This game will not hold your hand. Experiment, die, and repeat to unfold the mystery of this steampunk mech and escape your fate by figuring out how to pilot it.
In a grasp for salvation with sentinels closing in, you've stolen a Nauticrawl. You check the radar, turn a few knobs, press some buttons… then you realize
I don’t know how to move this hunk of metal...
If the pursuing forces or the crushing atmosphere don't kill you first, the Nauticrawl - designed to be piloted only by the ruling elites - just might. This instrument, your only hope of survival, could also be your demise.
With the right amount of experimentation your escape plan just might succeed. Pull levers, redirect power, hack devices, uncover communications, try anything and everything.
You've heard the rumors. You know many have died doing what you're doing. But as the corners of the story pull back and you learn your way around the consoles, you just might get off this wretched rock.
Nauticrawl unfolds through turn-based exploration, as you puzzle out how everything fits together. Begin each run anew, but bring with you what you’ve learned along the way.
Think it through. Make mistakes and experiment.
You can do this.
Ratings and Reviews
Note to Andrea Interguglielmi;
Thanks for bringing it to iOS. Just what I was looking for. One suggestion — if you will keep to support your project further, there’s some kind of UX bug; when you are trying to read some new messages on displays (right side monitors), some of them are too long and you just can’t read it at one time on a small devices (XS MAX/IPP11Pro Max/etc, not sure about iPads), because it is immediately shows you the bottom of it, and you can’t scroll it up to the first part. Please, consider to make it scrollable using your finger, at least for these monitors where you have displayed some messages/notes/emails/etc to read. Leave it as it is for everything else, (buttons, buttons, buttons), but just change the input when the user needs to read some messages/ storytelling notes. Let the user scroll through the notes with his finger on the screen. Or, just disable automatic scrolling while displaying a message, and give the user the opportunity to scroll notes independently using the same arose buttons on the right side. For now, the only way to read the whole note(long ones), is to go back, and open your note/message again, while trying to read the first part within a sec until it will go automatically to the bottom (at the end of your note). Overall, it is cool — Almost Perfect, bug free. Bravo! 👏🏻👏🏻👏🏻
Fun but not terribly difficult
Fun sci-fi adventure game. It doesn’t hold your hand but it’s not frustratingly difficult either. It’s satisfying to figure things out and discover new tools and techniques for dealing with challenges and enemies. The downsides to this game is that it will eat your battery alive. I found I had to play with the phone plugged in or the battery would drain quickly and the phone got pretty hot. My only other gripe is that some of the controls are pretty close to the edge and I would often open the Home Screen or pull up apps. Overall it is short and challenging but fun.
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- Armor Games Inc
- 169.3 MB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- © 2021 Armor Games Inc.
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