Powerlust - Action RPG offline 12+

Hardcore ARPG

Bartlomiej Mamzer

Designed for iPad

    • 4.7 • 284 Ratings
    • Free
    • Offers In-App Purchases



Hardcore Action RPG offline game with roguelike mechanics & skill-based combat.

Old school action RPG roguelike with manual combat.
Powerlust is an old school action RPG roguelike with manual combat and a dark atmosphere.

Completely free, no forced ads, no p2w.
Micro transactions are just donations with some cool cosmetic rewards like different camera perspectives (top down, TPP, FPP), camera filters, character customization and the bloodbath mode. There are also some quality of life features like a faster character specialization unlock and a shared item stash.

Made by one guy.
Hobby project made by one guy (me). I spent quite a few years on it already. No huge corporations involved :)

No rigid classes.
You can create your own class, nothing is locked, feel free to play as a fire mage wielding a two handed sword or a necro archer.

Tons of masteries and skills.
There is a vast number of options to choose from when it comes to spells, weapons, abilities and masteries. You can create a ton of builds and constantly find new ways of crushing your enemies!

Still in development
This game is under ACTIVE DEVELOPMENT, I have many updates planned for it. I'd appreciate any feedback, it will be a really huge help in further development. Check out my twitter for constant updates and share your thoughts via email at bartlomiejmamzergames@gmail.com

- skill based gameplay
- no auto fight mechanics
- hardcore permadeath mode for roguelike fans
- procedurally generated dungeons
- gamepad support

What’s New

Version 0.998.5

Gold capped at 2000000000.
Added info about mastery points after level up.
Fixed the fall into the abyss bug in capitol and outdoor locations in dungeon mode.
Fixed characters with gold over 2000000000.

Ratings and Reviews

4.7 out of 5
284 Ratings

284 Ratings

Biggfoot 199 ,

More story mode, please!

I'm an artist; I can get pretty picky about aesthetics. But these aesthetics are absolutely superb. The weapon and armor design has a true medieval aesthetic that's not over-the-top, but still awesome looking. The look of this game is absolutely beautiful. The creature design is the same. I am especially pleased with how the dragons look. A lot of them just look cheesy, but these hit the nail on the head.

Enough gushing about the aesthetics; you probably want to hear about things like gameplay. That's pretty great in this game too. Simple and straightforward, and the combat is addicting. Not too easy, not too hard. It's just downright fun. I do wish there were more story mode; I'd like to see where the story progresses, and what the final boss looks like. But dungeon mode is great too; it offers a new adventure each time. More than sufficient for passing the time until then.

Honestly, if you love dungeon crawl style games, there's no reason for you to not get this game. There's no ads, and it's far from being a pay-to-win game. Just get it and prepare for a great time!

Developer Response ,

Thanks for an awesome review! I'm glad you enjoy my game!

jonslag ,

Almost a masterpiece

This game is awesome reminds me of diablo and has a lot of potential controls are perfect graphics perfect sounds combat and pretty much all that kind of stuff is perfect good job it seems like you put a lot of work into this game thank you for making a fun rpg dungeon crawler that isnt p2w. That being said my main complaints are with story mode which is still a work in progress so heres some suggestion. The quests are your typical run of the mill go here do this type of quests which is fine I play elder scrolls so im used to it but the writing as far as dialogue goes needs some work the NPCs dialogue is pretty bland and needs some depth spice up the conversations and make them a bit more interesting rather than just " go help the villagers" maybe " the village was ransacked days ago by a large group of orcs we held them off the best we could but they still managed to kill a lot of people and destroyed our resources we need some help please check on the survivors." etc. next thing is the item icons and text fonts I think when interacting with NPCs instead of the default font with white text maybe use something a bit more fitting and better to look at and as for the item icons I know its a lot of work but if they had a bit more variance and color they would look great. thanks for making this game keep it up hope this helps you :)

Developer Response ,

Thanks for the feedback!
You're definitely right, some dialogues will get a bit more flavor when the next part of the story mode is released (and the new stuff will hopefully be better too).

purehoneymusic ,

This is a proper, honest, full game

This game scratches my itch for so many different titles. Borderlands, Dark Souls, Gauntlet, Dark Alliance II, etc. This is not a game where you must pay money to enjoy it, rather you'll enjoy this game so much that you'll find yourself wanting to support the dev monetarily. I certainly felt that way.

My one, single, minuscule concern is regarding the very late game progression. The OP level system is a wonderful addition but I don't think it scales particularly well. Battles can be dragged out by a matter of 3x while your chance of a higher rarity loot drop is only bumped by about 30% (may as well just farm normal enemies for drops to be most efficient). I'm likely remembering the exact numbers wrong, but the point stands that it doesn't feel AS rewarding as I anticipate it was intended to by the wonderful developer. The rest of the values seem to scale perfectly.

No matter, this game is a gem. Just grindy, challenging, and rewarding enough to keep me wrapped around its finger.

Developer Response ,

Thank you! I'm glad you enjoy my game so much!
When it comes to power level stats: I'm not saying they're perfect or even that they are good, it's pretty hard (impossible ;d) to say what's optimal in gamedev. With that said I feel that you might be trying to increase the power level too much (some people try to go straight for level 8 for example), the main idea for these levels is that you should pick the one that you can play comfortably (clear them quickly) and gear up. Once you get better gear higher levels will become easier and easier. If the loot bonuses were too high you'd just get all the best gear way too quickly and you wouldn't really have anything more to look for. There are of course players that enjoy the challenge of higher power levels, but that doesn't really seem connected to loot bonuses that much.

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The developer, Bartlomiej Mamzer, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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