■Challenge players worldwide in multiplayer!
You can race against up to seven other players, whether they're registered as in-game friends, nearby, or scattered around the world.
Multiplayer races can be customized with a variety of rules, such as individual or team races, kart speed, and number of item slots. You can play however you want!
■ Mario Kart takes a world tour!
Mario and friends go global in this new Mario Kart as they race around courses inspired by real-world cities in addition to classic Mario Kart courses! These destinations will be featured in tours that rotate every two weeks! In addition to courses based on iconic locales, some of your favorite Mario Kart characters will get variations that incorporate the local flavor of cities featured in the game!
■ Endless Mario Kart fun at your fingertips!
The Mario Kart series known and loved by many is ready to take the world by storm – one smart device at a time! With just one finger, you can steer and drift with ease and sling devastating items as you go for the gold in cups filled with new and classic Mario Kart courses.
■ Nab 1st place with items and Frenzy mode!
In Mario Kart Tour you have access to an arsenal of powerful items that can mix things up on the racetrack! Turn up the heat by activating the new Frenzy mode, which gives an unlimited supply of a certain item and makes you invincible! Make the most of the ensuing chaos, as Frenzy mode only lasts a short time!
■ Collect drivers, karts, badges, and more!
Earn Grand Stars by racing or fire off the featured pipe to receive more drivers, karts, and gliders! You can also proudly display badges, earned by completing certain challenges, next to your in-game name!
■ Bonus challenge courses put a twist on traditional races!
In certain races, 1st place isn't always the goal. With names like "Vs. Mega Bowser" and "Goomba Takedown," these bonus challenge courses demand a different approach to gameplay and strategy!
■ Race to increase your online rank!
Boost with the best of 'em! Your high scores will determine how you compare to other players all over the world. Keep practicing and trying out different combinations of drivers, karts, and gliders to increase your score and rise to the top!
Note: A Nintendo Account is required to play Mario Kart Tour.
* Free-to-start; optional in-game purchases available. Persistent Internet, compatible smartphone, and Nintendo Account required. Data charges may apply.
* May include advertising.
© 2019 Nintendo
Mario Kart is a trademark of Nintendo.
Addressed known issues.
Ratings and Reviews
A couple changes could really improve game play
From start up app is completely user friendly, easy to navigate as well as get started even if you don’t have a Nintendo profile. Once in the game it looks amazing, all the great memories of childhood come flooding back and you are reunited with your inner child. My only complaint is game play, as it is streamless and easy to use I feel it is lacking in both immersion as well as accuracy. Immersion, I feel playing the game in wide screen and giving the player a true left and right as well as throttle and break controls, or keep auto throttle and move weapon usage and drift on buttons, could even set it up for double tap in the direction of the turn to initiated drift or put turning on joystick but swiping left and right. Swiping left and right seems to have the vehicle constantly needing a direction input due to a lack of getting back on center too slowly or something of that nature. Game play, I feel if the above is changed it will completely improve game play and bring competitiveness forefront as well as the want to continue to play and advance through the game. Just my two pennies. Those are the only reasons I give the game 4 out of 5. Everything else in the game is amazing but those areas are lacking, playing on wide screen and a change to driving controls would be highly encouraged.
We don’t talk about the rubies and the pipes….
…But we should. They’re almost the only way to acquire high-end characters, karts and gliders, and they require rubies to fire. Rubies are the rarest (and most expensive) in-game currency; there are ways to get some without spending real money, but these are either few and far between (earning them as tour gifts, as an achievement, or ironically firing them out of a pipe), but it’s hard to build a stockpile without buying them outright. And they are a huge waste of money- it costs five rubies to fire a pipe, and the chance of getting anything good (read, high-end) is extremely remote; the whole system seems rigged that way. And don’t bother checking the Daily Selects for those coveted drivers- in another review I read that the drivers featured there are limited to a selection of those who were available when the game first launched, which leaves a lot of drivers out in the cold and unavailable, especially for those of us who’ve been suckered by it before and refuse to buy into the ruby racket again. A racket- that’s what it is, really. On a side note, in my experience, even when I do, on those very rare occasions, get a high-end something or other from a pipe, it’s usually something or someone I already have, so even when I fire it for free, the pipe system is a waste of time. As for buying rubies for multiple firings, don’t bother on that account either- the odds aren’t any better.
I’m only doing this since multiplayer is available now
The game is ok and it’s addictive because of nostalgia and the gambling of the pipe (which has problems in its own but that’s not what this review is about) I’m a little disappointed in the multiplayer at the moment. I was surprised that the mechanic of only 3 or so characters could get 3 items and have a frenzy was still a thing. I think a better option would to give everyone three items but make the chances of having a frenzy higher for the characters that go along with the map. Second I know it’s still glitchy because it’s still in testing but the ones I’ve seen are items disappearing, “teleporting”, and freezing. I know since it’s online that much can’t be done about the freezing; but when the round starts I don’t understand why there’s a chance of being at the starting line for up to a minute waiting for a countdown. Everyone is already in the lobby and has chosen their carts why can’t the race start
Second part of my complaints
Why the limitations on coins and xp? I understand that they don’t want people to be op but three hundred coin limit per day is a little stingy especially when the store changes everyday and even gliders cost up to 500 coins alone. Also 80% of the time the store is just filled with items you already have ,and so is the pipe ,I don’t think I should be able to spend rubies and get over 3 duplicates especially since they are so hard to get
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- Nintendo Co., Ltd.
- 231.8 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
English, French, German, Italian, Japanese, Korean, Portuguese, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- © 2019 Nintendo
- In-App Purchases
- Gold Pass $4.99
- Special Offer $1.99
- Special Offer $19.99
- Special Offer $39.99
- Premium Challenge $4.99
- Ruby x3 $1.99
- Ruby x10 $5.99
- Gold Pass $4.99
- Special Offer $3.99
- Ruby x23 $12.99
Challenge friends and check leaderboards and achievements.