Polydust gives you full control over your model mesh, being able to work in vertex, edge, poly and object model. Additionally, you can create parametrized basic shapes such as cubes, arcs, cylinders and toruses that will be a great base of your artworks. All with simple UI supported by keyboard shortcuts.
With Polydust, you can import and export FBX models - including integration with Sketchfab that lets you publish your creation in a matter of seconds. Last, but not least, Polydust has a great and active community: a forum and Youtube channel with tons of video tutorials. You can easily contribute to it thanks to ReplayKit integration.
All the features:
- add/rename/delete new scene and project
- save and close/continue
- objects hierarchy
All gizmos with relative / absolute mode and optional snapping.
- add to a new container
- explode container
- grow selection
- shrink selection
- select edge loop
- select none
- select all
- invert selection
- modes of selection: default / add / subtract
- weld (custom distance)
- connect (option: to first)
- fill hole (option: entire hole)
- connect centers
- insert edge loop
- subdivide (custom number of subdivisions)
- bevel (custom distance)
- extrude (custom distance, options: as group, manifold)
- fill a hole (option: entire hole)
- slice plane
- swap edge
- remove cross edges
- unify normals
- flip normals
- bevel (custom distance)
- mirror (custom axes: x / y / z, options: duplicate, mode: copy/instance)
- duplicate (mode: copy / instance)
- symmetry mode (custom distance and axes: x / y / z, option: snap vertex to plane)
- for lights: intensity, range, flare, no / soft / hard shadows
- box (custom width, height and length)
- cylinder (custom axis divisions, radius, height and height cuts)
- sphere (custom radius and subdivisions)
- plane (custom width, height, width cuts and height cuts)
- cone (custom radius, height and subdivisions)
- image reference
- point light
- directional light
- empty container
- FBX model (from iTunes file sharing folder)
- background (mode: solid / gradient)
- background lighting
- ambient light
- bloom (custom intensity and threshold)
- vignette (custom intensity and smoothness)
- depth of field (custom focus distance and aperture)
- option: record microphone
- scene to PNG (custom width and height)
- scene to FBX
- scene to Sketchfab (with login)
- Sketchfab upload
- keyboard shortcuts
- Swiftpoint mouse
- Youtube channel with tutorials
Polydust subscription payments can be made on a monthly (Full Access Monthly) or yearly basis (Full Access Yearly with 14-Days Free Trial). Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable.
Payment will be charged to iTunes Account at confirmation of purchase. Subscriptions automatically renew unless auto-renew is turned off at least 24-hours before the end of the current period in your Account Settings. An account will be charged for renewal within 24-hours prior to the end of the current period, and identify the cost of the renewal.
You will not be able to cancel the subscription once renewal has been initiated.
Subscriptions may be managed by the user and auto-renewal may be turned off by going to the user's Account Settings after purchase.
Pricing may vary by location.
- Restore Purchase now saving info about your subscription
Ratings and Reviews
really cool but needs one crucial thing
I like this app, it sort of opened the door to familiarizing me with 3d modelling which is something I need to learn soon.
However there's one thing that it needs. Well actually 2. First and most importantly a way to import fbx models into the app. I have tried doing this via itunes and it doesn't work. also maybe a way to access the app's files in the native ios files app. Secondly, a way to make a UV map that can then be exported as a png to paint on in other software. Thos are pretty much all of my complaints now!
EDIT - Even though I'm already subscribed, I keep getting an alert to renew the subscription every time I use the app.
Developer Response ,
Thank you for your review! The restore purchase bug should be solved in the next build and in a few weeks we want to improve import and export. Also UV seems to be a big thing to our users so possibly it will get developed as one of the first things too!
(Edit) Since Developer Response
This price edit (from 4.99 a month to 1.99) is worth the buy in and will hopefully fund future development for a tool with room to grow.
There are still some issues with pencil performance as well as gizmo interfering with vertex, poly and edge selections that will hopefully be addressed but a great start to the first poly modeler on the App Store worth spending time in.
The quick action by the development team to feedback should prove to anyone that a subscription is worth a future of development in an area of the App Store that has been lacking for years.
Developer Response ,
Hey Sullyman! Thank you so much for your frank review! We analyzed your review very thoroughly and decided to lower the price (a lot!).
We understand you want Polydust to help you texture the model and this is one of the big features we have on our list. If you want to help us make it faster, please go to our forums and vote for it! The app is promoted as a modeling software where we focused on great modeling workflow first. Texturing will come, be sure about it.
Could you share issues you have with your iPad on our forum? The app works both with touch as well as mouse. You can check our Youtube channel for tutorials and examples of models done just using touch.
We decided to lower the price to $2/mo. I hope this price is fair to you and you can help us in return and change your review. The more good reviews our app has, the faster we can provide new features to our users!
EDIT: The price will go live on Sunday!
its a nice app and has a lot of potential.
im trying to learn to 3D model, but i will say that as someone who’s just starting out, the interface is really helpful. i could see this app being similar in power to what procreate is to digital painting/photoshop, so i really hope the devs work towards it in the future to add more features and higher poly creations. the simplicity of its layout is what really makes it for me. i really hope this app does great things, it could be a gateway for young children to 3D animation and the broader digital world.
- Peter Szwach
- 311.6 MB
Requires iOS 8.0 or later. Compatible with iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, iPad Pro (12.9-inch), iPad Pro (12.9-inch) Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7-inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5-inch) Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch) Wi-Fi + Cellular, iPad Pro (12.9-inch) (3rd generation), iPad Pro (12.9-inch) (3rd generation) Wi-Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi-Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi-Fi + Cellular, iPad (7th generation), and iPad (7th generation) Wi-Fi + Cellular.
- Age Rating
- © Handcade Piotr Szwach
- In-App Purchases
- Full Access (Monthly) $1.99
- Full Access (Yearly) $14.99
With Family Sharing set up, up to six family members can use this app.