invite maximum peril, and requires one to play the game as hard and unrelentingly as possible, at the highest level of skill; to play as a Vidmaster.
These three games, the Marathon® saga, are the best training and testing ground for Vidmasters. You can play against aliens alone or in a networked group through more than 80 levels. But the true challenge is surviving in one of the 50 included netgame arenas against other people. It is in such trials by fire that mighty Vidmasters are forged.
BUNGIE™, MARATHON® and the Bungie and Marathon logos are either trademarks or registered trademarks of Bungie, Inc., used with permission.
• Fixes some visual glitches in liquids
• Enables difficulty selector in load screen
Ratings and Reviews
Excellent port with some issues
Solid port of the open-source Marathon trilogy. Level 0 to 1 crashes on the load screen, even after a device restart (iPhone 4s).
The controls are auto-leveling, making proper 'Nade jumps next to impossible. This game pioneered grenade jumping; some of Bungie's hidden rooms/ammo caches are only accessible that way. Better control options would be nice--a separate "run/swim" key, for
example. Of course, there's Master Chef--I mean Chief mode for your ammo needs,which is a must if you want to be able to load level 1 on a 4s, and Frog Blast The Vent Core.
Criticism aside, thank you for bringing this game to iOS. When most of my friends were playing DOOM and console games, anyone who played the Marathon trilogy was being introduced to the classics, the sweeping sci-fi mythology of the Marathon universe, and the idea of artificial intelligences becoming more human, with some of the best graphics and level design, and most compelling FPS storytelling of the era. In fact, this may have been one of the few FPS games with an actual storyline.
The Mac geeks miss you, Bungie, from when you were a Mac-centric developer. We know they promised you your own console to continue the trilogy, know that you sold your souls to Tycho to pay the bills, but it's sad day when the only games that reach our platform(s) are third-party ports.
Highly playable, if flawed
Most of the achievements are bugged (level progression, for example). No multiplayer, and subsequently, no Forge support. Which means there's serious room for improvement, and potential for revenue for the developers.
That said, it's still a great port of the full single player Marathon campaign. Absolutely worth it.
While visually, it still remains true to the original, it seems like the app was rushed out of beta.
The control scheme is horrid, that alone makes this game virtually unplayable.
I could be wrong, but it might be laziness on the developer's part. Touch screen controls for FPS type games isn't anything new, and many have done a good job with it. Here its makes the game unmanageable. I have difficulty with moving while aiming at an angle (app automatically reverts to a direct horizontal view upon any movement), switching weapons in a timely manner, dual wielding (again a challenge for touch screens but many other FPS apps have managed this quite well) interfacing with doors, elevators, and terminals (due to the awkward position of the interface buttons) etc... Moreover the HUD controls are a complete eye sore.
The game crashes quite a bit, the initial load up time is quite too long, and bugs persist on many levels (some levels cannot advance, so have to restart saved games, others will advance to levels out of sequence to the original game)
I have to give this app 1 star.
Well intended, poorly executed.
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- Daniel Blezek
- 546.7 MB
- Requires iOS 12.0 or later.
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
- Age Rating
- 17+ Frequent/Intense Realistic Violence Infrequent/Mild Horror/Fear Themes Frequent/Intense Cartoon or Fantasy Violence
- © 1995 BUNGIE™, Inc.
- In-App Purchases
- Master Chief Mode $0.99
- HD Mode $1.99
- Enhanced Reticules $0.99
- A pretty good tip $4.99
- A good tip $2.99
- Better than the best tip $20.99
- Just a tip $0.99
- The best possible tip $12.99
- An excellent tip $7.99
- Not the smallest tip $1.99