In the not-so-distant future, rampart traffic congestion has resulted in only one way to deliver pizzas across town in thirty minutes or less - underpaid teenage ninjas!
Ninja Pizza Girl lets you parkour across rooftops as Gemma, a sixteen-year-old girl working as a pizza delivery ninja for her father’s independent Pizzeria. In a world where slums teeter on top of skyscrapers, where powerful mega-corporations exploit the poor and where quality pizza is hard to come by, Gemma must fight to keep her family and their business intact while facing the most merciless enemies known to any teenage girl – other teenagers.
"Deftly tackling bullying, self awareness and self acceptance, not to mention the challenge of keeping a pizza hot, Ninja Pizza Girl is a beautiful and important game." - Rhianna Pratchett
"Ninja Pizza Girl is a beautifully presented, challenging-but-not-brutal platformer that delivers not only pizza, but important messages about self-worth and bullying. Any young people in your lives—and you!—need this game!" - Karin Weekes
• Fast, flow-based gameplay that for beginners and seasoned speedrunners.
• Face enemies that shove, trip, throw garbage in your hair and upload videos of their abuse.
• Unique "health" system that tracks the player's self-esteem
• A mind-melting original soundtrack by the amazing Max Maars who was featured on Triple J's "Unearthed”
• The only videogame to feature the phrase "No Pants. No Pizza."
Ninja Pizza Girl. For Honour. For Family. For Pizza.
Ratings and ReviewsSee All
Platforming + Speedrunning = Gaming Bliss
With the current generation of speedruns taking the internet by storm, this could easily be another fun time to be had to test one’s skill in platformer soeedrunning alongside the likes of Super Mario 64 or Banjo Kazooie. A decent buy, a fine soundtrack, and a speedrun keeper.
Thematically and graphically the game is pretty good. The anti-bullying thread that runs throughout storymode is satisfying. What isn't satisfying is trying to get an "A" on all levels. If the devs are listening, since the obstacles blend in with the background and foreground, it is very difficult to get a visual cue of when to jump or slide until you actually run into it. Also, when the opponent comes at from off-screen, there's no way to see them coming in time to react.
The gameplay would be best served if there were better visual queues. For example, when our runner will need to jump or slide, highlight the item visually (lights, better graphics) so that we can what's coming. A good example is Mirrors Edge. Also, when an opponent is coming from offscreen, perhaps include a subtle light flashing from the side they are coming; or, pan out so that the end-user can see the opponent and have sufficient time to respond.
Overall, the game is a great package, but it just needs a few tweaks to make for a better end-user experience. If improvements are made soon, I'll update my starred review.
A Work of Wonderful Art that is not only pleasing to the eyes, but fun as well!
Love all the colors and lighting in game!
- JD Stark & NL Stark
- 865.8 MB
Requires iOS 8.1 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Mature/Suggestive Themes
- © 2013 Disparity Games
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With Family Sharing set up, up to six family members can use this app.