Screenshots

Description

MMO. Continents without microtransactions are available with limited capacity.
STORY

After a number of incarnations on Earth and unhappy with the opportunities nations offer souls to grow, our hero, Kanli (you) is offered a chance to .. do better.
He will try, over a number of simulations, to build states that survive the hardships of time and scarcity whilst helping as many souls as possible evolve beyond the taints.

13 ideas that we explore in Minds of Nations

1. The Nation as a school for souls

You play the custodian of a state through millennia. The nation is both a state in the classical sense, but also a school for souls that are interested in overcoming this plane.

You have to consider strength, the material needs of a community and the evolutionary needs the souls that take birth in your realm have. A sluggish state will have them stuck for centuries into the same thoughts, fears and vices. While a weak state may not provide enough bodies or opportunities in life.


2. Religion as the development of methods for transformation, not a popularity contest

Incarnated or not, souls generate ideas for you. Ideas are of three types:

The first is the spiritual path that your nation discovers.
Ascetics tired of the endless cycle of birth-rebirth and desire-aversion, are developing methods for transcending this plane of existence.

So they develop the stages of concentration, reflections, prayers, mantras, breathing and other techniques for purifying consciousness.

It does not matter how many people adhere to the path your ascetics uncover. It is NOT about having many provinces declaring themselves Catholic, but rather, having a path that frees more persons from the chains of desire, hatred. Having more methods that incorporate different mindsets, that free one from all attachments and bonds.


3. Governance as a collection of answers to communal questions

Instead of having broad systems like Communism, Monarchy, or Democracy, you use ideas to answer each individual governance questions like:

"Who leads our nation ?"
- It can be 1 person, it can be three, it can be a couple, it can be a council..
"How is that person chosen ?"
- Leadership can be inherited, elected by others and then you'd have to choose who can elect your leader. Only landowners ? Everyone older than 14 ?

We approach every issue of community management in the same way, from economics to the justice system.


4. Effects that change over time


5. Effects that change based ON your production of their associated resources.


6. Algorithms that try to incorporate a bit of realism


7. Technology as a number of general subjects and not as a tech tree


8. Armies have to carry food and soldiers are recruited from the labor force


9. War, lies & propaganda

We explore the way politics has been poisoning our mindstream for centuries. Framing reality and spinning half truths into rigid dogma and encouraging us and our ancestors to commit various atrocities.

10. Karmic years & soul cycles

We try to incorporate the idea of karma into wars. A nation that attacks will get years added to the time needed for its souls to pass through each independent evolutionary stage. This means that fewer new ideas will appear in your state due to the emotional traumas caused in the conflict.


11. Astral plane management


12. Free-to-play continents, custom wonders, heraldry and more

You can fly a banner with custom heraldic elements that are not found in Europe in the Middle Ages.

You can also build new wonders - enough with the eiffel tower.

Every simulation includes continents that have no microtransactions. 100% free. However, their total capacity is limited.


13. Climate change

The game simulates the effect that large, monocultural, agrarian societies have had on the environment..

What’s New

Version 1.2.1

Bugfixes.
New effects pack.
Tech fixed.

Ratings and Reviews

3.9 out of 5
19 Ratings

19 Ratings

JermaineHammer ,

Great Game, Needs Work

So I finished my first simulation a couple days ago and it was pretty good. The interface on mobile is slower than usual, and on ios the interface doesn’t fit the screen unless you rotate the entire phone. Other than that, I’m excited for the newer modes like single player and blitz. Good work.

qq556688L ,

Impressive development!

The final product is very smooth, and bugs are limited for such a early access game. I would like to see a single player option (multiplayer is fine, just some players like me would like that feature.) There is a nice tutorial to let you learn the game quickly and I love how you play with others who joined at around the same time as you in the continent so the amount of resources are abused to going into war against lower evolved nations. This was such a smart idea! Thanks for making Omnem!

Local from The Dalles ,

Brand new game, very complex, very active developer

The game has bugs as it just came out. The game is also very complex. If you like nation building, this game is it. Be patient and ask questions on the forums.

The developer is very active in the forums fixing and making updates. It’s guaranteed that this will be a fun nation building game because of it.

Information

Seller
Calin Zidaru
Size
137.8 MB
Category
Games
Compatibility

Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English

Age Rating
9+
Infrequent/Mild Cartoon or Fantasy Violence
Infrequent/Mild Mature/Suggestive Themes
Infrequent/Mild Horror/Fear Themes
Copyright
Price
Free
In-App Purchases
  1. 1920 CyberPoints $9.99
  2. 910 CyberPoints $7.99
  3. 548 CyberPoints $4.99

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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