Nanashi 4+

Clone. Jump. Conquer‪.‬

Cyril Chandelier

Designed for iPad

    • 4.3 • 7 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Nanashi is a simple but exciting strategy game with a nostalgic feel of gameplay similar to Ataxx, Reversi and Othello.

The rules are simple:
- you must own as many pieces as possible at the end of the game
- you can jump one or two cells in either direction by selecting your piece and the target
- targets one cell away will clone your piece into a new one
- targets two cells away will make your piece jump without creating a new piece -- the original cell will be vacated if you jump.
- after moving, all adjacent cells to your new piece will turn into your color
- keep an eye on your timer
- the game ends where there are no moves possible or when one player captures all the pieces of the opponent

The game is available in three modes:
- PLAYER vs ROBOT: play against your iPhone/iPad/iPod Touch in the role of a greedy AI
- PLAYER vs PLAYER: two players can play against each other on the same device
- PLAYER vs WORLD: play online against other players and try to reach the top of the leaderboard

What’s New

Version 2.3.1

• new maps for beginners
• fix dark mode issues
• improve interactive tutorial

Ratings and Reviews

4.3 out of 5
7 Ratings

7 Ratings

Torichan!! ,

Great game!

This game seems really simple at first but actually requires quite a bit of strategy! I really like it.

Hajdjfjfm ,

Not actually playing live ppl

Not playing against real ppl. I’ve played well over 200 games and I have never had to go second or be the blue player. They also don’t provide any information regarding how close you are in improving rank, or how they calculate rank at all. It’s basically impossible to move up in rank, or if you do it is a surprise. The highest rank player is a fake account that can’t be topped, as far as I can tell.

einexile ,

Problems!

Facebook login required to have an account. All online multiplayer seems to be in a paid ranked system. Leaving out the traditional diagonal jump doesn't make the game more interesting. Difficult endgame decisions are gone with this change.

App Privacy

The developer, Cyril Chandelier, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

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