Million Lords is a strategy MMO unlike any other with an emphasis on the art of war and real-time conquest!
Play in solo or with your friends, meet other players and form a clan to have fun conquering the world by their side!
Progress and secretly develop strategies together, lend a hand to your clan mates and plan your battles to prove that your clan can become the most powerful!
“Simple, Easy and highly Addictive RTS!”
- Final Score: 9/10 - GamesHedge.com
- League system
There are leagues for every kind of player. Advance your strategy and work your way up to reach the highest one!
- Original RTS Gameplay
Carry out real-time conquest operations on a unique PvP battleground made by an independent studio.
- RPG skill tree
Choose between 10 talents to strengthen your Lord conquest power and achieve greater heights!
- 100+ craftable equipments
Gear up to adapt your strategy in real time!
- Competitive seasons
Every month, a player is crowned the mightiest Lord of the Three Lands, and it could be you! Stand out and emerge victorious!
- Online multiplayer war
Team up with your clan to conquer the world, using military tactics!
Become the Kingdom lord and pursue the conquest of the Three Lands by conquering every nation. Conquer with your hero to expand your kingdom beyond all expectations: the only border is your determination!
Various minor bug fixes and improvements
Ratings and Reviews
So far I am really enjoying this game. It’s fun, we’ll balanced, and offers a lot to explore. I do have so ideas for the dev team though. I’d like to be able to see more of an enemy’s stats. Maybe a way to do that is to have a specialized scouting party that can scout only Main Cities, and then have a longer delay on how often you can use that scouting party. The details would include total forces, total city count, and the other stats from equipment and the like. Another change would be the ability to abandon the cities in an area that you aren’t operating in. This can open areas up to others in that area. Lastly, the fact that I can’t attack someone’s cities if they haven’t been on in a while is frustrating. I have multiple enemies around me that haven’t been online in a while (or at least that what I assume) and the game tell me that my troops aren’t motivated to attack that city. Maybe there should be some kind of way to allow the cities to be taken over, but still preserve the idle player’s progression by moving them to a different location? It’s just frustrating to be surrounded by 20+ cities that you can’t attack.
Other than that, the game is a blast. Going to war against other players and strategizing in the heat of the moment is exciting and a little bit addictive!
This game is very fair and doesn’t require you to spend money at all. While you can spend money to get ahead some it won’t be the difference between being first or last. You can really only buy your way up to top 50ish and that’s if you throw lots and lots of money which I think is fair because you can buy your troops they die over and over u til yo I get into the top percent of the game. Then you can no longer buy them back with gems. You can earn 50 gems a day through 2 daily quests and every 2 hours if you watch a ad you can get 10 gems. You can get them fairly easy and if you save them up you can use them to buy weapon experts that auto switch between defensive, offensive, and production gear to help you out. You can do it all manually too if you’d like. I’ve been apart of the game for a couple months now and with every season there’s a big reset and everyone’s level one again which is great because if you’re not doing so well, oh well reset and try again next season. The only thing I would recommend to the developers is to maybe implement a larger area around each city that kinda turns a color like some other war games when you occupy a territory. Or make each clan have the ability to design a unique castle of sorts like we do with characters. Just something to make it a little easier to differentiate between people and clans! Thank you for the great work on the app, I’m excited for future updates!
Developer Response ,
Thanks a lot for your support, kyking11! We always take into account ideas and suggestions, and they might appear later on in game!
I really enjoy this game and the unique style of play it provides. I do not like to play games that have a pay-to-win strategy and that is one of the best features this game has. While purchasing perks does benefit you, it is not extremely overpowering.
One of my biggest complaints is the fact that you cannot cancel marches once you move them. While I get that “walling” is a good strategy for defense, sometimes you may select the wrong amount of troops to send, which may greatly impact how long it will take them to arrive. This also goes for recalling troops to one city. If you recall troops from all surrounding cities then the time is dictated for all marches by how long the furthest march takes.
Of course, like many other users, another feature I’d like to see get an overhaul is the clan system. Whether it’s the ability to support their cities with your troops, gift them daily gold, or other features that make joining a clan worthwhile. Improving the communication for the clan would also be beneficial.
Developer Response ,
Thank you for your support! We are always working on adding new features and we hope to reach your expectations in the future. You can take a look at what is coming on our public roadmap here ;) https://trello.com/b/TbHvS7WC/million-lords-roadmap
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- MILLION VICTORIES
- 571.5 MB
- Requires iOS 13.0 or later.
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Age Rating
- © Million Victories
- In-App Purchases
- Sack of Sapphires $9.99
- Chest of Sapphires $19.99
- Welcome Pack $4.99
- Bag of Sapphires $5.99
- Handful of Sapphires $2.99
- Rookie Pack $6.99
- Princes' Bundle $9.99
- Power Bundle $14.99
- Season Bundle ROG $8.99
- Cart of Sapphires $99.99
Challenge friends and check leaderboards and achievements.