~ Apple Game of the Year 2015 ~
~ TIME Magazine Game of the Year 2015 ~
Prune is a love letter to trees. A game about the beauty and joy of cultivation.
With a swipe of a finger, grow and shape your tree into the sunlight while avoiding the dangers of a hostile world. Bring life to a forgotten landscape and uncover a story hidden deep beneath the soil.
• A unique digital plant for your pocket
• Beautiful, minimalist art and a super clean interface—it's just you and the trees
• Meditative music and sound design for you to zen out to
• No IAP, no monetization strategy, no currencies
• Share screenshots of your unique tree creations with friends
• Synchronize progress across all your devices using iCloud
----- RECEPTION -----
"Unlike anything I've played before... the kind of experience I want to pull out to show my friends." - The Verge
"Wildly creative, totally addictive, and oddly soothing" - Entertainment Weekly
"Prune is a gorgeous and unique experience." - 5/5 TouchArcade
"Prune is an awe-inspiring work of digital poetry that transcends its initial subject material to explore a much larger, much more complex theme, in an articulate and powerfully moving manner" - 10/10 Pocket Gamer
"A collaboration that feels more like a dance than puzzle-solving." - Kill Screen
----- AWARDS -----
• Winner - Best Upcoming Game - 11th International Mobile Gaming Awards
• Finalist - IndieCade Festival 2015
• Official Selection - Brazil's FILE Festival
• Runner-Up - IndiePlus "Make Something Great" Contest
• Official Selection - Out of Index Experimental Games Festival
-A handful of bug fixes (to prevent rare crashes)
-A few changes to ensure GDPR compliance
Ratings and ReviewsSee All
A rare kind of triumph, Prune takes a simple idea—pruning trees—and shapes it into a creative, deeply playable puzzle game. The visuals echo the style of Japanese painting in striking fashion, and the beautiful music instills a contemplative tone as you swipe to trim the limbs of a rapidly growing tree and guide it around obstacles. There’s no frantic pace, no demanding skills to master—only a quietly bewitching and unforgettable experience.
Absolutely Love This Game, But, Could Use a Few Improvements
I just started playing this game about a week ago and love it. It looks so simple but there's so much more than what it looks like.
There's a few things though that I feel could make the game even better and address a couple of questions and issues. I was surprised to find out there was a "ceiling" and you can only go so far up. It would be great if it was indefinite to see how far you can actually go.
I was also wondering what the different color "moons" or "suns" were, are they something you want to branch out as much as possible to? And the different colored diamonds in the sky. I noticed occasionally when there's a blue diamond a blue flower will bloom then just as quick disappear.
I seem to notice when cutting branches the game doesn't respond to my swipe and sometimes it takes two or three times before it cuts.
Lastly, are white branches a good thing? They seem to be a random thing. It would be great if these things could be explained in the opening of the game. Otherwise, I think it's a great game!
Developer Response ,
Here's some help on the colors in case you're still wondering:
Red orbs - infect your tree = bad :)
Blue/green orbs - add more growth potential to your tree
Blue diamonds - These only fill in when you've found the secret blue flower for the level. Not all levels have them.
White branches - not sure which you're referring to here. Generally the tree branches turn white/highlight when getting affected by certain things. There's also the white trees which I'm not going to comment on... :)
A relaxing, engaging, and peaceful puzzle game
I got this game when it went free to support people in lockdown due to the pandemic. I first just want to stop and point out how generous and kind that was before I even discuss the game. Thank you!
On first glance, I was underwhelmed by the game. I thought the pruning concept was too simple and it was a rather boring. However, I am glad to say this was a very, very wrong first take. After sinking some time into this game (I am at the 4th world) I find that the game develops its mechanics in a fashion that feels intuitive to the player without having to say a word, and required me to focus on how to solve each puzzle in its unique fashion. Furthermore, they are able to build on each level while maintaining the black and white serene atmosphere. I am usually someone who always has their phone on silent. But this is a game that needs to be played with sound. The soundtrack is so calming and peaceful, and playing this game with headphones in is a meditative masterpiece.
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