3.6
out of 5
73 Ratings
Got it for free, although contemplating the premium. Cute design, good sounds, interesting weapons. Things ton consider: glitch I've found- after the "you've failed" screen pops up when the tree dies, I am able to keep clicking the "next round" button and keep sending wave after wave at the dead tree. And the stats on the "you failed" screen reflect the added round as well. Improvement- some sort of a rank/reward for playing the game. I don't play with the Game Center. But playing the same stages over and over just to beat my own score is going to get boring. So maybe a rank based on kills with a reward of starting with more resources. That way we can get further. And also a resource given for number of rounds completed. Just something to think about. Overall keep up the good work. Will keep the app so I can receive the updates.
Love this game, it’s tough and addictive. However, once i got to round 50, the game started to break down. After almost every round, once every enemy is killed, the game doesn’t move on to the “send next round” button, but stays at the pause/play button. The only way i’ve found to progress is to completely close the game and restart it, hoping this time it won’t get stuck. When i do this, any turret updates i made in the last round are still there, but i’m at the beginning of the previous round. I’ve been stuck at Round 56 for probably 15 rounds now. Even so, this is one of the best td games i’ve played in years, and i’ll continue to mess with it in spare time. It’s just a bit disheartening that i can’t beat it because of a glitch.
The game is really fun, but it needs some balancing. First of all, earning money from shots makes regular turrets more appeasing than the other options due to its fire rate. The laser, rocket, and flame thrower are extremely weak compared to turrets, due to their low damage output compared to their advantages. As the game stands, they have no use in the game. The most frustrating bug I found was not earning coins from super turrets after I had upgraded it to level 2 in Candy Island. The game needs some reworking based around the income earned from turrets compared to the abilities of the other weapons that are not favorable right now.
This game is ok, but needs a couple things:1-needs the ability to save game after each level. Having to start back from the beginning after reaching level 20 or higher is a serious drag and kills the joy of playing, especially if you have player for 20 min and then have something come up where you can't keep playing for the moment.2-the game is a little too hard. it seems like there is just one formula for advancing, and if you don't find it, too bad, you fail.3-the more expensive guns aren't nearly as effective as the standard turrets.
Starts out simple enough but ends up lacking. The first thing I noticed was the polished, cutesy clean graphics and easy to pick up gameplay. Then you notice there aren't any levels, it just continues onto the next wave when you're ready. The enemies begin to overpower you in sheer number, and you don't seem to ever have quite enough coins to keep adding more turrets and such to stop them. After that, it gets repetitive. I'd like to mention also how all three maps look strikingly similar. The cons outweigh the pros unfortunately.
This game is a very nice and well-made game. Considering it is a free tower defense game, I think It deserves five stars. There is only a few problems with the game, but the most important one is the Flamethrower. It deals no damage at all and at this current point, is a waste of 600 coins. I hope this is an easy fix for the developers, and hopefully in the future, they will add a save button or an auto save feature.P.S. Sorry for the long post.