Pirates Outlaws is an indie roguelike card game in which you navigate dangerous seas and challenge their masters. Your expedition will be full of ambushes and will not be easy.
16 heroes available with unique abilities and pre-made decks. More than 700 cards and 200 relics to collect. Play your cards and manage your Ammo for the best combo. Defeat 150+ outlaws and 60＋ unique bosses in a turn-based combat system.
3 game modes can be enjoyed.
In Navigate mode you manage your expedition on varied horizons to discover and battle pirates and outlaws that stand on your path. You can unlock up to 7 maps and chapters with their own difficulty and secret.
Once repute reaches 9999, Hard Mode auto-unlock. Harsher environments and stronger enemies. Each chapter also has its unique challenge in Hard Mode.
In the dust of the arena, you will face every 10 battles a powerful Champion. To reach the top, you must choose among the cards and relics from all 7 chapters. A place for all pirates in need of challenge.
Test your strength and knowledge over a drink at the tavern. Choose pre-made packages before each battle and defeat the wave of pirates. After the 2 battles, defeat the imposing Tavern Keeper.
English, Simplified Chinese, Traditional Chinese, French, Korean, Spanish, Japanese, Russian, German.
1. Fixed ”White shell“ bug
2. Localization optimization
3. Fixed the bug that "Undead Killer" get removed when used on undead.
Ratings and Reviews
Great game, few addition ideas
I’ve never been a fan of digital card games, but this one’s honestly a blast and I can’t stop playing. Visuals are amazing and the game plays spectacular.
I have three suggestions for the developers, if they read this.
The first is to add some transitions or cinematic before and after a fight. It feels a little bland cutting straight from your boat on the sea to a fight, and then from your finishing blow to the loot screen. Simply making your final hit slow motion would make each fight feel a little more important, or giving some quick, dramatic cinematic at the start would give each fight a little more depth to it.
Secondly, I think some of the combat sounds could be swapped for something more suiting. I haven’t played the entire game yet, but I feel like the gun shots could have more of a crack to them, and the smoke bomb, punch, shield, etc. could have a little more individuality.
Lastly, (although this could come later, I haven’t played all the way through), I personally want to see a little more individuality for the players experience. What I mean by that is adding some dialogue, or letting the player recruit a few pirates to join their adventure.
Maritime Slay the Spire
I have played many turn based games in my time and this is one of the most enjoyable I’ve encountered. I never review and I never consistently play mobile games but this game got me to do both. I am by no means a mobile gamer but I think this game is very deserving of 5 stars. Great fluid combat, interesting cards and mechanics, and interesting character choices make this game great. I will say this game is not for those who do not like to grind. It is also not for those who do not like IAP. I think this game deserves the cash I’ve spent and I will continue to support it as long as it is being supported by the developers. The only complaint I have is that the “AP” system seems kind of tacked on. The only real use I can see for it is limiting the amount of gold you have late game so that you don’t have a near limitless supply. Even then, it feels like a very unnecessary addition to the game. From a realism standpoint, even though this game isn’t very realistic, it makes no sense to me why your ship would take damage to the point that it sinks from doing what it was built to do, sail! Overall great game and would highly recommend it to anyone looking for a grindy mobile game to sink some free time into
Please fix repute
As title suggests, this game stands out to me. I’m constantly multi tasking and this game is perfect to be able to pickup and put down at any moment without losing progress. Not easy by any means, but I have beat it around 5 or 6 times after grinding to get the sword master. I would be interested in other melee classes if they decide to make them as well. The relics are very cool and I appreciate the pace at which you level up and unlock cards, in a way it forces you to master what you’re given before getting something new.
The only problems I have with this game are that sometimes you take damage by attacking for no known reason. No status, no self harming cards, some enemies just hurt you when you attack which is frustrating not to know.
The other problem I have is that every time I was able to buy new maps and pirates with respute I had earned, but for whatever reason as soon as I got enough I was unable to use it. Idk what happened, I was really looking forward to the new map and character, but repute doesn’t register when tapped so far only gold
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- Fabled Game Limited
- 293.2 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © Fabled Game Limited
- In-App Purchases
- Upgrade-Booster $2.99
- Hero-Admiral $1.99
- 25000Gold $8.99
- Package-Fabled $1.99
- Hero-First Mate $4.99
- Package-X $1.99
- 10000Golds $4.99
- 3500Golds $1.99
Challenge friends and check leaderboards and achievements.