Raid a gazillion handcrafted dungeons, collect loot and creature cards and build your own dungeons for others!
MONOLISK is a fantasy mobile ARPG, CCG and dungeon builder in a single package. Build dungeons, share them with your followers, gear up your heroes and clear levels built by your friends!
* Clear heaps of dungeons in an online hack 'n' slash RPG
* Collect cards with equipment, abilities, creatures and environments
* Customize your 5 heroes with various playstyles
* Design unique levels for your friends and followers
* Craft new cards and expand your collection
* Tell your own stories
* Help others rebuild the shattered world of MONOLISK!
* Dash functionality - new dedicated ability slot for Dash and new abilities and items boosting your movement capability
* 23 brand new cards added to the game!
* 6 New movement abilities
* 17 New boots
* Balance Changes
- Blood God's Wrath: +1 Attack
- Blood God's Call: -1 Armor
- Ice Queen's Robe: -1 Armor
- Mecha Enhancers: now Warding
Ratings and ReviewsSee All
This game has insane potential. But it’s so hard to get anything to help get anything going at an early stage. Or at all really. Your character, leveling, getting gear, shards or anything for your shards. I literally played for 12 hours straight and didn’t have enough orbs to buy 1 pack. 16 was the most I’ve acquired from any shard. And it takes 1000 for 1 pack. I know the game is new and you need to make that coin, I totally get that. But... Please, please fix that. Just for the casual player. If you want to be end game right now, and that’s totally fine, spend some money and support. I have myself. But maybe a daily pack or even a random drop every now and then would make it so more appealing. And please make the quest times shorter. No one wants to wait three days to get all three quests. Or even 24 hours for just one quest. Sorry for the rant. The concept of this game is brilliant and I know it will be something amazing with just some casual compensations. Thank you.
Developer Response ,
Hey thanks for the feedback! You probably know most of these but may be you'll find some usefull tips how to earn free Packs and Orbs faster: https://monolisk.fandom.com/wiki/Card_Packs and https://monolisk.fandom.com/wiki/Orbs
Love it... but...
First off, I love this game. I’ve been hooked for at least two weeks, and CANNOT STOP. I love the way it presents the “make-your-own-dungeon” element, and I like the golden card element as well. But in order to progress and adapt your heroes, you need new cards, and to get new cards, you need more Orbs, the in-game currency. To get this you can 1. Finish dungeons for amounts ranging from one to twenty in most occasions or 2. Complete missions to get 400 to 1,000. You need 1,000 Orbs to get a card pack, and a mission only comes up every 24 hours. Get my drift? I feel that the game would be improved with an increase to the frequency of card attainment, which could result from an increase in Orb attainment or a lowering of card cost. The devs could even add a whole new way to GET Orbs. All just my opinion, but I hope it’s taken into account in future updates. I do realize that this is an ad-free game, and appreciate the free-to-play aspect as well. Great game, and thanks for making it!
If you like dungeon crawl games, dungeons and dragons, and/or building and creation games, than you’ll love monolisk. There are no ads or subscriptions, but there are pretty large purchases available. Nothing necessary to progressing in the game. You can only make one dungeon(shard) per realm card, And it’s difficult to get new ones, so you’re limited in the creation part of the game. You can also make campaigns with at least five shards, and there are signs that display whatever text you type in. There are six characters, each one a different class, including:
Warrior, hunter, shadow, mage, and artificer. Combat is not hard, if you tap a monster or breakable object, your character automatically walks over and attacks, and when its done with one, it goes to the next. There are spells and special attacks that are available after you have hit monsters and objects certain number of times, and they activate after you tap it.
- Trickster Arts s.r.o.
- 247.2 MB
Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Horror/Fear Themes
- © Trickster Arts s.r.o.
- In-App Purchases
- 2 Card Packs $2.99
- 7 Card Packs $9.99
- 15 Card Packs $19.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.