MegaCity is a highly original and fun 'one-more-go' style city building puzzle game.
It's easy to learn but hard to master and features gameplay that sees you inadvertently creating your own puzzles!
Place requested buildings in the queue to earn points, but watch out: Nobody wants to live next to a landfill site or industrial estate! Everybody wants a nice park or school nearby, but the city's budget is limited.
This is where you come in...
Megacity is a game of planning and thinking ahead to squeeze the most points of out your citizens by clever town planning. And if it all goes wrong, it's their fault for electing you mayor, right?
Megacity is a real thinking person's game, which appeals to and is suitable for all ages.
-Dozens of different buildings
-10 unlockable buildings
-New challenge puzzle mode
-Achievements, local & online high scores.
-Now 64-bit compatible for latest iOS versions.
Ratings and ReviewsSee All
Thanks for updating this great game to 64 bit! I'd hate to lose it.
My new favorite game...
...to pass the time. Previously I have played Triple Town and Wurdle to engage my mind during boring sections of life. This has replaced both of them.
One suggestion in a new update would be an "undo" feature. Sometimes my finger functions faster than my brain and I put a tile in the wrong spot.
Also, what is the Bulldoze tile's function? It appears to do nothing.
Overall a new and neat style of game. The flavor / theme is a little tacked-on (why does a bank affect the specifc seemingly random pattern it does, etc), but the mechanics are solid enough to get past it. It's unique, and it will challenge your mind.
However, it could really use a timer to keep you from taking forever, or, barring that, bigger rewards for making the perfect move (either completing many columns at once, or over developing a row or column). I end up spending way too much time analyzing every possible position for every tile trying to get that perfect configuration, and then afterwards feeling like it was wasted effort when all this results in is a handful of extra points and no impact on play later in the game.
It's like a more-complicated version of tetris, if tetris didn't have the blocks falling to force you to sometimes have to make a suboptimal play and live with it. A timer (or declining property values over time) would definitely help kick the brain out of analysis paralysis, and thus result in a more enjoyable game. The game ends when it does because of fatigue, suicide, or lack of focus instead of the surge of emotion that comes with a countdown timer or goal achievement. Don't get me wrong, I like the game. I appreciate the unique play and the complicated puzzle that it presents. It's just kinda slow and the game drags on forever.
- ColePowered Games Ltd.
- 33.7 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- © ColePowered Games Ltd.
- In-App Purchases
- Double XP Mode $0.99
- Extra Challenges $0.99
- Level Bump $0.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.