It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.
Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.
This sequel to the "unputdownable" Rebuild Mobile (aka Rebuild 2) is much MUCH bigger. Just check out these features:
- 4X style strategy and city (re)building
- Endless replayability with randomized cities and events
- Survivors with individual skills, perks, relationships, and stories
- Rival NPC forts with their own agendas, friendly or otherwise
- Campaign Mode, a journey through cities of increasing size and difficulty
- Strategic fort defense and interactive attacks
- Play in either real-time or turn-based mode
- 5 skills: defense, leadership, scavenging, building, engineering
- 10 resources and one-use items to find or craft
- 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
- 35 node research tree
- 50 building types with unique uses and/or scavengeable resources
- 70 types of equipment to find
- 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
- 200,000 words of event text - enough to fill two novels
Support for new devices & minor bug fixes:
Fixed unclear wording in Faction Meet event
Fixed minor typos in event results
Fail quietly on corrupt mod error during game load
Better handling of invalid mods during manual install
Support custom rules tags for building for localization (eg rule_square_burbs_cuteName = burbs, usage [square_cuteName])
Fixed superhero perk levels shouldn't go to 12 only 11
Fixed repeating "running out of food" event with debug options on
Improved orientation change detection
Stretch main menu on iPad screens
Fixed Van Duke Rifle hunting perk
Fixed create edge buildings if needed for placing zombie traps quest
Fixed issue finding graveyard in villain quest if it's already somehow scouted
Fixed ghost tutorial menu with overlapping text
Ratings and ReviewsSee All
Truly worth the money
I played rebuild and rebuild 2 online and loved them, for a free online game they were pretty good. I bought both the rebuild games on the App Store but I didn’t play this one for a while because of how different it was from the first two, it was a little tricky for me starting out but once I have it a chance I was hooked. For a mobile game and the little amount of money it cost, it is very very worth it. I played through the first time in about a week playing whenever I had the chance.
It’s worth the 5 stars but the different endings can be very difficult. I’ve looked for walkthroughs and only found one that seems legitimate, it would be nicer if the random events that ultimately effect the outcome of the game, would be more obvious. I’m not asking for easy peasy, just to be aware of the things I need to do so I can do them.
I’m really torn between 4 and 5 stars because it really is amazing, even with the difficulty in figuring out how to get the different endings. I haven’t been disappoint by any of the rebuild games and look forward to any future projects in this series.
It’s now on steam so I plan to buy that whenever I can :)
I’ve played the first two on the computer, and had to buy this one and I’m glad I did. I’m always worried I won’t play games I buy, but I keep coming back to this one.
I love the stories and how each character eventually becomes their own thing with buffs and skills. I like how there are moments where it is overwhelming and then calms to recover, being difficult but not too overwhelming. And it’s unique, which is so hard to do these days! Love it.
Great game, difficulty really ramps from easy to medium and so on.
I like that survivor happiness, friendships, and preferences are factored in, although sometimes the reasons for low happiness can be a bit annoying and impossible to really compensate for(fort was better when it was small, zed will always be out, there aren't enough places to get a stiff drink....yet you will have 9 or ten bars being tended).
Interacting with factions and dealing with waves of zombies can be frustrating st higher difficulties, but more than adds to the tension.
It took waaayyy longer than I expected, but unlocking all the endings is a real slog, bordering on tedious. I don't mind exploration and attention to detail, but having RNG controlled events with zero indicators that it may or may not be important, but ultimately will rule out a specific ending is fairly annoying. I grew up in the Nintendo/Atari era, I can appreciate difficulty, steep learning curves, focus on exploration, and not getting your hand held...just having a chain of random events with absurdly specific requirements that sound like all the made up stuff people post about bringing Aeris back to life in FF7 is disappointing.
All in all, it's a great game, absolutely worth checking out.
- Northway Games Corp.
- 106.1 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Medical/Treatment Information
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Mature/Suggestive Themes
- © 2014 Sarah Northway
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