Punch Kick Duck +9

Ação fluida de lutas

Shaun Coleman

    • 4,5 • 1,1 mil avaliações
    • Grátis
    • Oferece compras dentro do app

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Descrição

Lutas tem tudo a ver com oportunidades. Só perguntar para qualquer pato.

O golpe certo + a oportunidade certa = vitória decisiva!

Tudo que você precisa é SOCO CHUTE ABAIXAR.

O cruel Barão Tigrisso te prendeu na torre dele. Lute contra hordas de bichos capangas enquanto você sobe a torre de batalha para confrontar o seu sequestrador.

Controles simples & ação fluida e rápida significa que logo você está mandando para as alturas os seus oponentes e pegando aquelas altas pontuações na sua jornada por vingança.

Apenas lembre-se das três regras de ouro, passada em geração a geração dos patos:

SOCO ganha de CHUTE
CHUTE ganha de ABAIXAR
ABAIXAR ganha de SOCO

Ah, e não se esqueça de CORRER. Você não quer dar de cara com o URSO.

Acha que aguenta? Claro que sim. Você é um pato durão!

- Três níveis de dificuldade selecionáveis.
- Desempacote um variado grupo de personagens.
- Jogue tanto na orientação de paisagem ou retrato.
- Controles de toque simples e responsivos.
- Suporta controles.

Do criador de Shoot The Moon, Punch Kick Duck é um jogo compacto de pegar as melhores pontuações, feito com carinho e feito para testar as suas habilidades sem precisar ter que esvaziar a carteira. Jogue agora!

Novidades

Versão 1.09

Esta atualização tem algumas pequenas correções, mas também adicionei quatro novos personagens para desempacotar! Além disso, personagens que costumavam custar 400 moedas agora custam apenas 300 moedas.
Obrigado por jogar!

Avaliações e opiniões

4,5 de 5
1,1 mil avaliações

1,1 mil avaliações

Cadet Taylor ,

Great game, but some questions

This is an awesome side scroller, definitely one of the best I’ve played. Each level increases a significant amount in difficulty so the game is replay-able, and the randomness of the appearances of each characters adds to that. The graphics are great as well, also definitely one of the best I’ve seen on mobile and even better than many pc games. I just had a question on the scoring - how do you increase the number of enemies you outrun? I’m trying to beat my gf’s high score but absolutely cannot, even when I get a run with 0 hits or parries. Sometimes, even if I repeat the same level with no hits or parries, I get a lower score than my high score just because I outrun a different number of enemies. I’ve noticed that enemies sometimes jump backwards if you have one directly in front and one behind which I can see buys me some time to keep running without killing the enemy behind. However, I can’t for the life of me figure out when they jump back and when they don’t. Any advice on that?

Resposta do desenvolvedor ,

Thanks for your comments and rating! Regarding getting higher scores - you might already know this, but the most immediate way to get higher scores is to increase the difficulty in the options menu (if you can still beat the level), as you will face more enemies and so build your multiplier higher while outrunning more foes. If you'd like more tips, please feel free to contact me via the 'App Support' link on this page.

But to briefly answer your question about enemies sometimes jumping backwards when you have one on either side: Suppose you have enemy A to your left and enemy B to your right, and you're not yet engaged in an attack with either one. Now let's say enemy A decides to attack, but at that moment (during enemy A's attack, but before their attack has landed) you try to attack enemy B. Well the thing is, no enemy is allowed to attack the player if the player is already engaged in an attack with another enemy or facing imminent danger from a bottle/cart/bee (*unless* the player chooses to attack the waiting enemy, in which case it will react.) But in this example with Enemy A and B, Enemy A had already started attacking *before* the player attacked Enemy B (and Enemy A isn't reacting to the player's attack, as the player is attacking Enemy B, thereby forcing Enemy B to react), so Enemy A sees that the player is now busy, and cancels the attack while doing a little backstep to make it clear that they're no longer an immediate threat. So that's what causes that outcome, but it's quite hard to trigger deliberately, since the timing is very tight - falling in the split second between the enemy starting an attack and the attack landing!

Ok, that answer wasn't so brief, but I hope it made sense. :)

DeeCaffeinated ,

Need an Endless Mode ASAP

Introduction:
So, the game's awesome, plenty of characters very fluid fighting style. It’s amazing, but seriously, it's missing that extra punch. Let's talk about why we need an endless mode to spice things up.

Gameplay Vibes:
The gameplay is smooth and keeps you hooked, but let's be real – without an endless mode, you’re gonna run out of levels We need that extra layer of challenge to keep us coming back for more.

Never-ending Fun:
Imagine having an endless mode where things just keep getting crazier. It's not just about finishing levels; it's about seeing how far you can go(without the stress of the bear). That's the kind of stuff that makes a game legendary, you know?

Community Buzz:
Everybody's into endless modes. It's not just about beating your high score; it's about flexing those gaming skills against everyone else. An endless mode would bring in more players, more challenges, and just more fun all around.

Tech Talk:
Sure, adding an endless mode might mean tweaking some stuff under the hood, but trust me, it's worth it. It's the game-changer we didn't know we needed.

Wrap It Up:
In a nutshell, the game's rad, but throw in an endless mode, and you've got a winner. It's the secret sauce for keeping players hooked and the buzz alive. Developers, if you're reading this, give us that endless goodness, and you'll have a fanbase that just won't quit!

Intl. ARMY member 💖 ,

ENDLESS MODE PLS? :)

i LOVE this game. the mechanics, the fluidity of the movements and animation, the art and the different characters are all amazing. i’ve actually completed all levels on all difficulties, even as far as placing top 1% globally. i would love to see a sequel or an endless mode, or other game modes added! i am curious about one thing though. on the leaderboard there seems to always be a very much higher score on each level, even when i’m able to complete the level on the highest difficulty and get through without getting hit or cancelling out hits. how can i increase my score? the multiplier seems to not go up any higher when i repeat the same level to see if i can score higher ¯\_(ツ)_/¯ otherwise, i highly recommend this game!

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