POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.


• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”


• The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
• Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
• Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
• Added the ability to start descent into the DUNGEON from a given depth
• All normal dungeons are completely FREE

FaceBook Game Team (Eng):
VK (Rus) game group:

For all questions, you can also contact the developer directly:

What’s New

Version 1.26.2

* [Gameplay] Many unused items have been redesigned and now become Artifacts: you can carry them with you to receive special bonuses
* [Gameplay] Added several new unused items as Artifacts
* [Gameplay] Added the ability to instantly move to the descent to the next floor after clearing the current one. To open it, it is necessary to build and upgrade to the 3rd level a new building in the Fortress (Circle of Masters)
* [Gameplay] Fixed vibration on mobile devices (it can be disabled in Settings); added vibration when taking damage and after loading the dungeon
* [Fortress] New buildings added: Artifact Workshop and Circle of Masters
* [Settings] Added brightness adjustment in dungeons ("Video" tab)
* [Settings] Added the ability to adjust the position of the dush button and lock-target button
* [Misc] The effects list on the Characteristics tab in the Inventory now also displays all effects from put on items
* [Misc] Available for improvement buildings in the Fortress are now highlighted, and fully improved with a changed background
* [Misc] Minor interface improvements on the character selection screen
* [Misc] The modifier of the name of improved items now depends not on the first effect in the list, but on the last
* [Misc] In the description of the effects of items that are not cumulative, this is now explicitly indicated
* [Misc] Used and passive items are now also highlighted, like upgraded items
* [Misc] Updated descriptions of some items, and descriptions of used items now display their effects
* [Misc] Updated appearance and icons of the crystal store
* [Misc] Removed the effect of shaking the screen when shooting from a bow
* [Generation] Reduced the probability of generating empty rooms without monsters and objects of the environment
* [Balance] To be able to use the jerk and instant healing after clearing the floor, now you need Level 1 and 2 of the Circle of Masters (all old players will receive level 2 of this building automatically)
* [Balance] Damage of Throwing Knives now depends on Agility of the character
* [Balance] Removed bonus to defence against unallocated skill points due to the low efficiency and non-obviousness of this mechanics
* [Balance] The field of view of monsters generated near the player’s starting position is halved
* [Balance] Guardian Statues are weakened and are now much less commonly generated in the Catacombs, especially on the ground floors
* [Balance] Damage bonus and max. health of reinforced ("green") monsters now depends on the current depth and is significantly reduced on the initial floors
* [Balance] Altar of Fury replaced by Altar of Battle (instead of Berserk’s "Fury" now new buff simply gives increased damage)
* [Balance] The speed of the shells of Lich and Archlich is more than halved
* [Balance] Slightly increased the basic health of Goblin-Mechnikov and Goblin-Executioners, and also slightly increased the speed of movement of the Goblin-Assassin
! Mobile only * [Fixed] When buying crystals, they could come with a delay
* [Fixed] When removing improved equipment, effects could sometimes be removed even if the character has another item with the same effect
* [Fixed] Equipment recipes sometimes could not be pick up
* [Fixed] Some wall objects (such as torches) could be duplicated when loading saved dungeons or after visiting the Camp through the gates
* [Fixed] Attack angle for the dummies was calculated incorrectly
* [Fixed] The degree of rarity of a weapon might not be displayed in its characteristics
* [Fixed] Some translation changes
* [Fixed] Many small fixes and optimizations

Ratings and Reviews

4.4 out of 5
48 Ratings

48 Ratings

Ghastly13 ,

Disclose IAP Please!

This game is really fun and I love the game mechanics, it’s very addictive I cant stop playing it. I die and jump right back in there again. there is actually only one thing wrong with this game and that is that it is full of gold and jewel IAP that are not disclosed. Had I known that, I would not have bought it because I only do fully premium. I don’t like the gem purchases being consumable items, that’s just greedy. Why not make them more expensive and have it be something you can always enter the dungeon with at start after you buy it? These things bring ugly f2p mechanics into the picture that I absolutely loathe.

Josparr ,

Add some features

I personally love this game, the game play is fun, and really addictive. That being said would like to request some features to be added for example the necromancer class you can summon different undead creatures, but i think this game would be better if you can also give them commands, like protect where they stay with you at all times or attack where you basically just set them free to hunt. Would really love it if this is added..

9077pants9077 ,

Random fun!

Entertaining, challenging game. Better to call this rogue-rpg, as there is no permadeath, but with persistence to skills, capabilities, and bonuses. Good sound, fair-to-good graphics. Has that “one more floor” feel to it. Can see myself playing this one for a long while, and I’m usually critical about the rogue-likes I’ve played.

The equipment you find could use some help. It’s bland (wooden helmet, wooden stick, rags, foreign cloak, ...). And you get them in the same general order each run. There’s some variety as you improve.

Probably one of the best games that I’ve played.


265.9 MB

Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.


English, Russian

Age Rating
Rated 12+ for the following:
Frequent/Intense Cartoon or Fantasy Violence
© 2017 ФЛП Леонидов А.Н.
In-App Purchases
  1. Handful of Gems $0.99
  2. Bag of Gems $2.99
  3. Chest of Gems $6.99


  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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