Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.
No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.
Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.
The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.
As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.
The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.
Good luck hero - it's time to end the Uberlich's cycle of destruction!
+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system
+ Procedurally generated content - every adventure is unique
+ A dozen different enemies with 7 unique bosses
+ Four heroes to choose from, each with a different starting deck and unique playstyle
+ Unlockable cards that can be easily earned through normal play
+ Game Center integration with Leaderboards and Achievements
+ Portrait orientation for casual one-handed gameplay
+ No ads, timers, or other freemium shenanigans
Full notes - http://meteorfall-game.com/patch_notes.txt
* Reddit: https://www.reddit.com/r/Meteorfall/
* Discord: https://discord.gg/nEBp4Un
- New companion card selection art (bones), courtesy of Redditor 'Frederik Paes' - thank you!
Many of these bugs game from our public Discord - thanks to everyone who took the time to submit a bug report! If you join our Discord, you can type !bug or !request to easily log bugs or feature requests that you have.
- DRAFT: Fixed a bug where Varfa would start the draft Daily Challenge without a pet
- REJUVENATION: Cards are now shuffled into your deck, rather than being inserted at the end
- LION ROAR: Fixed a bug where the buff was not properly applied if the attack damage was 0
- KITE: Fixed a bug where this card was not giving an action
- OL'BESSIE: Fixed a bug where previewing the upgrade for this card did not show the correct description
- Fixed a bug where the Transmutation event (where you transform a card) was replacing a card different than the one shown. Yikes!
- Bleed no longer deals damage to you when you play a pet card
- TRAMPLE: Deal 200%/300%/400% of your CP, up from 100%/200%/300%
Ratings and ReviewsSee All
Great game, lack of content
I wanna start this off by saying the game is fantastic and I think it’s worth the asking price, I’ve been playing this on the bus and while walking to the store, it’s a great time waster. I think the mechanics and overall theme of the game is great, however it lacks the polish I desire for a game that’s about 4 bucks. Some performance problems on my iPhone 6, stutters and lags when loading some card effects. The main problem this game suffers, is simply a lack of more content or areas to progress too. I’d like more choices for character classes, as the standard characters have very set archetypes that are hard to break out of if you want to actually win runs. It’s controls are beautiful and genius for this type of game, however it’s genius is also its downfall, as the lack of choices can leave some games up to complete chance, as some enemies will kill you in one turn because you lack the HP to survive a lucky roll from the opponent. This happens early in the game and later on. A tip for any new players, getting HP early to survive the onslaught while you’re still powering up your deck is a smart choice and sometimes passing on the upgrade is a better choice than trying to go for an ultra powerful deck. Anyways, great game, highly recommend, just wish there was more content, and a little more polish in regards to the cards visually, and special effects.
Love it but...
As a fellow fan of strategy card games, I love this one it has a unique play style to it that no other games that I have played. The roles are easy and nice with a smooth booster card set that can really give you an advantage to your role type (but not nailing you down to that role in any way at the same time if that makes sense.)
I really love how there are no pay to play booster packs and it’s a one time purchase kind of deal although there is one thing that I don’t really like to much and that’s the four roles, nothing about the roles in particular besides me either having the worst of luck or not being able to build my character with certain cards because I can’t find them but I just wished that there were more and more of an in-depth story line (although I haven’t played much) I just don’t think there’s a crazy draw to the storyline is all, and that there isn’t a huge huge diversity that other games I’ve played has. (I get that this just came out and hopefully hasn’t gotten all the stuff together and just the bare bone game) but I’d love to see sort of a clerical type character or a debugger of some sort besides the standard mage,fighter stances.
Unsure where to put this
Game is amazing, hate that they nerfed the wizard so much it seems, while a little over powered now it seems like the basic attacking people will shine.( Not a bad thing I guess). One quip I have though is it seems I always draw shadow pact first while it isn’t charged ending up with me taking extra damage on the cleric and sometimes ending playthrus early. If this intended then could it be stated as such, if not maybe the algorithm could be looked at since it seems like it’s targeting. And no it isn’t because of a fluke once or twice it’s like every time it is uncharged. Regardless of this little gripe this game is amazing and I am hoping for more content like characters, cards bosses and the like. But even where the game stands now totally worth the money. I also could possibly see adding a feature to fine tune a starting deck using gems for either an extra character or something like that, just because I have already amassed a couple thousand even after unlocking everything. Hope there is a long life for this game because it’s great.
- Eric Farraro
- 614.9 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Simplified Chinese, Traditional Chinese
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- © 2017 Slothwerks
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