Out There Chronicles is an interactive graphic novel based on the science fiction universe of Out There, the acclaimed, multi-award-winning space exploration game.
After a slumber of a million years, you wake up on America, a planet colonized by humans who fled planet Earth. In your quest to find your people, you’ll set off on a galactic adventure where you’ll meet a host of colorful characters and visit unimaginable locations.
Out There Chronicles is a unique adventure set several million years before Out There. Where do the Arks come from? What are the Cubes? Fans of the original game will find answers to some questions, but others will remain a mystery.
You’ll also meet various alien races and get the opportunity to learn more about their people… If you can master their language, of course.
In this universe that is so far from your own in distance and in time, a sharp mind and an instinct for survival are your only weapons. Friendships can be forged and ancient rivalries re-emerge through your encounters with almost-human and less-human races. Will you be able to distinguish friend from foe?
As in the original game, a single human is unable to face the forces of the universe alone. Achieve your goals by exercising diplomacy when needed, and seizing opportunities when they present themselves.
Written by FibreTigre, author of the original game, Out There Chronicles offers an epic story that will delight science fiction fans in search of new experiences.
Brilliantly illustrated by top French SF artist, Benjamin Carré, and equipped with a simple interface, Out There Chronicles will take you on a journey of adventure, even if you’ve never played a video game before.
• 80 achievements
• An interactive science fiction graphic novel written by FibreTigre (Out There)
• A complex dialogue system: your choices can have consequences later in the adventure
• Master the alien language and discover their cultures
• Stunning, varied environments
• Develop relationships with an array of complex characters
• Revelations on the Out There universe
• A simple, accessible interface
• Magnificent illustrations by Benjamin Carré, the French master of science fiction
• Captivating music composed by Siddhartha Barnhoorn (Antichamber, Out There…)
- Fixed : infinite loop at the mirror alien
- Fixed : bug that was deleting saves
Ratings and ReviewsSee All
Gorgeous art and music, interesting story. Not really a game.
This is not really a game or a choose your adventure, it’s a graphic novel where you can make mistakes and have to start over from a checkpoint. I had hoped it was a blend of that and “Out There”, but it’s not. It’s very linear, and there aren’t really any twists, just false choices. Make the wrong choice? You die, go back to checkpoint. That’s not “decisions that matter” that just black and white decisions.
That said, art and music are 5 stars. The story is pretty cool and paints a gorgeously creative picture of experiencing an alien universe, but again the linearity combined with the shortness does make the experience a bit underwhelming. But perhaps that’s just because it’s so creative and awesome, that I want more. I wish I could bring the universe it creates to any of a number of sci-fi games with real gameplay but lackluster story and characters.
I’m off to play the 5-star “Out There” by this same studio, buy that, it’s worth every penny!
Some odd inclusions.
I didn’t play the entire game. So, that’s a strike against me for possibly coming to an erroneous conclusion. (God help me, now all I hear in my head is Trump saying, “There is no collusion”)
Anyway, there are a number of references to Christian religiosity, however I got confused when there were several references to a, “Catholic Cross” I’m a catholic of (at this point the writer closes his eyes and softly clears his throat) 3 score years and I never knew that a Catholic Cross was any different than that used by that used by our Protestant brethren. So I thought that was a little weird. An importantish military protagonist in the story is portrayed wearing a Roman collar. I think I know which way the wind is going to blow for the rest of the game, in reference to a not so subtle anti-Catholic drift, so I stopped playing. That’s it, an incomplete assessment at best.
Great. Can't wait for the next!
I loved it. It gave a few more explanations to things I didn't know before.
I loved how we finally know how the giant ships came to be. But then again...why did we find one in Omega that was destroyed? And I was happy to learn about the crystal ship. Hopefully more gaps will be filled in future episodes. Can't wait for more. I couldn't ask for more from this game. My only wish it that we get to know when the next comes out. Its really killing me!
- Mi-Clos Studio
- 92.9 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- © 2016 Mi-Clos Studio
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