Momentum: Turn Based Roguelite +9

Jonathan Fouk

    • 4,3 • 97 avaliações
    • Grátis
    • Oferece compras dentro do app

Capturas de tela do iPhone

Descrição

Momentum is a turn based, real time action roguelite where your reflexes matter as much as your strategy. Pick the perfect hand out of various weapons that synergize with unique relics to find the perfect build, and you just might make your way to the end to defeat the Lost King!

Features:
Turn Based combat
- Pick an attack each turn, based on attack speed, momentum cost, and multiple attack effects.

Realtime combat
- On the enemy's turn, parry their attacks with perfect timing. On your turn, chain multiple attacks together in real time!

Unique Weapons
- Each run, pick attacks from four different weapons, each with a different playstyle!

Synergize
- On your runs, pick up unique relics that synergize together and with your weapon in different ways, leading to multiple strategies

Unlock New Relics
- Unlock new relics to see them in future runs!

Collect and Upgrade Equipment
- Collect and upgrade permanent equipment to customize your playstyle!

Just the Beginning
Unlock a new difficulty level each time you beat the game, introducing new features, relics, and enemy moves!

Come join the discord to provide feedback and get notified when new changes are added! https://discord.gg/nP7AYg43j8

Novidades

Versão 0.22.20

Fix: crash on start up

Avaliações e opiniões

4,3 de 5
97 avaliações

97 avaliações

winterdiv ,

So close to 5 stars! A few suggestions and a small glitch.

Gameplay is very fun and ads aren’t intrusive!

There is one glitch I’ve noticed, after selecting where a new card should go in battle, if you tap on another spot it’ll move to the slot you tap on and overlap the card that’s already there. However, this doesn’t effect the gameplay at all so it’s not critical.

The only thing that’s keeping me from giving this amazing app a 5 star review is the lack of character customization. It would be really nice to be able to have a few options for how your character looks.

Last suggestion would be qol for ipad, it would be very nice if the aspect ratio wasn’t fixed. This could be done through either by just scaling the background, or having some different background border art like how it’s done in btd6.

It would also be nice if you could use space on an ipad keyboard as a tap for combat, as in space would be the same as tapping the screen for parries. This last detail isn’t too important as the player would assumingely still have to use the trackpad for card selection (unless you added number key support for card selection) so it wouldn't change too much anyhow.

All things consider this is an amazing game and I’d love to give it 5 stars if we could see some character options. Great job on the game!

Daniel bernick ,

Very fun but one problem

I love the gameplay and mechanics but what completely ruins it for me is the healing. In order to receive healing at the end of a fight you must replace on of you attack cards. This makes it impossible to build a great deck and survive because you are stressing over ever single hit, because you don’t want to loose your good cards. This just takes away from the fun for me others could see it as a mechanic and good for them, but it ruins the game for me

subject 28 ,

excellent

really great game with roguelite and strategy, a four card deckbuilder with different classes of cards,

combat is fun:
momentum is the energy that cards cost to play, hp is how much damage you can take before losing, and there is an activation/speed value, where turn order is dependent on the speed value of the first card you picked.

the cards of the same class can potentially combo into each other provided you have enough momentum and get the timing right

there is a parry mechanic, and it feels satisfying to parry enemies (who have a wide variety types and attack patterns, making them feel unique)

there is also a rest option to regain momentum, during which you skip attacking but can parry

there is also a combo counter :D

the part that threw me off is that in order to regain 1hp after combat, the player has to take a card and change their intentionally limited 4 card load out ,causing some builds that become quickly great to either change their build for a heal

after playing for a bit more I see that it's to encourage folks to play well in order to keep their loadout and not take a new move for the hp boost

anyways a very fun game and a big rec

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