Create professional Cocos2d particle emitters for iOS and macOS.
"I have been making console games for 12 years and this puts some of the particle editors I have seen to shame." - Mac App Store review
• Customize over 35 emitter properties by using the sliders or fine tune it with exact numbers.
• Saves emitters in the standard Cocos2d plist format which can be easily imported into apps and games.
• Choose where the emitters are stored so they can be quickly integrated into a build workflow.
• Import existing emitters for easy modification.
• Change start and end colors, preview with a background or use a custom texture for the particles.
• Go fullscreen to really see them in action.
We offer quick and easy support. If you have any issues, please email email@example.com.
What customers are saying:
"Very useful for creating particle emitters for iOS Apps" - Tyrone Mills
"Import and use in cocos2d is really easy and worked without problems." - Cocos2d User
"Better than any of the other ones I've tried, and cheaper" - RossAndrews
"Brilliant to use" - Steven Gradidge
[Fixed] Issue where the start/end colours may not be set correctly.
[New] Added feature to allow unlimited values for certain text fields (ex: duration, number of particles, etc).
[New] Updated toolbar icons for a more consistent look.
Ratings and Reviews
Warning: Dysfunctional App, should be removed
Are you a developer looking for a good particle designer that will allow you to save emitters in Cocos2D .plist format?
Then DON'T buy this app.
Here is my experience:
I bought the app (at version 1.3), and the app is not even debugged enough to allow you to save your emitter file to a directory of your choice; even worse, it does not correctly name your file, even though it opens a dialogue for that. In other words: It's main purpose doesn't function correctly.
But that's not the worst: When designing particles, you need to fine-tune your end result, which means you need to be able to type in certain values (like gravity, or time), in numbers, to ensure they are really zero, or minimum, or right in the middle of the range. Well, "Particles" doesn't let you. It only has sliders. So it allows you to fiddle and play a lot, but at the end of the day, when you need to get work done, it is pretty much useless: to do the actual work you will have to hand-edit your plist file (which it will not save properly). In other words : Don't. Buy. This. App. It needs fixing, or be taken from the app store - or be made free.
For the first time buying an app on the App store, I feel ripped off. I can't get my money back, so here I am: Avoid my mistake.
Great development tool
Not sure why this is in entertainment, because it's not that entertaining. But it is a great and inexpensive development tool for making cocos2d particle emitters. Better than any of the other ones I've tried, and cheaper. I especially like how it lets you set the background image, so you can see how an emitter will look over a screenshot / mockup of your game.
A fun little graphics toy!
This is one of those inexpensive little zen apps that's just great for playing around with when you have a couple of minutes to kill, or if you're in a particularly boring meeting. Playing with the sliders to create custom particle effects is particularly entertaining. Looks great in full-screen mode, and is silky smooth even on the anemic Intel graphics on the 2011 MacBook Air.
With Family Sharing set up, up to six family members can use this app.