Meteorfall: Krumit's Tale 12+
A card-based dungeon crawler
Designed for iPad
- Offers In-App Purchases
Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! Krumit's Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph.
+ A follow-up to the popular mobile solo deckbuilding card game - Meteorfall: Journeys!
+ The brave heroes of Meteorfall return! Play as five different heroes - Bruno, Greybeard, Mischief, Muldorf, and Rose - each with their own cards and a distinct playstyle
+ In true roguelike fashion, each run is different! Your journey is built from 20+ unique dungeons, 25+ fully animated enemies, more than 50+ perks (passive bonuses), and more than 300+ cards
+ More than 30 achievements to unlock
+ Feeling competitive? Check out the daily challenge mode! Each day has a different set of modifiers which tweak the rules of the game in radical ways.
+ Mobile optimized gameplay. The game can be played one-handed in portrait mode and auto-saves frequently
+ Play across multiple devices with iCloud save support
+ Offline play. If you want to enjoy Krumit's Tale on your daily commute or on an airplane ride - go for it! No online connection is required
+ Join an active community of players on Reddit (http://www.reddit.com/r/KrumitsTale) and Discord (http://www.bit.ly/krumit-discord)
Full notes: https://krumits-tale.com/krumit_patch_notes.txt
GOT A BUG REPORT OR FEEDBACK?
Check out our Discord http://discord.gg/meteorfall
Submit feedback automatically by typing !bug or !feedback.
April Bug Fix Update
- #1688 - Removed Gathering Storm from the Daily Challenge tile pool
- #1699 - Removed Bone Armor from spawning in the Endless Mutation Daily Challenge
- #1702 - Removed Poet from the Pauper perk list
- #1694: Fix an issue where the Sniper perk showed up with no description
- #1696: Fixed various Greybeard abilities not interacting properly with Mark
- #1704: Fixed a rare crash in the Endless Mutation
- #XXXX: Backstab can no longer target hidden enemies
Ratings and Reviews
Well put together
The game has beautiful art/animations, it’s super smooth and just feels like a really well put together game.
In all honesty though, I just don’t find it very fun for some reason. I got super in to STS, pirate outlaws, darkest dungeon, etc. but just cannot get into this one no matter how hard I try. It feels like a chore to play. Each run doesn’t feel much different from the last and I have no desire to continue trying.
I’m giving it 4 stars because I want to support and encourage well made paid games with no pay to win IAPs, but like I said, I just don’t find it very enjoyable to play.
It’d Be Easier to Teach My Cat Quantum Physics
This game is hard. It’s not Elden Ring hard where it’s skill based and you’re able to get better and better until you progress. It’s just hard because the game is not balanced. I’ve played every card-based game out there. Even if it’s a difficult game, usually there’s some sort of mechanic or combo that you can utilize to make your chances easier. I’ve found nothing in this game that even remotely improves my chances. I don’t think I’ve passed the 5th round. Even by the 3rd stage, some of the enemies are just too overpowered compared to you. 70% of the time you will die by that round unless you get lucky from RNG.
It’s a good concept and there’s potential. The art style is great and there’s some fun mechanics. I wish there were more class specific perks. It seems like they’re all universal across each role; and the options are limited at that. It’s easy to pick up, but hard to progress. Despite leveling up and unlocking new cards, it doesn’t even help you in the slightest. There’s some good qualities but this game needs some serious balance.
Not what I thought and too hard
I kept seeing the description “roguelike deckbuilder and was really excited. I waited until I got paid, then excitedly bought this game. I’ve played it a lot the past few days and it’s different from other deckbuilders in a way that doesn’t click well with me. There’s a lot of strategy involved, but I’m not familiar enough with the cards to plan very far ahead. Furthermore, losing repeatedly starts to get repetitive and draining. Sadly, I’m just not feeling it. I’ll stick with STS on mobile and Monster Train on my Switch (until it comes to mobile). Those games are more my speed. However, if you’re up for the challenge and like puzzle/strategy/resource management, this game will entertain you endlessly!
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- Eric Farraro
- 507.6 MB
- Requires iOS 13.0 or later.
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
English, Czech, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish
- Age Rating
- 12+ Infrequent/Mild Cartoon or Fantasy Violence Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- © Copyright Slothwerks 2018-2020
- In-App Purchases
- Varfa the Ranger $1.99
Challenge friends and check leaderboards and achievements.