Maximus 2 12+

Co-Op Fantasy Beat Em Up‪!‬

Four Fats

Designed for iPad

    • 4.7 • 1.1K Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

THE STORY MODE HAS BEEN EXPANDED!
Also, the 8th hero, Leratte will be coming December

MAXIMUS 2 is a fantasy beat-em-up (brawler) that focuses on crunchy and satisfying combat. We captured the spirit of some of the best classic beat-em-ups, melding them into one memorable experience. Fight solo or with up to 4 players cooperative multiplayer!

STORY Is a single, continuous shot. This hasn’t been done since the 80's, rather than simply cutting from one stage to the next, the players enter an animated transition to the next area, creating the illusion of a fantastic journey.

MULTIPLAYER co-op in real time, fight together with up to 4 players online or on the same device with Bluetooth controllers.

HEROES with their own roles and weapons. The tank, the wrestler, the magician, the outlaw, the healer and the ninja.

TEAMWORK If you work together, you survive. Players can revive a fallen teammate, support or heal them and gang up to juggle enemies off each other in the air.

Supports iCloud.

There are a few in-apps available but we allow the whole game to be playable and unlocked through gameplay.

Please consider the Premium Upgrade if you wish to support our game development.

Requirements
An internet connection is required for Online Multiplayer mode.
400 MB of storage space.

What’s New

Version 3.1

Dragon's Den: NEW STORY EXPANSION!

5 Stages that take place after Balor's Lair

Fight your way through the ninja clan, take a merchant ship across to a mysterious old town and discover what lies at the end of the Queen's Road!

Available to all players.

Ratings and Reviews

4.7 out of 5
1.1K Ratings

1.1K Ratings

EnviousDominous ,

Fun Fact

John Tenta, aka "EARTHQUAKE" competed in Japan's elite sport of Sumo. He wasn't allowed to compete at a level higher than mid-level because he had a tattoo of a tiger on his shoulder, and this was seen as associating him with the Yakuza.

What's the fun fact? John never lost a single sumo match in his life, he retired from Sumo with an undefeated streak. On top of that, he and Rodney Anoai, aka "Yokozuna" competed in a scripted sumo match on WWF RAW. John defeated Yokozuna, and kept his streak until the day he tragically passed away.

Sapparu ,

Buff the player characters

I like the game and it has co-op but the problem with the game is you’re the protagonist yet your characters feel so powerless against even the most basic enemy and it becomes much more apparent the more you play the game. Every enemy has more x and y-axis attack range than you outside of a few special attack. Enemies that spawn next to you are invincible for a second and gets to do a free combo on you. The later enemies all have invincibility frames as they’re knocked down and get back up, yet the player have little to no ways to get out of a combo, juggled or attacked as soon as you get up. I’ve spent money on the game and have tried all the characters, even obtaining the level 20 weapons and using them but there’s a lack of noticeable upgrades when equipping new gear because your damage and health upgrades feel non-existant. The game’s unfair difficulty is very much stacked against the player and it can often times feel unfun to go and replay the game or when grinding characters levels up.

Maximus 2 is very much lacking compared to other modern or even old school beat em up games, especially if you play alone. I wouldn’t recommend playing unless if you play co-op or with a friend.

Travgiant ,

Could be good

Has potential, the game play is fun but frustrating. Please add a dodge button would make the game actually playable, enemies should not be able to hit you while you are hitting them, when facing multiple enemies they just hit lock you, and you can’t do anything. Game needs a sense of progression outside of during actual gameplay otherwise why keep playing, it’s fun to play here and there but there is no reason to really return to the game. It always amazes me when developers don’t have good progression in games, progression is what brings people back to your game, progression is what makes people spend money on games, it’s literally mobile gaming development 101

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