Mistério do Castelo Blackthorn +4

Syntaxity Inc.

Desenvolvido para iPad

    • 4,7 • 1,2 mil avaliações
    • US$ 2,99
    • Oferece compras dentro do app

Capturas de tela

Descrição

Jogo traduzido para o Português

Mais uma vez o seu tio Henry pediu sua ajuda na busca de um artefato misterioso. Embarque em sua própria aventura neste jogo clássico lindamente projetado de enigmas e aventura para apontar e clicar. Explore o praticamente esquecido Castelo Blackthorn, do século XIV, e a floresta negra e construções ao redor. Descubra passagens escondidas, pistas e enigmas ao longo do caminho!

O seu Tio Henry é famoso por descobrir tesouros perdidos desde quando você consegue se lembrar. As histórias épicas de aventura dele estimularam a sua imaginação ao longo da sua infância. Hoje em dia, por causa dos seus conhecimentos de arqueologia, de vez em quando ele pede o seu o auxílio para localizar alguns desses tesouros difíceis de encontrar.

Este jogo de aventura cativante possui:
- Belos gráficos HD personalizados!
- Trilha sonora e efeitos sonoros personalizados!
- Um sistema de dicas integrado para quando você ficar confuso
- Um mapa dinâmico para mostrar as telas que você visitou e a localização atual
- Uma câmera que tira fotos de pistas e símbolos enquanto você os descobre
- Dezenas de enigmas, pistas e itens
- Auto salva o seu progresso
- Disponível para telefones e tablets!

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www.syntaxity.com

Novidades

Versão 2.1

Várias atualizações e melhorias.

Avaliações e opiniões

4,7 de 5
1,2 mil avaliações

1,2 mil avaliações

Eric Baranowski ,

Unintended benefits

I’ve been teaching myself how to program over the last 5–10 years, and when it comes to really mapping out an application, especially in mobile development, I always have a hard time really visualizing the layout. I’ve had programmers tell me they pretend it’s a little cartoon town and all the scenes, classes, and functions are all part of their little town. I can see how that helped but, as a right brain thinker, I just couldn’t seem to find something that really stuck. I know it sounds stupid, but clicking on the map layout of this game has basically hit me in the head with a brick, seeing how they managed the scenes and break them down into paths, I think it was the perfect lightbulb I needed right now to drive me through the next steps. I’ve used every type of UML and mind map you can imagine, so I’m not sure why this layout is finally what made it click for me, but I just had to comment on it. Thanks a ton Syntaxity!

As for the game itself, it seems to have been inspired by “The Room”. Took me a few hours to beat. I got stuck a couple times but quickly figured it out. The paid hints or teleports are a solid IAP item. Whereas you don’t have to pay if you don’t care about the convenience, but it doesn’t force you to pay to solve it.

James Irion ,

Simply a must-have

Syntaxity,

Since finally trying Blackthorn Castle last year, I was thoroughly impressed by the lack of glitches, smoothe gameplay with a functional and easy to use User Interface, explorative setting locations, challenging yet not too difficult to beat, quality graphics, realistic style, sound effects and music as well as the adventurous nature of these games. One after the other, I tried each game and delightfully found the same satisfaction in all (current) six.

Then, you released your bountiful update for the Lost Ship, which was originally much too short. Now seeing the pattern of adding similar updates and extra content, in order of original release, I eagerly await more to be released.

If I had to describe these games, in as few words, I would say they are honestly must-haves and instant buys for this genre. If a new game were to be released, I would buy it as soon as I found out about it. Having them all up to now is not enough because they are so satisfying. But there's more.

I discovered an interesting alternative to their replay value. Sure once you play them you might get tired. I liked Blackthorn so much I kept replaying it, but with an unexpected challenge I put to myself. Memory. I've repeatedly played them several times each as a way to stregthen my memory

So, I look forward to each new game/additional content Syntaxity releases. To be honest, you couldn’t release add-on or new game content fast enough.

Thank you.

Resposta do desenvolvedor ,

Thank you for your review, we are so glad you enjoyed the game!

kalnich ,

Nice adventure puzzle game

Puzzle adventure is one of my favorite genres. This is a nice compact one. Puzzles are not hard. Clues are there and pieces make sense. No guessing or logic are really required. You just have to find the right clue/answer. There’s quite a bit of back and forth but I enjoyed it. Thought about paying for the fast travel feature but I ended finishing and I don’t think the hint feature is necessary. You’ll really only encounter a problem if you miss picking something up and those pieces aren’t that hard to find/see. The map is nice to remember where you need to go! Couple of times I couldn’t remember where a specific room was!

Nicely done. Sound effects and music were good. I will very likely the other games in this series. If this is your sort of game (puzzles, no conversations with characters and no fighting elements...also, not a hidden object puzzle...there are things to find but not like that) I recommend you try this one!

Privacidade do app

Syntaxity Inc., responsável pelo desenvolvimento do app, indicou que as práticas de privacidade do app podem incluir o gerenciamento de dados conforme descrito abaixo. Para mais informações, consulte sua política de privacidade.

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