- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? you will also find some lasso/line/curve cutting tools.
- Stroke customization
Falloff, alphas, pencil pressure and other stroke parameters can be customized.
- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
- PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.
Easy-to-use interface, designed for mobile experience.
There is also a lot of customisation possible!
ios: fix open with feature when Nomad is not yet opened
android: import popup can now load multiple files
light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
flatten: add experimental options
file: fix crash when saving model with UVs
file: fix material library being emptied out in some rare occurence
file: fix glb loading potentially corrupted from 1.62 and 1.63
Ratings and Reviews
Overall Amazing and intuitive, but lacks a few key features.
Let me start with the positives. This software has so many capabilities that other similar softwares don’t. It is easy to work with, very customizable, and produces great quality renders at high numbers of faces. Easily the best software out there for the IPad Pro. One minor issue is that the software lacks the ability to more finely control the topology of models. Often i will find formations of quads that are unnecessary, or that meet in weird ways and create visible seams on my models upon smoothing. However, using dynamic topology is an easy workaround if the character you’re sculpting doesn’t need to be animated.
Materials could also use more customization options, and UVs would also be nice, but the main issue i have with this software is how much battery it drains. It drains battery so fast that even when plugged into the wall, the charging cannot keep up with the power demands.
Overall an amazing software (nearly on par with some professional sculpting softwares ive worked with before) but is not very optimized in terms of power usage.
The app I've been looking for
Before now I've struggled to find a sculpting app that I enjoy using, but after using this one for a couple of hours I'm glad to say that that's changed.
The UI is simple and intuitive, especially if you're at all familiar with desktop sculpting applications. I never spent more than a minute figuring out how to do anything I wanted to, and usually the tool or option I was looking for was either right in front of me or a tap away.
Even more important than that, the sculpting simply feels good. It's quick and responsive. All the basic brushes you might expect are present, and at least for me they cover 99% of my needs. I have yet to dive into the brush options, but they seem quite in depth.
I obviously have not fully explored the limits of the app, but I know that I'm going to spend some time with it over the next couple of weeks and figure out how best to use it. I can easily see myself using this app for basic work to export and finish in Zbrush.
People said the iPad isn’t a pro device, this app proved that they’re wrong
This app needs more attention, it is such a pro level app that I actually wish I have more performance in my M1 iPad Pro, it utilize the chip so well it maxed out the M1’s thermal design limit, the way you know is by how it drains the battery even when you’re plugged in to a 20W charger, this means that this app is pushing the chip as high or higher than 20W just like on the M1 Macs, and this doesn’t mean that this app is poorly optimized, this just mean you need a bigger charger, the charging port on the iPad Pro can reach 33W, if you have a 30W charger it should keep the iPad Pro running without draining the battery while charging.
It’s not the apps fault for being such a power hog, and it is certainly not that it is poorly optimized, because to maintain good battery life at this point is to sacrifice performance, and I’ll rather have the app not lagging when I sculpt than good battery life, you just can’t have both people.
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- 89.5 MB
- Graphics & Design
- Requires iOS 12.0 or later.
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
English, Simplified Chinese, Traditional Chinese
- Age Rating
- © 2022 Hexanomad
Up to six family members can use this app with Family Sharing enabled.