"A fun, addictive, and challenging fighting simulation RPG" 9/10 - AppAdvice
"Must be experienced by gamers far and wide" 9/10 - HardcoreGamer
"A rich and rewarding fight sim that gives you plenty to do, and makes sure you have fun while you're doing it" 9/10 - PocketGamer
"Punch Club is pretty awesome" 9/10 - TouchArcade
About Punch Club:
Your father was brutally murdered before your eyes. Now you must train hard, eat chicken and punch dudes in the face to earn your place in the Punch Club ranks, and discover who ended your father's life.
Punch Club is a boxing tycoon management game with multiple branching story lines. Your goal is clear, but how you get there depends on whether you want to legitimately climb the rankings, or take the more ridiculous, shady route.
Along the way you'll want to focus your talents. Will you take the Way of the Tiger, the Way of the Turtle, or the Way of the [other one?]? Your strength, accuracy and agility all depends on whichever Way enlightens your path. Do you have stripes, or flippers?
And every decision will matter, especially in your social life. You'll be juggling friendships, love life, work, recreational time, relationships, and possible stardom, all alongside your gym time and fighting aligators. It's not all just pumping iron, you know.
- Boxing management sim with RPG and tycoon elements
- Find out who killed your father, and maybe learn something about yourself along the way
- Heavily story-driven, with multiple different narrative branches and game endings to discover
- Get as deep with stats as you like, and find your own way through extensive skill trees
- Gorgeous pixel visuals with 80-90s references and nostalgia all over the place
- Now with cross-platform saves!
- Featuring "The Dark Fist" storyline, a free content update with 3 hours of new content!
Ratings and Reviews
Don’t be fooled by the old-school arcade visuals—instead of testing your reflexes in the ring, Punch Club is a tycoon-style game about the sweet science of turning a down-and-out boxer into the next great champion. Keep your fighter fit, fed, rested, and happy as you meet zany characters, balance work and relationships, laugh at ’80s movie in-jokes, and acquire a dizzying array of fighting skills. Only the strongest—and the most strategic—will make it to the top.
The game is a really good game but they’re a couple things that could be fixed for example you need more way more often than in real life which causes you to waste a lot of money, also your hunger and sleep goes down way too fast, some things are just so expensive for example a chocolate bar for fourteen dollars, your stats go down to fast even in medium which cause you to go to the gym more which causes you to waste more money which causes it to be harder to feed yourself which causes game over which cause people to rage and throw their phone at the wall which causes you to break something or get yelled at by your parents which can also result into getting whooped with a belt😭 So I think tiny build should fix that.
Beatable, but poor design.
I just want to start by saying do not railroad your player into your DLC chapter, especially in a game where stat and time management are key, it undermines the design, and it’s annoying, if I was ready to start dark fist, I would start it. If I’m trying to go to bed and get railroaded into a 4/8/8 fight while stuck as a 1/8/4, that’s not on me, that’s on your design choices.
This is a game about time/stat management, min/maxing is needed, and it feels like the balance is on a house of cards. It can be beaten, but the hurdles you go over to do it make it frustrating, and not fun. It’s too easy to get into a spiral of failure and lose days worth of training through stat degradation because you need money to catch up. The game offers alternative means to making money through ‘underground fights’ but they have a high risk/reward scheme that if you lose you suffer a penalty, which feeds back into you needing the most efficient build possible.
The game has many little issues, and it’s unlikely they will be fixed or adjusted in anyway. I want to make clear it’s not one small issue, but many small issues that build up into an impeding force. The game is beatable, but it’s questionable if it’s worth the frustration put into it.
No Details Provided
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- TINYBUILD LLC
- 340 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11 or later and a Mac with Apple M1 chip.
English, French, German, Italian, Japanese, Korean, Simplified Chinese
- Age Rating
- 12+ Infrequent/Mild Profanity or Crude Humor Frequent/Intense Cartoon or Fantasy Violence
- © 2015 tinyBuild
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