Mini Metro, the sublime subway simulator, now on iPhone and iPad.

• Included in the App Store Best of 2016
• Mac Game of the Year in over 30 countries
• BAFTA-nominated
• IGF award-winning
• IGN Mobile Game of the Year nominee
• Included in Gamespot's Best Mobile Games of 2016

Mini Metro is a game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?

• Random city growth means each game is unique.
• Twenty real-world cities will test your planning skills.
• A variety of upgrades so you can tailor your network.
• Normal mode for quick scored games, Endless to relax, or Extreme for the ultimate challenge.
• Compete against the world every day in the Daily Challenge.
• Colorblind and night modes.
• Responsive soundtrack created by your metro system, engineered by Disasterpeace.

"If you love the city-planning aspect of Sim City but can't handle the pressure of playing god, then you may have just found your new favorite time-waster." - Ashley Feinberg, Gizmodo

"Take my word for it that a game about mass-transit system design can be a tense, white-knuckle thriller." - Owen Faraday, Pocket Tactics

"Mini Metro: fun game simulates planning and running public transit system." - Cory Doctorow, Boing Boing

What’s New

Version 1.41

Mini Metro is now stopping at Barcelona! Carefully manage your train lines to keep this Mediterranean metropolis moving.

Ratings and Reviews

4.9 out of 5
20.2K Ratings

20.2K Ratings

Editors’ Choice

Build the perfect commute on your next commute with the hypnotic Mini Metro. Strategy buffs and casual gamers alike will enjoy expanding a busy transit system by linking stations, directing trains, and upgrading lines. There’s a thrilling satisfaction in seeing subways come together—and since no two games play alike, we’re always trying out new designs.

Densetsu-VII ,

Puzzle paradise on rails

The concept of mini metro is so simple that anyone can understand it in less time that it’ll take your next train to arrive. You drag metro lines between different types of stations, in order to allow passengers to move between them. If too many passengers are waiting, your stations overcrowd, ending the game. The process of organizing and rerouting your lines would be relentlessly addictive, but the polish of this app pushes it into a masterpiece.

The rails must take into account water, and the water layouts correspond to real world cities - from Hong Kong to San Francisco to London and the developer’s home of Auckland (which apparently has no real metro) the theming is top notch. Even better is how the UI is expertly crafted to resemble a real metro map, full of colorful lines and simplified shapes. Friends watching me play have asked whether air was seeing some kind of real time map of their city. It’s surreal.

For a casual gamer mini metro is unique in concept and fun. For the puzzle gamer it has depth and presents a gameplay mechanic unlike any other I’ve seen. Overall, a must have.

The Real Zen Boy ,

Great design, horrible programming

I really don’t understand this developer. They have amazingly designed games that always suffer from terrible programming. They seem to have lazy programmers who do the bare minimum (while I’m sure make a Scotty-esque big deal out of it). They don’t even implement the most basic controls on “randomly” generated objects. When people complain about how bad it is, they put in an editor that allows you fix their mistakes, instead of them fixing them. It boggles the mind. Oh, and to use this ability to fix their poor programming, you have to play another game.

I blame the management for this. Anyone can be fooled by people misrepresenting their credentials, especially early days in a company. But to not fix the situation after they’ve had games out as long as they have is simply dereliction of duty. They have released another game on the Arcade, and it is the same kind of nonsense: buildings appearing with no way to connect to them (or having to run ridiculous routes to do so), no checks on randomly generated objects, etc. You play these games for a while and say, “this is neat, it has potential”, and then the stupidity starts. After a while, you stop going back to it. I would say the same about the programmers, but it is obvious they have never played their own games ever. No programmer worth anything would play these games and not immediately start fixing all the basic faults that destroy the playability.


Dinosaur Polo Club Limited
133.4 MB

Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.


English, French, Japanese, Simplified Chinese, Traditional Chinese

Age Rating


  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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