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Punch Kick Duck 9+
물흐르듯한 싸움 동작
Shaun Coleman
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- 무료
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스크린샷
설명
싸움은 타이밍입니다. 아무 오리를 붙잡고 물어보세요.
정확한 동작 + 정확한 타이밍 = 빠른 승리!
당신이 해야할 일은 ... 펀치 킥 덕
잔인한 바론 타이그리소가 당신을 바론의 탑에 가두었습니다. 탑을 오르면서 바론의 작고 완고한 동물 대군을 무찌르고 당신을 가둔 포획자와 맞서세요.
간단한 작동과 물흐르듯 빠른 액션은 복수를 향한 당신의 퀘스트를 위해 적들을 날려보내고 높은 스코어를 금방 얻을 수 있음을 의미합니다.
셀 수 없이 많은 오리 세대에 걸쳐 전해져 온 세 가지 황금 법칙을 기억하세요:
펀치는 킥을 이깁니다
킥은 덕을 이깁니다
덕은 펀치를 이깁니다.
아, 도망가는 것도 잊지 마세요. 곰을 만나고 싶지 않다면요.
감당할 수 있으신가요? 물론 할 수 있을 거에요. 당신은 쎈 오리니까요!
- 세 가지 난이도를 선택 가능.
- 다양한 캐릭터를 언박싱.
- 가로와 세로 모드에서 모두 플레이 가능.
- 빠르고 간단한 터치 컨트롤.
- 컨트롤러 서포트.
Shoot The Moon 제작자가 만든 Punch Kick Duck은 부과되는 비용없이 당신의 스킬을 테스트할 수 있게 디자인된 간편하고 사랑스러운 스코어 경쟁 게임입니다.
새로운 기능
버전 1.09
이 업데이트에는 몇 가지 작은 수정 사항이 있지만 잠금 해제할 새 캐릭터 4개도 추가했습니다! 또한 400코인이던 캐릭터는 이제 300코인만 필요합니다.
플레이 해주셔서 감사합니다!
평가 및 리뷰
Great game, but some questions
This is an awesome side scroller, definitely one of the best I’ve played. Each level increases a significant amount in difficulty so the game is replay-able, and the randomness of the appearances of each characters adds to that. The graphics are great as well, also definitely one of the best I’ve seen on mobile and even better than many pc games. I just had a question on the scoring - how do you increase the number of enemies you outrun? I’m trying to beat my gf’s high score but absolutely cannot, even when I get a run with 0 hits or parries. Sometimes, even if I repeat the same level with no hits or parries, I get a lower score than my high score just because I outrun a different number of enemies. I’ve noticed that enemies sometimes jump backwards if you have one directly in front and one behind which I can see buys me some time to keep running without killing the enemy behind. However, I can’t for the life of me figure out when they jump back and when they don’t. Any advice on that?
개발자 답변 ,
Thanks for your comments and rating! Regarding getting higher scores - you might already know this, but the most immediate way to get higher scores is to increase the difficulty in the options menu (if you can still beat the level), as you will face more enemies and so build your multiplier higher while outrunning more foes. If you'd like more tips, please feel free to contact me via the 'App Support' link on this page.
But to briefly answer your question about enemies sometimes jumping backwards when you have one on either side: Suppose you have enemy A to your left and enemy B to your right, and you're not yet engaged in an attack with either one. Now let's say enemy A decides to attack, but at that moment (during enemy A's attack, but before their attack has landed) you try to attack enemy B. Well the thing is, no enemy is allowed to attack the player if the player is already engaged in an attack with another enemy or facing imminent danger from a bottle/cart/bee (*unless* the player chooses to attack the waiting enemy, in which case it will react.) But in this example with Enemy A and B, Enemy A had already started attacking *before* the player attacked Enemy B (and Enemy A isn't reacting to the player's attack, as the player is attacking Enemy B, thereby forcing Enemy B to react), so Enemy A sees that the player is now busy, and cancels the attack while doing a little backstep to make it clear that they're no longer an immediate threat. So that's what causes that outcome, but it's quite hard to trigger deliberately, since the timing is very tight - falling in the split second between the enemy starting an attack and the attack landing!
Ok, that answer wasn't so brief, but I hope it made sense. :)
Need an Endless Mode ASAP
Introduction:
So, the game's awesome, plenty of characters very fluid fighting style. It’s amazing, but seriously, it's missing that extra punch. Let's talk about why we need an endless mode to spice things up.
Gameplay Vibes:
The gameplay is smooth and keeps you hooked, but let's be real – without an endless mode, you’re gonna run out of levels We need that extra layer of challenge to keep us coming back for more.
Never-ending Fun:
Imagine having an endless mode where things just keep getting crazier. It's not just about finishing levels; it's about seeing how far you can go(without the stress of the bear). That's the kind of stuff that makes a game legendary, you know?
Community Buzz:
Everybody's into endless modes. It's not just about beating your high score; it's about flexing those gaming skills against everyone else. An endless mode would bring in more players, more challenges, and just more fun all around.
Tech Talk:
Sure, adding an endless mode might mean tweaking some stuff under the hood, but trust me, it's worth it. It's the game-changer we didn't know we needed.
Wrap It Up:
In a nutshell, the game's rad, but throw in an endless mode, and you've got a winner. It's the secret sauce for keeping players hooked and the buzz alive. Developers, if you're reading this, give us that endless goodness, and you'll have a fanbase that just won't quit!
ENDLESS MODE PLS? :)
i LOVE this game. the mechanics, the fluidity of the movements and animation, the art and the different characters are all amazing. i’ve actually completed all levels on all difficulties, even as far as placing top 1% globally. i would love to see a sequel or an endless mode, or other game modes added! i am curious about one thing though. on the leaderboard there seems to always be a very much higher score on each level, even when i’m able to complete the level on the highest difficulty and get through without getting hit or cancelling out hits. how can i increase my score? the multiplier seems to not go up any higher when i repeat the same level to see if i can score higher ¯\_(ツ)_/¯ otherwise, i highly recommend this game!
앱이 수집하는 개인정보
Shaun Coleman 개발자가 아래 설명된 데이터 처리 방식이 앱의 개인정보 처리방침에 포함되어 있을 수 있다고 표시했습니다. 자세한 내용은 개발자의 개인정보 처리방침을 참조하십시오.
사용자를 추적하는 데 사용되는 데이터
다음 데이터는 다른 회사가 소유한 앱 및 웹사이트를 통해 사용자를 추적하는 데 사용될 수 있습니다.
- 식별자
- 사용 데이터
사용자에게 연결된 데이터
다음 데이터가 수집되어 신원에 연결될 수 있습니다.
- 식별자
- 사용 데이터
- 진단
- 기타 데이터
사용자에게 연결되지 않은 데이터
다음 데이터가 수집될 수 있지만 신원에는 연결되지 않습니다.
- 위치
- 사용자 콘텐츠
- 사용 데이터
개인정보 처리방침은 사용하는 기능이나 사용자의 나이 등에 따라 달라질 수 있습니다. 더 알아보기
정보
- 판매자
- Shaun Coleman
- 크기
- 117MB
- 카테고리
- 게임
- 호환성
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- iPhone
- iOS 12.0 이상 필요
- iPad
- iPadOS 12.0 이상 필요
- iPod touch
- iOS 12.0 이상 필요
- Apple Vision
- visionOS 1.0 이상 필요
- 언어
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한국어, 독일어, 러시아어, 스페인어, 영어, 이탈리아어, 인도네시아어, 일본어, 중국어(간체), 중국어(번체), 터키어, 포르투갈어, 프랑스어
- 연령 등급
- 9+ 드문/경미한 만화 또는 비현실적 폭력
- 저작권
- © 2022 Shaun Coleman
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