Blast off and battle 11 unique bosses.
Choose power ups wisely to boost your firepower or defenses.
Find gaps in swirling shot patterns or use cover to your advantage.

Precise touch controls with sensitivity setting from relative touch to virtual joystick.

Power Ups
All 4 power ups are stackable, they absorb enemy shots and can also be used to ram enemies.

Front Pod - A familiar sight in any SHMUP, never as good as the original but still fun.

Heavy Cannons - Twin slow but powerful plasma cannon.

360 Lasers - Guns that mirror your movement allowing 360 aiming.

Orbs - Zen calm spinning orbs that protect you.

Secondary Weapon
Collect stars to power your beam weapon, more stars means longer beam duration.

5 Difficulty settings (default is 2). At higher levels enemies are tougher but more rewarding, both score and number of stars dropped scale with difficulty. Beam weapon deals double damage at higher difficulty levels.

Unlimited continues lets you practise or push through tougher bosses, but beware each time you continue your score is reset to 0.

Game Center
High scores leaderboard.

Bonus x2 x3 up to x10 is awarded for defeating each Boss.

Each enemy is worth 10 points, increasing to 25, 50 or 75 points at higher difficulty levels.

Each boss is worth 1000 points, increasing to 1500, 2000 and 2500 at higher difficulty levels.

Each star is worth 2 points, increasing to 3, 4 or 5 at higher difficulty levels.

Ratings and Reviews

5.0 out of 5
1 Rating

1 Rating

syntheticvoid ,


I've played so many horrid shmups on my phone (there seems to be an outpouring of them since Apple embraced 64bit), so I wasn't really sure if I would enjoy NimbleNaut.
And... after dying in my first play... I still wasn't really sure if I was onboard with it or not. However:;: by my 5th game or so, I was getting hooked. And now, I'm pretty sure that this will NEVER leave my iDevice!
The graphics are pretty slick and very well done, the controls are super tight and adjustable in the options menu (1:1 relative touch movement up to something like 10:1), and a difficulty slider that can be adjusted on-the-fly, which is super cool.
The stars that you collect filling up your gauge for a super laser/beam weapon was a great inclusion and the scoring system is perfect for score chasers, especially once the multipliers for destroying bosses get thrown into the equation.
There's a decent variety of enemies, the bullet patterns, while not really complex, are well done and travel at a good speed, and the bosses having destructible sections is always a cool aspect in shoot-em-ups.
The developer has also been really engaged with the communities on TouchArcade and Reddit and seems really interested in player feedback, and from the sound of it, this game is only going to get better with the next update or two.

I really can not recommend this game enough. It's always great having another shmup to play, but even greater when you find one that's this well made.
And at $0.99, I feel like I should have paid more. It's definitely worth a few more bucks. But that also makes it cheap enough that if you have friends that enjoy the genre, it'll be pretty easy to gift them copies so that you can all battle it out on the scoreboards together.


Matt Jogela-Hall
92.9 MB

Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Rated 12+ for the following:
Frequent/Intense Cartoon or Fantasy Violence
© 2019 Matt Jogela-Hall


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