iPad Screenshots


This is the first paid release in the mobile Modern Campaigns series. This release includes 14 scenarios from the Middle East '67 game for the PC all played from the perspective of the Israeli commander. The scenarios enable you to see the evolution of armored combat after World War II starting in 1956 (3 scenarios) and continuing through the 1967 Six Day War (7 scenarios) and culminating in the 1973 Yom Kippur War (4 scenarios). In each case, you face an A/I opponent playing the part of the Egyptian, Syrian, Jordanian, and Iraqi force commanders.

Modern Campaigns is a detailed turn-based simulation of operational warfare after World War II through until present day. It includes detailed rules and combat resolution but has a simple interface that allows the player to focus on strategy and tactics. A wide variety of unit types are represented including infantry, tanks, artillery, and engineers. In addition, modern warfare is addressed in this game engine including chemical and nuclear warfare, electronic warfare (signal intelligence and jamming), and thermal sights.

What’s New

Version 1.05

Sound mixing with background music.

Ratings and Reviews

3.7 out of 5
3 Ratings

3 Ratings

Over5timulated ,

For mobile wargaming, look no further!!!!!!!

This game, and all the other John Tiller games are the penultimate in mobile and PC war gaming/simulation of the 80s and 90s. This formula was crafted so well (from What I was made to understand, before creating these games for the private sector , Mr. Tiller sold war game sims to the pentagon that were very much like these games) that here it is in the year 2020 and they are still relevant. Steam has a game that ihas a MUCH steeper learning curve, is tile based, and never sells for for anything less than 70 bucks. And I don’t think it goes on sale. Ever. Gary Grisby’s Wargame should Apologize.

Lost troops ,

Great game steep learning curve

Awesome game, the battles provide good variety with some being fairly short and others being fairly long. The game does have a learning curve and if you've never played a John Tiller game I highly recommend you take 30 minutes to read the manual.

Eriptron ,

Certain aspects of design is poor

Most game font is too small though I do like the game board zoom. That is a rarity. Manual can't be read as the right 1/3 of it is truncated as the pop up window it is in is too small. I guess they don't know what quality control is...or even the common sense to check everything before releasing the product. Without the manual the game is just a cute boat anchor wasting space on my iPad.


John Tiller
34.2 MB

Requires iOS 6.0 or later. Compatible with iPad.



Age Rating
Infrequent/Mild Realistic Violence


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